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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-28 07:07:35 -04:00
Decompile currentPlayerInteract
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@@ -25,9 +25,9 @@ u32 func0f062270(void);
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u32 func0f062794(void);
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void func0f062b2c(void);
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void func0f062b64(struct prop *prop, s32 arg1);
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u32 func0f062cbc(void);
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struct prop *currentPlayerFindPropForInteract(bool eyespy);
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u32 func0f062dd0(void);
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bool currentPlayerInterect(bool eyespy);
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bool currentPlayerInteract(bool eyespy);
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u32 func0f062ef8(void);
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u32 func0f062fac(void);
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void func0f06302c(ubool arg0);
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@@ -325,7 +325,7 @@ u32 func0f08fcb8(void);
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void doorActivateWrapper(struct prop *prop, bool arg1);
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u32 func0f08fffc(void);
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void func0f0900c0(struct prop *prop, struct doorobj *door);
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bool func0f09018c(struct prop *doorprop);
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bool propdoorInteract(struct prop *doorprop);
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void alarmStopAudio(void);
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u32 func0f09044c(void);
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void func0f0904e0(void);
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