mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile func0f09a3f8
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@@ -850,7 +850,7 @@
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#define FUNC_SECONDARY 1
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#define FUNCFLAG_BURST3 0x00000002
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#define FUNCFLAG_MAGDISCHARGE 0x00000020 // automatics only
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#define FUNCFLAG_BURST50 0x00000020 // automatics only
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#define FUNCFLAG_NOAUTOAIM 0x00000040
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#define FUNCFLAG_STICKTOWALL 0x00000100
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#define FUNCFLAG_MAKEDIZZY 0x00000200
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+3
-2
@@ -2294,7 +2294,7 @@ struct hand {
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/*0x0b84*/ u32 unk0b84;
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/*0x0b88*/ u32 unk0b88;
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/*0x0b8c*/ struct anim *unk0b8c;
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/*0x0b90*/ s32 unk0b90;
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/*0x0b90*/ s32 burstbullets;
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/*0x0b94*/ struct coord unk0b94;
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/*0x0ba0*/ u32 unk0ba0;
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/*0x0ba4*/ u32 unk0ba4;
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@@ -3144,7 +3144,8 @@ struct weaponfunc_shootauto {
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/*0x44*/ f32 maxfirerate; // rounds per minute
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/*0x48*/ f32 *unk48;
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/*0x4c*/ f32 *unk4c;
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/*0x50*/ u32 unk50;
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/*0x50*/ s8 unk50;
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/*0x51*/ s8 unk51;
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};
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struct weaponfunc_shootprojectile {
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