Rename heaps of title related symbols and discover AI commands for changing the title mode

This commit is contained in:
Ryan Dwyer
2020-05-30 21:21:43 +10:00
parent a3b178af23
commit d2109cb9eb
19 changed files with 232 additions and 219 deletions
+7 -8
View File
@@ -40,25 +40,24 @@ struct path paths[] = {
};
/**
* Some kind of camera movement test? When you press a button it jumps forward
* to the next camera animation rather than ending the cutscene.
* This function is an old and unused method of programming the title screen.
*/
u8 func0c00_017c[] = {
set_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
set_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
set_music_track(MUSIC_G5_INTRO)
camera_movement(0x045d)
cmd01c8(2)
title_init_mode(TITLEAIMODE_RARELOGO)
beginloop(0x12)
cmd01c9(/*goto*/ 0x59)
try_exit_title(/*goto*/ 0x59)
endloop(0x12)
label(0x59)
cmd01c8(3)
title_init_mode(TITLEAIMODE_NINTENDOLOGO)
beginloop(0x13)
cmd01c9(/*goto*/ 0x59)
try_exit_title(/*goto*/ 0x59)
endloop(0x13)
label(0x59)
@@ -149,10 +148,10 @@ u8 func0c00_017c[] = {
label(0x59)
unset_chr_chrflag(CHR_COOP, CHRCFLAG_HIDDEN)
unset_chr_chrflag(CHR_ANTI, CHRCFLAG_HIDDEN)
cmd01c8(5)
title_init_mode(TITLEAIMODE_PDLOGO)
beginloop(0x15)
cmd01c9(/*goto*/ 0x59)
try_exit_title(/*goto*/ 0x59)
endloop(0x15)
label(0x59)