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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-31 23:58:38 -04:00
Decompile objRemove2
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@@ -2968,7 +2968,7 @@
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#define OBJHFLAG_ACTIVATED_BY_COOP 0x00040000
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#define OBJHFLAG_HASOWNER 0x00080000
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#define OBJHFLAG_00100000 0x00100000
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#define OBJHFLAG_00200000 0x00200000 // Occupied chair?
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#define OBJHFLAG_OCCUPIEDCHAIR 0x00200000
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#define OBJHFLAG_00400000 0x00400000
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#define OBJHFLAG_00800000 0x00800000
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#define OBJHFLAG_01000000 0x01000000
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@@ -3933,7 +3933,7 @@
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#define WEAPON_GRENADEROUND 0x55
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#define WEAPON_BOLT 0x56
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#define WEAPON_BRIEFCASE2 0x57
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#define WEAPON_ROCKET2 0x58
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#define WEAPON_SKROCKET 0x58
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#define WEAPON_59 0x59
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#define WEAPON_5A 0x5a
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#define WEAPON_MPSHIELD 0x5b
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@@ -4,6 +4,6 @@
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#include "data.h"
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#include "types.h"
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void func0f015010(void);
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void objsReset(void);
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#endif
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@@ -106,8 +106,8 @@ void func0f06a730(struct defaultobj *obj, struct pad *newpad, Mtxf *matrix, s16
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u32 func0f06ab60(void);
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void objEndFlight(struct defaultobj *obj);
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void func0f06ac90(struct prop *prop);
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void func0f06ad2c(void *ptr, bool arg1, bool arg2);
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void func0f06b34c(void *obj, bool arg1);
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void objRemove2(struct defaultobj *obj, bool freeprop, bool onlyunref);
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void objRemove(struct defaultobj *obj, bool freeprop);
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u32 func0f06b36c(void);
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bool func0f06b39c(struct coord *arg0, struct coord *arg1, struct coord *arg2, f32 arg3);
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u32 func0f06b488(void);
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+2
-2
@@ -801,7 +801,7 @@ struct aibot {
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/*0x008*/ s16 attackingplayernum;
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/*0x00a*/ s16 followingplayernum;
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/*0x00c*/ s16 dangerouspropnum; // index into g_DangerousProps
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/*0x010*/ struct prop *prop;
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/*0x010*/ struct prop *fetchprop;
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/*0x014*/ struct invitem *items;
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/*0x018*/ s8 maxitems;
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/*0x01c*/ s32 *ammoheld;
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@@ -814,7 +814,7 @@ struct aibot {
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/*0x03c*/ u16 unk03c;
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/*0x03e*/ s16 unk03e;
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/*0x040*/ f32 unk040;
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/*0x044*/ struct prop *unk044; // obj
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/*0x044*/ struct prop *skrocket;
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/*0x048*/ s16 unk048;
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/*0x04a*/ s16 unk04a;
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/*0x04c*/ u8 unk04c_00 : 1;
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