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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-29 23:37:33 -04:00
Decompile func0f034080
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@@ -49,7 +49,7 @@ u32 func0f028a50(void);
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u32 func0f028d50(void);
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u32 func0f028e18(void);
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u32 func0f028e6c(void);
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void func0f028f7c(struct prop *prop, f32 shield, s32 arg2, s32 arg3, s32 arg4, s32 arg5, s32 arg6);
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void func0f028f7c(struct prop *prop, f32 shield, struct prop *arg2, u16 *arg3, s32 arg4, s32 arg5, s32 arg6);
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void func0f0291d4(struct var80062a8c *thing);
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void func0f0292bc(struct prop *prop);
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s32 func0f02932c(struct prop *prop, s32 arg1);
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@@ -58,14 +58,14 @@ void chrKnockOut(struct chrdata *chr, f32 angle, s32 ibh, struct shorthand *hand
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bool chrIsAnimPreventingArgh(struct chrdata *chr, f32 *arg1);
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void chrChoke(struct chrdata *chr, s32 choketype);
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void chrSetShield(struct chrdata *chr, f32 shield);
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bool func0f034080(struct chrdata *chr, s32 arg1, struct prop *prop, s32 arg3, s32 arg4, s32 arg5);
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bool func0f034080(struct chrdata *chr, u16 *arg1, struct prop *prop, s32 arg3, s32 arg4, s32 arg5);
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void chrDamageByMisc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void chrDamageByLaser(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop);
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void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, u32 arg5, struct prop *prop2, s32 arg7, s32 arg8, s32 arg9, u32 arg10);
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void func0f0341dc(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, u32 arg5, struct prop *prop2, u16 *arg7, s32 arg8, s32 arg9, u32 arg10);
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void func0f034330(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *prop, s32 arg5);
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void chrDamageByExplosion(struct chrdata *chr, f32 damage, struct coord *vector, struct prop *prop, struct coord *explosionpos);
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void playerUpdateDamageStats(struct prop *attacker, struct prop *victim, f32 damage);
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void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *aprop, s32 ibh, bool damageshield, struct prop *prop2, s32 arg8, s32 arg9, s32 arg10, s32 arg11, bool explosion, struct coord *explosionpos);
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void chrDamage(struct chrdata *chr, f32 damage, struct coord *vector, struct shorthand *hand, struct prop *aprop, s32 ibh, bool damageshield, struct prop *prop2, u16 *arg8, s32 arg9, s32 arg10, s32 arg11, bool explosion, struct coord *explosionpos);
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u32 func0f03645c(void);
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bool func0f03654c(struct chrdata *chr, struct coord *pos, s16 *rooms, struct coord *pos2, s16 *rooms2, struct coord *vector, f32 arg6, u32 types);
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bool propchrHasClearLineToPos(struct prop *prop, struct coord *dstpos, struct coord *vector);
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@@ -144,7 +144,7 @@ u32 func0f03f778(void);
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u32 func0f03fa10(void);
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u32 func0f03fab0(void);
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u32 func0f03fde4(void);
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void func0f03ff2c(struct chrdata *chr, struct coord *pos, struct coord *vector, s32 *arg3, s32 *ibh, s32 *arg5, s32 *arg6);
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void func0f03ff2c(struct chrdata *chr, struct coord *pos, struct coord *vector, u16 **arg3, s32 *ibh, s32 *arg5, s32 *arg6);
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void func0f04031c(struct coord *coord, f32 arg1, struct coord *coord2, f32 *arg3);
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u32 func0f0404d4(void);
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u32 func0f041a74(void);
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