Decompile currentPlayerGetInvNameIdByIndex

This commit is contained in:
Ryan Dwyer
2020-02-08 12:28:18 +10:00
parent 31d8d3882a
commit cfbb52687a
4 changed files with 42 additions and 79 deletions
+1 -1
View File
@@ -106,7 +106,7 @@ void currentPlayerEquipWeapon(u32 arg0, u32 arg1);
u32 func0f0a20fc(void);
u32 func0f0a212c(void);
u32 func0f0a215c(void);
u32 func0f0a21a4(void);
u16 func0f0a21a4(s32 arg0);
u32 func0f0a21d0(void);
u32 func0f0a2218(void);
u32 func0f0a2290(void);
+2 -2
View File
@@ -36,8 +36,8 @@ struct invitem *currentPlayerGetInvItemByIndex(s32 index);
struct textoverride *objGetTextOverride(struct defaultobj *obj);
struct textoverride *weaponGetTextOverride(s32 weaponnum);
s32 currentPlayerGetWeaponNumByInvIndex(s32 index);
u32 func0f112cf8(void);
u32 func0f112dfc(void);
u16 currentPlayerGetInvNameIdByIndex(s32 index);
char *func0f112dfc(s32 index);
u32 func0f112e24(void);
u32 func0f112f38(void);
u32 func0f112f50(void);