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Decompile frSetSlot
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@@ -18,7 +18,7 @@ u32 func0f19ccc0(u32 weaponnum);
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u32 func0f19cdf0(u32 weaponnum);
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u32 func0f19cf20(s32 stage_index); // firing range related
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u32 func0f19d250(void);
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u32 func0f19d25c(void);
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void frSetSlot(s32 slot);
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u32 frGetWeaponBySlot(s32 slot);
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u32 func0f19d2e0(void);
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u32 func0f19d338(void);
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