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https://gitlab.com/ryandwyer/perfect-dark
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Tidy up model skeletons
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@@ -0,0 +1,32 @@
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#include <ultra64.h>
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#include "bss.h"
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#include "data.h"
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#include "types.h"
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u8 g_SkelBasicJoints[][2] = {
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{ 0, 0 },
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{ 1, 1 },
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{ 2, 2 },
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{ 3, 3 },
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{ 4, 4 },
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{ 5, 5 },
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{ 6, 6 },
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{ 7, 7 },
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{ 8, 8 },
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{ 9, 9 },
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{ 10, 10 },
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{ 11, 11 },
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{ 12, 12 },
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{ 13, 13 },
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{ 14, 14 },
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{ 15, 15 },
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{ 16, 16 },
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{ 17, 17 },
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{ 18, 18 },
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{ 19, 19 },
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{ 20, 20 },
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};
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struct skeleton g_SkelBasic = {
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SKEL_BASIC, ARRAYCOUNT(g_SkelBasicJoints), g_SkelBasicJoints,
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};
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