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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 04:44:08 -04:00
Decompile currentPlayerGetInvNameIdByIndex
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@@ -106,7 +106,7 @@ void currentPlayerEquipWeapon(u32 arg0, u32 arg1);
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u32 func0f0a20fc(void);
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u32 func0f0a212c(void);
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u32 func0f0a215c(void);
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u32 func0f0a21a4(void);
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u16 func0f0a21a4(s32 arg0);
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u32 func0f0a21d0(void);
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u32 func0f0a2218(void);
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u32 func0f0a2290(void);
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@@ -36,8 +36,8 @@ struct invitem *currentPlayerGetInvItemByIndex(s32 index);
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struct textoverride *objGetTextOverride(struct defaultobj *obj);
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struct textoverride *weaponGetTextOverride(s32 weaponnum);
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s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
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u32 func0f112cf8(void);
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u32 func0f112dfc(void);
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u16 currentPlayerGetInvNameIdByIndex(s32 index);
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char *func0f112dfc(s32 index);
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u32 func0f112e24(void);
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u32 func0f112f38(void);
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u32 func0f112f50(void);
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