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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-02 00:14:10 -04:00
Decompile ammotypeAllowsUnlimitedAmmo
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@@ -97,6 +97,9 @@
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#define AMMOTYPE_BUG 0x18
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#define AMMOTYPE_MICROCAMERA 0x19
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#define AMMOTYPE_PLASTIQUE 0x1a
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#define AMMOTYPE_1B 0x1b
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#define AMMOTYPE_1C 0x1c
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#define AMMOTYPE_1D 0x1d
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#define AMMOTYPE_TOKEN 0x1e
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#define AMMOTYPE_1F 0x1f
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#define AMMOTYPE_ECM_MINE 0x20
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@@ -155,7 +155,7 @@ void currentPlayerGiveAmmo(s32 ammotype, s32 quantity);
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s32 ammoGetQuantity(u32 type);
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s32 currentPlayerGetAmmoCount(s8 arg0);
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u32 func0f0a98f4(void);
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u32 func0f0a9910(void);
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bool ammotypeAllowsUnlimitedAmmo(u32 ammotype);
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u32 func0f0a9980(void);
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u32 func0f0a9a14(void);
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u32 func0f0a9a74(void);
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