mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 14:49:59 -04:00
Identify and rename some animation symbols
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@@ -17,17 +17,17 @@ u32 func0001a85c(void);
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s32 func0001a91c(u32 arg0, s32 arg1);
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u32 func0001a9bc(void);
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u32 func0001a9e8(void);
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u32 *func0001aa1c(struct chr020 *chr020, s32 arg1);
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u32 *func0001aa1c(struct animdata *animdata, s32 arg1);
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u32 func0001ab0c(void);
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u32 func0001abc4(void);
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u32 func0001ad0c(void);
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u32 func0001ad34(void);
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u32 func0001ad5c(void);
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f32 func0001ae44(struct chr020 *chr020);
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void func0001ae90(struct chr020 *chr020, f32 arg1);
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f32 func0001ae44(struct animdata *animdata);
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void func0001ae90(struct animdata *animdata, f32 arg1);
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u32 func0001af58(void);
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void func0001af64(struct chr020 *chr020, f32 arg1);
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f32 func0001af80(struct chr020 *chr020);
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void func0001af64(struct animdata *animdata, f32 arg1);
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f32 func0001af80(struct animdata *animdata);
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u32 func0001af98(void);
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f32 func0001afe8(f32 arg0, f32 distance, f32 arg2);
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u32 func0001b07c(void);
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@@ -50,22 +50,22 @@ u32 func0001cc20(void);
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u32 func0001cd18(void);
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u32 func0001ce64(void);
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u32 func0001cebc(void);
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u32 func0001d13c(struct chr020 *chr020);
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u32 animGetId(struct animdata *animdata);
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u32 func0001d15c(void);
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f32 func0001d17c(struct chr020 *chr020);
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f32 func0001d1a0(struct chr020 *chr020);
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f32 animGetFrame(struct animdata *animdata);
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f32 func0001d1a0(struct animdata *animdata);
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u32 func0001d218(void);
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f32 func0001d260(struct chr020 *chr020);
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f32 func0001d260(struct animdata *animdata);
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u32 func0001d288(void);
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u32 func0001d320(void);
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u32 func0001d4fc(void);
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u32 func0001d62c(void);
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u32 func0001db94(struct chr020 *chr020);
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u32 func0001db94(struct animdata *animdata);
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u32 func0001dbfc(void);
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void func0001dccc(struct chr020 *chr020, s32 animnum, s32 flip, f32 fstartframe, f32 arg4, f32 arg5);
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void func0001dccc(struct animdata *animdata, s32 animnum, s32 flip, f32 fstartframe, f32 arg4, f32 arg5);
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u32 func0001dd90(void);
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void func0001ddec(struct chr020 *chr020, f32 arg1, f32 arg2);
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void func0001de1c(struct chr020 *chr020, f32 arg1);
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void func0001ddec(struct animdata *animdata, f32 arg1, f32 arg2);
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void func0001de1c(struct animdata *animdata, f32 arg1);
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u32 func0001de98(void);
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u32 func0001deb0(void);
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u32 func0001df04(void);
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+3
-3
@@ -125,7 +125,7 @@ struct anim {
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/*0x88*/ u32 animscale;
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};
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struct chr020 {
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struct animdata {
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/*0x00*/ u32 unk00;
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/*0x04*/ u32 unk04;
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/*0x08*/ u32 unk08;
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@@ -530,7 +530,7 @@ struct chrdata {
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/*0x014*/ u32 hidden;
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/*0x018*/ u32 chrflags;
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/*0x01c*/ struct prop *prop;
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/*0x020*/ struct chr020 *unk020;
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/*0x020*/ struct animdata *animdata;
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/*0x024*/ f32 chrwidth;
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/*0x028*/ f32 chrheight;
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@@ -731,7 +731,7 @@ struct defaultobj {
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/*0x0c*/ u32 flags2;
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/*0x10*/ u32 flags3;
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/*0x14*/ struct prop *prop;
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/*0x18*/ struct chr020 *unk18;
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/*0x18*/ struct animdata *animdata;
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/*0x1c*/ f32 realrot[9];
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/*0x40*/ u32 hidden; // most significant nibble is the playernum who holds the obj
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/*0x44*/ struct geo *geo;
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