currentPlayerUpdateShieldShow

This commit is contained in:
Ryan Dwyer
2020-12-23 12:30:31 +10:00
parent eea27a8c7f
commit d2c47f49b4
4 changed files with 16 additions and 60 deletions
+1 -1
View File
@@ -62,7 +62,7 @@ u32 func0f0bd764(void);
void func0f0bd904(bool arg0);
void func0f0bfc7c(struct coord *cam_pos, struct coord *cam_look, struct coord *cam_up);
Gfx *currentPlayerUpdateShootRot(Gfx *gdl);
u32 func0f0c00cc(void);
void currentPlayerUpdateShieldShow(void);
Gfx *func0f0c0190(Gfx *gdl);
Gfx *func0f0c07c8(Gfx *gdl);
void currentPlayerDie(bool force);
+3 -3
View File
@@ -2339,9 +2339,9 @@ struct player {
/*0x026c*/ f32 eyesshutfrac;
/*0x0270*/ u32 unk0270;
/*0x0274*/ bool waitforzrelease;
/*0x0278*/ u32 unk0278;
/*0x027c*/ u32 unk027c;
/*0x0280*/ u32 unk0280;
/*0x0278*/ f32 shieldshowrot;
/*0x027c*/ u32 shieldshowrnd;
/*0x0280*/ f32 shieldshowtime;
/*0x0284*/ s16 bondprevrooms[8];
/*0x0294*/ f32 liftground;
/*0x0298*/ struct prop *lift;