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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrFindWaypointWithinPosQuadrant
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@@ -185,10 +185,10 @@ f32 chrGetTimer(struct chrdata *chr);
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bool chrCanSeeTargetWithExtraCheck(struct chrdata *chr);
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bool chrSawInjury(struct chrdata *chr, u8 arg1);
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bool chrSawDeath(struct chrdata *chr, u8 arg1);
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u32 func0f04a2d4(void);
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s16 func0f04a37c(struct coord *pos, s16 *rooms, f32 angle, u8 arg3);
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bool waypointIsWithin90DegreesOfPosAngle(struct waypoint *waypoint, struct coord *pos, f32 angle);
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s32 chrFindWaypointWithinPosQuadrant(struct coord *pos, s16 *rooms, f32 angle, u8 quadrant);
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u32 func0f04a4ec(struct chrdata *chr, u8 arg1);
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bool func0f04a674(struct chrdata *chr, u8 arg1);
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bool chrSetPadPresetToWaypointWithinTargetQuadrant(struct chrdata *chr, u8 arg1);
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bool func0f04a7dc(u32 chrnum, struct chrdata *chr, f32 distance, s32 padnum);
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bool func0f04a848(u8 chrnum, struct chrdata *chr, f32 distance, struct coord *pos, s16 *room);
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u32 chrIsInLoadedRoom(struct chrdata *chr);
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@@ -120,7 +120,7 @@
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/*0x0073*/ bool aiIfObjectiveComplete(void);
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/*0x0074*/ bool aiIfObjectiveFailed(void);
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/*0x0075*/ bool ai0075(void);
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/*0x0076*/ bool ai0076(void);
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/*0x0076*/ bool aiSetPadPresetToTargetQuadrant(void);
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/*0x0077*/ bool aiIfDifficultyLessThan(void);
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/*0x0078*/ bool aiIfDifficultyGreaterThan(void);
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/*0x0079*/ bool aiIfUptimeLessThan(void);
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