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https://gitlab.com/ryandwyer/perfect-dark
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Decompile radarRender
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@@ -4,9 +4,9 @@
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#include "types.h"
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Gfx *func0f18e5ac(Gfx *gdl, struct textureconfig *tconfig, s32 arg2, s32 arg3, s32 arg4);
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s32 teamGetIndex(s32 team);
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s32 radarGetTeamIndex(s32 team);
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Gfx *radarDrawDot(Gfx *gdl, struct prop *prop, struct coord *dist, u32 colour, s32 arg4, s32 arg5);
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Gfx *radarRender(Gfx *gdl);
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Gfx *radarDrawProps(Gfx *gdl);
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Gfx *radarRenderRTrackedProps(Gfx *gdl);
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#endif
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