Decompile mpApplyWeaponSet

This commit is contained in:
Ryan Dwyer
2022-01-10 18:52:45 +10:00
parent 05c3cd0d80
commit d65cd9115b
3 changed files with 70 additions and 415 deletions
+4
View File
@@ -4105,6 +4105,10 @@ enum weaponnum {
#define WEAPONFLAG_AIMTRACK 0x40000000 // Allow drawing red box around targets in aim mode
#define WEAPONFLAG_FIRETOACTIVATE 0x80000000 // For devices/gadgets
#define WEAPONSET_RANDOMFIVE 0x0c
#define WEAPONSET_RANDOM 0x0d
#define WEAPONSET_CUSTOM 0x0e
#define WEATHERTYPE_RAIN 0
#define WEATHERTYPE_SNOW 1
+1 -1
View File
@@ -32,7 +32,7 @@ s32 func0f189058(s32 arg0);
s32 func0f189088(void);
char *mpGetWeaponSetName(s32 arg0);
void func0f18913c(void);
void func0f1892dc(void);
void mpApplyWeaponSet(void);
void mpSetWeaponSet(s32 weaponsetnum);
void func0f1895e8(void);
s32 mpGetWeaponSet(void);