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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 12:38:56 -04:00
Decompile gfxRenderRadialShadow
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@@ -208,7 +208,7 @@ void tvscreenSetImageByNum(struct tvscreen *screen, s32 imagenum);
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void tvscreenSetTexture(struct tvscreen *screen, s32 texturenum);
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Gfx *tvscreenRender(struct model *model, struct modelnode *node, struct tvscreen *screen, Gfx *gdl, s32 arg4, s32 arg5);
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void objRenderProp(struct prop *prop, struct modelrenderdata *renderdata, bool withalpha);
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Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 size, u32 alpha);
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Gfx *gfxRenderRadialShadow(Gfx *gdl, f32 x, f32 y, f32 z, f32 angle, f32 radius, u32 colour);
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Gfx *objRenderShadow(struct defaultobj *obj, Gfx *gdl);
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Gfx *objRender(struct prop *prop, Gfx *gdl, bool withalpha);
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bool modelIsNodeNotTvscreen(struct modelfiledata *filedata, struct modelnode *node);
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