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https://gitlab.com/ryandwyer/perfect-dark
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Fix unintended replacements from when animation was renamed to chr_do_animation
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@@ -262,7 +262,7 @@
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#define CHRFLAG1_00000004 0x00000004 // Globals - If set, avoids cmd0184
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#define CHRFLAG1_00000008 0x00000008 // Only used in WAR. If set, chr waits 2 seconds before attacking while defending
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#define CHRFLAG1_00000010 0x00000010 // Globals - If set, avoids cmd0184
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#define CHRFLAG1_00000020 0x00000020 // Globals, AF1, Defense - related to reload chr_do_animation
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#define CHRFLAG1_00000020 0x00000020 // Globals, AF1, Defense - related to reload animation
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#define CHRFLAG1_CAN_SNIPE 0x00000040
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#define CHRFLAG1_00000080 0x00000080 // Not used in scripts
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#define CHRFLAG1_DOINGIDLEANIMATION 0x00000100
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@@ -332,7 +332,7 @@
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#define CHRCFLAG_INVINCIBLE_TO_GUNFIRE 0x00000010
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#define CHRCFLAG_00000020 0x00000020 // Chicago, Infiltration, AF1, Ruins, WAR
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#define CHRCFLAG_00000040 0x00000040 // Used quite a lot
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#define CHRCFLAG_00000080 0x00000080 // Defection programmer, Rescue lab techs, globals when doing idle chr_do_animation
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#define CHRCFLAG_00000080 0x00000080 // Defection programmer, Rescue lab techs, globals when doing idle animation
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#define CHRCFLAG_JUST_INJURED 0x00000100
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#define CHRCFLAG_00000200 0x00000200 // Set on clones
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#define CHRCFLAG_HIDDEN 0x00000400
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@@ -38,8 +38,8 @@
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0x09000000 | unk1, \
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0,
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#define gunscript_playanimation(chr_do_animation, direction, speed) \
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0x0a000000 | chr_do_animation, \
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#define gunscript_playanimation(animation, direction, speed) \
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0x0a000000 | animation, \
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(direction << 16) | speed,
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#define gunscript_setsoundspeed(keyframe, speed) \
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