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https://gitlab.com/ryandwyer/perfect-dark
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Decompile mpApplyWeaponSet
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@@ -4105,6 +4105,10 @@ enum weaponnum {
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#define WEAPONFLAG_AIMTRACK 0x40000000 // Allow drawing red box around targets in aim mode
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#define WEAPONFLAG_FIRETOACTIVATE 0x80000000 // For devices/gadgets
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#define WEAPONSET_RANDOMFIVE 0x0c
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#define WEAPONSET_RANDOM 0x0d
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#define WEAPONSET_CUSTOM 0x0e
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#define WEATHERTYPE_RAIN 0
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#define WEATHERTYPE_SNOW 1
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@@ -32,7 +32,7 @@ s32 func0f189058(s32 arg0);
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s32 func0f189088(void);
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char *mpGetWeaponSetName(s32 arg0);
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void func0f18913c(void);
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void func0f1892dc(void);
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void mpApplyWeaponSet(void);
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void mpSetWeaponSet(s32 weaponsetnum);
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void func0f1895e8(void);
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s32 mpGetWeaponSet(void);
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