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Decompile currentPlayerSetAutoAimY
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@@ -5,7 +5,7 @@
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u32 func0f0c79f0(void);
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u32 func0f0c7a00(void);
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u32 func0f0c7a20(void);
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void currentPlaySetAutoAimY(bool enabled);
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bool currentPlayerIsAutoAimYEnabled(void);
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u32 func0f0c7a8c(void);
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u32 func0f0c7af0(void);
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