mirror of
https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-15 20:40:05 -04:00
Rename alliance to team and add constants for all values
This commit is contained in:
+4
-4
@@ -34259,7 +34259,7 @@ u8 func001f_related_to_spawning[] = {
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u8 func0012_init_coop_100[] = {
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set_chr_flag_bank2(CHR_SELF, CHRFLAG2_00000400)
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set_self_flag_bank3(CHRFLAG3_00040000)
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set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
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set_chr_team(CHR_SELF, TEAM_ALLY)
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set_self_flag_bank3(CHRFLAG3_01000000)
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set_chr_flag_bank2(CHR_SELF, CHRFLAG2_PSYCHOSISED)
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set_alertness(100)
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@@ -34332,7 +34332,7 @@ u8 func0012_init_coop_100[] = {
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*/
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u8 func0013_init_coop_200[] = {
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set_chr_flag_bank2(CHR_SELF, CHRFLAG2_00000400)
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set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
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set_chr_team(CHR_SELF, TEAM_ALLY)
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set_self_flag_bank3(CHRFLAG3_00040000)
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set_self_flag_bank3(CHRFLAG3_01000000)
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set_chr_flag_bank2(CHR_SELF, CHRFLAG2_PSYCHOSISED)
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@@ -34826,7 +34826,7 @@ u8 func0025_pointless[] = {
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u8 func0026_init_psychosis[] = {
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set_onshot_function(GFUNC_INIT_PSYCHOSIS)
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set_chr_alliance(CHR_SELF, 0x80)
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set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
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set_self_flag_bankx(CHRFLAG1_80000000, BANK_1)
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set_self_flag_bank3(CHRFLAG3_00040000)
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set_self_flag_bank3(CHRFLAG3_01000000)
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@@ -34855,7 +34855,7 @@ u8 func0026_init_psychosis[] = {
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// Become ally
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label(0x16)
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set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
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set_chr_team(CHR_SELF, TEAM_ALLY)
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cmd0145_rebuild_groups
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cmd0146_rebuild_groups
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@@ -1003,10 +1003,10 @@
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bool, \
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label,
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#define set_chr_alliance(chr, alliance) \
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#define set_chr_team(chr, team) \
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mkshort(0x010b), \
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chr, \
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alliance,
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team,
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#define set_shield(value) \
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mkshort(0x010e), \
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@@ -27,9 +27,6 @@
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#define ACTION_FACING_TARGET 0x35
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#define ACTION_HAND_COMBAT_SKEDAR 0x36
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#define ALLIANCE_ENEMY 0x02
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#define ALLIANCE_ALLY 0x10
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#define AMMOTYPE_PISTOL 0x01
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#define AMMOTYPE_SMG 0x02
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#define AMMOTYPE_CROSSBOW 0x03
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@@ -1322,6 +1319,15 @@
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#define MUSIC_BETA_MELODY 0x75
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#define MUSIC_ESCAPE_OUTRO_SHORT 0x76
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#define TEAM_00 0x00
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#define TEAM_01 0x01
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#define TEAM_ENEMY 0x02
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#define TEAM_04 0x04
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#define TEAM_ALLY 0x10
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#define TEAM_20 0x20
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#define TEAM_22 0x22
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#define TEAM_32 0x32
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#define TEAM_NONCOMBAT 0x80
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// Animations
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//.set ANIM_, 0x0000: idle
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+2
-2
@@ -66,7 +66,7 @@
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generic_object(model, pad, props1, props2, u1, u2, u3, u4, u5, u6, u7, u8, u9, u10, u11, u12, u13, u14, u15, u16, u17, u18, u19), \
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mkword(ammotype),
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#define chr(unk1, id, pad, body, head, function, target_pad, target_chr, hear_dist, view_dist, props1, bank1flags, alliance, group, chair, group2, associated) \
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#define chr(unk1, id, pad, body, head, function, target_pad, target_chr, hear_dist, view_dist, props1, bank1flags, team, group, chair, group2, associated) \
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mkshort(0), \
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mkshort(0x09), \
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mkword(unk1), \
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@@ -81,7 +81,7 @@
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mkshort(view_dist), \
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mkword(props1), \
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mkword(bank1flags), \
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alliance, \
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team, \
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group, \
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mkshort(chair), \
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mkword(group2), \
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+40
-40
@@ -430,83 +430,83 @@ u8 props[] = {
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singlemonitor(0x0100, MODEL_PC1, 0x0230, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff23)
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singlemonitor(0x0100, MODEL_PC1, 0x0233, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff23)
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singlemonitor(0x0100, MODEL_PC1, 0x0234, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
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chr(0x00000200, 0x06, 0x0011, BODY_DD_GUARD, HEAD_RANDOM, 0x040a, 0x001d, -1, 1000, 9, 0x80804608, 0x00008080, 0x02, 0x01, -1, 3, 0x02001400)
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chr(0x00000200, 0x06, 0x0011, BODY_DD_GUARD, HEAD_RANDOM, 0x040a, 0x001d, -1, 1000, 9, 0x80804608, 0x00008080, TEAM_ENEMY, 0x01, -1, 3, 0x02001400)
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weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x05, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, 0x001e, -1, 1000, 100, 0x88a04608, 0x00000000, 0x02, 0x01, -1, 0, 0x02001400)
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chr(0x00000200, 0x05, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, 0x001e, -1, 1000, 100, 0x88a04608, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02001400)
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weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x08, 0x0028, BODY_DD_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 500, 100, 0x8808c200, 0x00000000, 0x02, 0x02, -1, 0, 0x02001400)
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chr(0x00000200, 0x08, 0x0028, BODY_DD_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 500, 100, 0x8808c200, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x02001400)
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weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0d, 0x006f, BODY_DD_GUARD, HEAD_RANDOM, 0x040c, -1, -1, 100, 100, 0x8808c000, 0x00000000, 0x02, 0x02, -1, 0, 0x02001400)
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chr(0x00000200, 0x0d, 0x006f, BODY_DD_GUARD, HEAD_RANDOM, 0x040c, -1, -1, 100, 100, 0x8808c000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x02001400)
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weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x07, 0x0058, BODY_DD_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc0082000, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x07, 0x0058, BODY_DD_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc0082000, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0a, 0x0057, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 100, 100, 0xa0882000, 0x02010000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x0a, 0x0057, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 100, 100, 0xa0882000, 0x02010000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0c, 0x0060, BODY_DD_GUARD, HEAD_RANDOM, 0x0408, -1, -1, 100, 100, 0xc0082000, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
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chr(0x00000200, 0x0c, 0x0060, BODY_DD_GUARD, HEAD_RANDOM, 0x0408, -1, -1, 100, 100, 0xc0082000, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x00, 0x007d, BODY_DD_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, 0xcc080000, 0x02000000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x00, 0x007d, BODY_DD_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, 0xcc080000, 0x02000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0000, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0b, 0x008e, BODY_DD_GUARD, HEAD_RANDOM, 0x0406, -1, -1, 100, 100, 0xc8080000, 0x02000000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x0b, 0x008e, BODY_DD_GUARD, HEAD_RANDOM, 0x0406, -1, -1, 100, 100, 0xc8080000, 0x02000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x09, 0x0081, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 100, 100, 0xa8880000, 0x02010000, 0x02, 0x05, -1, 0, 0x00000000)
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chr(0x00000200, 0x09, 0x0081, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 100, 100, 0xa8880000, 0x02010000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x01, 0x021a, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 9, 0x8008a100, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x01, 0x021a, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 9, 0x8008a100, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x02, 0x021b, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 9, 0x8008a100, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x02, 0x021b, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 9, 0x8008a100, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0e, 0x01f6, BODY_DDSHOCK, HEAD_DDSHOCK, 0x040d, -1, -1, 1000, 100, 0x8008a100, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x0e, 0x01f6, BODY_DDSHOCK, HEAD_DDSHOCK, 0x040d, -1, -1, 1000, 100, 0x8008a100, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x12, 0x0221, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80282300, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
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chr(0x00000200, 0x12, 0x0221, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80282300, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x0f, 0x021e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa008a000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x0f, 0x021e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa008a000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x10, 0x021f, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x10, 0x021f, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x11, 0x0220, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
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chr(0x00000200, 0x11, 0x0220, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
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weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
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chr(0x00000200, 0x13, 0x0222, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x0222, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x021c, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80002100, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x021c, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80002100, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x021d, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80002100, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x021d, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 1000, 100, 0x80002100, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x020f, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x020f, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x020e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x020e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0210, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0210, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 500, 100, 0xa0002000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x17, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 2000, 100, 0xc0002400, 0x00000100, 0x02, 0x09, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x17, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 2000, 100, 0xc0002400, 0x00000100, TEAM_ENEMY, 0x09, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0017, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x18, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x0a, 0x35, 0, 0x00030000)
|
||||
chr(0x00004000, 0x18, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x0a, 0x35, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x19, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, 0x02, 0x0a, 0x36, 0, 0x00020000)
|
||||
chr(0x00004000, 0x19, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, TEAM_ENEMY, 0x0a, 0x36, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0019, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x1a, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, 0x02, 0x0b, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x1a, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x1b, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x0c, 0x37, 0, 0x00030000)
|
||||
chr(0x00004000, 0x1b, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x0c, 0x37, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001b, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x1c, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x0c, 0x38, 0, 0x00030000)
|
||||
chr(0x00004000, 0x1c, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x0c, 0x38, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x1d, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x0c, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x1d, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x0c, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x1e, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8000000, 0x00000100, 0x02, 0x0d, 0x39, 0, 0x00020000)
|
||||
chr(0x00004000, 0x1e, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8000000, 0x00000100, TEAM_ENEMY, 0x0d, 0x39, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x1f, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8000000, 0x00000100, 0x02, 0x0e, 0x3a, 0, 0x00020000)
|
||||
chr(0x00004000, 0x1f, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8000000, 0x00000100, TEAM_ENEMY, 0x0e, 0x3a, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x20, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000100, 0x02, 0x0f, 0x3b, 0, 0x00020000)
|
||||
chr(0x00004000, 0x20, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_DD_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000100, TEAM_ENEMY, 0x0f, 0x3b, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x21, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_FALCON_GUARD, -1, -1, 1000, 100, 0xc008a000, 0x00000100, 0x02, 0x0f, 0x3c, 0, 0x00010000)
|
||||
chr(0x00004000, 0x21, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_FALCON_GUARD, -1, -1, 1000, 100, 0xc008a000, 0x00000100, TEAM_ENEMY, 0x0f, 0x3c, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, 0x00424000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2_SILENCER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2SIL, 0x0021, 0x10424000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2_SILENCER, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
tag(0x61, -3)
|
||||
tag(0x62, -3)
|
||||
|
||||
chr(0x00010400, CHR_CASS, 0x01c2, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 100, 0x0000c400, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010400, CHR_SECRETARY, 0x01c3, BODY_NEGOTIATOR, HEAD_SECRETARY, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c400, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010480, CHR_PROGRAMMER, 0x007a, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_PROGRAMMER, -1, -1, 50, 100, 0x00002000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00010400, CHR_CASS, 0x01c2, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 100, 0x0000c400, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010400, CHR_SECRETARY, 0x01c3, BODY_NEGOTIATOR, HEAD_SECRETARY, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c400, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010480, CHR_PROGRAMMER, 0x007a, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_PROGRAMMER, -1, -1, 50, 100, 0x00002000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
tag(0x1f, 1)
|
||||
hover_vehicle(0x004c, MODEL_DD_HOVCOP, 0x0144, 0x20000008, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000064, 0x00000000, 0x00000000, 0x0fff0000, FUNC_INIT_HOVERCAR, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0x20, 1)
|
||||
@@ -1576,7 +1576,7 @@ u8 func0414_programmer[] = {
|
||||
|
||||
// Hasn't been shot
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
stop_chr
|
||||
|
||||
// Wait until Jo or Velvet near his office
|
||||
@@ -1954,7 +1954,7 @@ u8 func0413_c318[] = {
|
||||
set_accuracy(10)
|
||||
try_draw_weapon(MODEL_CHRCMP150, WEAPON_CMP150, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_group(0x09)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_00008000, BANK_0)
|
||||
@@ -3251,7 +3251,7 @@ u8 func1000_rebuild_groups[] = {
|
||||
u8 func1401_setup_counterop[] = {
|
||||
noop016c
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
|
||||
+44
-44
@@ -364,69 +364,69 @@ u8 props[] = {
|
||||
tag(0x17, 1)
|
||||
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, 0x012405e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
rename_object(-1, 0x2d, 0x061b, 0x061c, 0x061d, 0x061e, 0x061f, 0x0000, 0x0000) // "Obtain Night Vision."
|
||||
chr(0x00000400, 0x00, 0x0210, BODY_DRCARROLL, HEAD_RANDOM, FUNC_INIT_DRCAROLL, -1, -1, 1000, 100, 0x00000000, 0x00000000, 0x10, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0215, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x00, 0x0210, BODY_DRCARROLL, HEAD_RANDOM, FUNC_INIT_DRCAROLL, -1, -1, 1000, 100, 0x00000000, 0x00000000, TEAM_ALLY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0215, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x021b, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x021b, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x0214, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x0214, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0213, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0213, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0216, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00012400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0216, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00012400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0005, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
tag(0x1c, -1)
|
||||
chr(0x00000200, 0x06, 0x0211, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0211, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0212, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0212, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0217, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0217, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 8, 0x00014400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0218, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x00012400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0218, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x00012400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0219, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x80012400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0219, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x80012400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x01be, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x01be, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x01bf, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x01bf, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x01c1, BODY_DDSHOCK, HEAD_DDSHOCK, GFUNC_IDLE, -1, -1, 50, 100, 0x8000a000, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x01c1, BODY_DDSHOCK, HEAD_DDSHOCK, GFUNC_IDLE, -1, -1, 50, 100, 0x8000a000, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x0f, 0x01c2, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_TECH1, -1, -1, 50, 9, 0x00004400, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x10, 0x01c3, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_TECH2, -1, -1, 50, 9, 0x00004400, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x11, 0x01c5, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x0f, 0x01c2, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_TECH1, -1, -1, 50, 9, 0x00004400, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x10, 0x01c3, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_TECH2, -1, -1, 50, 9, 0x00004400, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x11, 0x01c5, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000401, 0x12, 0x01c6, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x12, 0x01c6, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000401, 0x13, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x13, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000401, 0x14, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x14, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000401, 0x15, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80002400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000401, 0x15, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_TOP_GUARD, -1, -1, 1000, 100, 0x80002400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x1c, 0x01c9, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_CASS, -1, -1, 1000, 100, 0x00004400, 0x00000000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1d, 0x0206, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1e, 0x0204, BODY_DDSHOCK, HEAD_DARLING, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00000000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1f, 0x0207, BODY_FEM_GUARD, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x1c, 0x01c9, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_CASS, -1, -1, 1000, 100, 0x00004400, 0x00000000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1d, 0x0206, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1e, 0x0204, BODY_DDSHOCK, HEAD_DARLING, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00000000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1f, 0x0207, BODY_FEM_GUARD, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x20, 0x0203, BODY_FEM_GUARD, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00002400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x20, 0x0203, BODY_FEM_GUARD, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 1000, 100, 0x00002400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0070, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0070, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0081, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0081, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0071, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_GENERAL_COMBAT, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0071, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_GENERAL_COMBAT, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0048, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_GENERAL_COMBAT, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0048, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_GENERAL_COMBAT, 0x006a, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0047, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x0044, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0047, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x0044, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x004a, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x0044, -1, 1000, 100, 0x80004400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x004a, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_DEFEND_PAD, 0x0044, -1, 1000, 100, 0x80004400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x007e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x80012400, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x007e, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK, -1, -1, 1000, 9, 0x80012400, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
key(0x0080, MODEL_KEYCARD, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000040)
|
||||
rename_object(-1, 0x4c, 0x0637, 0x0638, 0x0639, 0x063a, 0x063b, 0x0000, 0x0000) // "Obtain alpha key card."
|
||||
@@ -1596,12 +1596,12 @@ u8 func1009_init_top_room[] = {
|
||||
unset_chr_flag_bank3(CHR_TOPGUARD3, CHRFLAG3_INVINCIBLE_TO_GUNFIRE)
|
||||
unset_chr_flag_bank3(CHR_TOPGUARD4, CHRFLAG3_INVINCIBLE_TO_GUNFIRE)
|
||||
unset_chr_flag_bank3(CHR_TOPGUARD5, CHRFLAG3_INVINCIBLE_TO_GUNFIRE)
|
||||
set_chr_alliance(CHR_CASS, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TOPGUARD1, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TOPGUARD2, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TOPGUARD3, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TOPGUARD4, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TOPGUARD5, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_CASS, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TOPGUARD1, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TOPGUARD2, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TOPGUARD3, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TOPGUARD4, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TOPGUARD5, TEAM_ENEMY)
|
||||
set_stage_flag(STAGEFLAG_ENTERING_TOP_ROOM)
|
||||
restart_timer
|
||||
|
||||
@@ -1644,9 +1644,9 @@ u8 func0409_tech_conversation[] = {
|
||||
// Player activated door or door is fully open
|
||||
label(0x00)
|
||||
set_follow_chr(TARGET_CHR)
|
||||
set_chr_alliance(CHR_TECH1, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_TECH2, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(CHR_RLSHOCK, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_TECH1, TEAM_ENEMY)
|
||||
set_chr_team(CHR_TECH2, TEAM_ENEMY)
|
||||
set_chr_team(CHR_RLSHOCK, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
unset_chr_flag_bank3(CHR_TECH1, CHRFLAG3_INVINCIBLE_TO_GUNFIRE)
|
||||
@@ -2289,7 +2289,7 @@ u8 func100c_foyer_lights[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
give_object_to_chr(OBJ_NIGHTVISION, CHR_JOANNA)
|
||||
give_object_to_chr(OBJ_NIGHTVISION, CHR_VELVET)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
|
||||
@@ -59,11 +59,11 @@ u8 props[] = {
|
||||
complete_flags(STAGEFLAG_TRENT_DEAD)
|
||||
endobjective
|
||||
|
||||
chr(0x00000200, 0x00, 0x0279, BODY_DDSHOCK, HEAD_RANDOM, FUNC_GUARD_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x0279, BODY_DDSHOCK, HEAD_RANDOM, FUNC_GUARD_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, CHR_GUARD, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2_SCOPE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0023, BODY_CISOLDIER, HEAD_JONATHAN, FUNC_JON_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0023, BODY_CISOLDIER, HEAD_JONATHAN, FUNC_JON_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, CHR_JONATHAN, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x0024, BODY_TRENT, HEAD_TRENT, FUNC_TRENT_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x0024, BODY_TRENT, HEAD_TRENT, FUNC_TRENT_INIT, -1, -1, 100, 100, 0x4c080800, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, CHR_TRENT, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
door(0x0100, MODEL_DD_OFFICEDOOR, 0x0158, 0x00000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000040, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000001, 0x00000000, 0x00000800, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_DD_OFFICEDOOR, 0x0159, 0x00000400, 0x20000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00040000, 0x00000040, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -84,7 +84,7 @@ struct aipaths paths[] = {
|
||||
|
||||
u8 func1000_counterop_setup[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
|
||||
+51
-51
@@ -103,91 +103,91 @@ u8 props[] = {
|
||||
|
||||
tag(0x09, 1)
|
||||
hoverbike(0x0100, MODEL_HOVBIKE, 0x0000, 0x05120101, 0x00304300, 0x02000003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x01010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x0106, BODY_THEKING, HEAD_ELVIS, FUNC_INIT_ELVIS, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x0106, BODY_THEKING, HEAD_ELVIS, FUNC_INIT_ELVIS, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PHOENIX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x38, 0x011f, BODY_THEKING, HEAD_ELVIS, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x38, 0x011f, BODY_THEKING, HEAD_ELVIS, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PHOENIX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x06, 0x0110, BODY_PRESIDENT, HEAD_PRESIDENT, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x02, 0x010e, BODY_TRENT, HEAD_TRENT, FUNC_HIDE, -1, -1, 1000, 200, 0x80002000, 0x00300000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x06, 0x0110, BODY_PRESIDENT, HEAD_PRESIDENT, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x02, 0x010e, BODY_TRENT, HEAD_TRENT, FUNC_HIDE, -1, -1, 1000, 200, 0x80002000, 0x00300000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x005a, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x005a, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0059, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0059, BODY_STRIPES, HEAD_RANDOM, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0058, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000040, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0058, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0408, -1, -1, 100, 13, 0xc0082000, 0x00000040, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00d1, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00d1, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x00d4, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x00d4, BODY_STRIPES, HEAD_RANDOM, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x00d5, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000040, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x00d5, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0409, -1, -1, 100, 13, 0xc0082000, 0x00000040, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x004c, BODY_STRIPES, HEAD_RANDOM, 0x040a, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x004c, BODY_STRIPES, HEAD_RANDOM, 0x040a, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x005f, BODY_STRIPES, HEAD_RANDOM, 0x040b, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x005f, BODY_STRIPES, HEAD_RANDOM, 0x040b, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x004d, BODY_STRIPES, HEAD_RANDOM, 0x040c, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x004d, BODY_STRIPES, HEAD_RANDOM, 0x040c, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0055, BODY_STRIPES, HEAD_RANDOM, 0x040d, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0055, BODY_STRIPES, HEAD_RANDOM, 0x040d, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0081, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0081, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0079, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0079, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x007b, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x007b, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x007c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x007c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x016b, BODY_STRIPES, HEAD_RANDOM, 0x040e, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x016b, BODY_STRIPES, HEAD_RANDOM, 0x040e, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x016c, BODY_STRIPES, HEAD_RANDOM, 0x040f, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x016c, BODY_STRIPES, HEAD_RANDOM, 0x040f, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0048, BODY_STRIPES, HEAD_RANDOM, 0x0410, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0048, BODY_STRIPES, HEAD_RANDOM, 0x0410, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x017e, BODY_STRIPES, HEAD_RANDOM, 0x0411, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x017e, BODY_STRIPES, HEAD_RANDOM, 0x0411, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0177, BODY_STRIPES, HEAD_RANDOM, 0x0412, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0177, BODY_STRIPES, HEAD_RANDOM, 0x0412, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0189, BODY_STRIPES, HEAD_RANDOM, 0x0413, -1, -1, 100, 13, 0xc0082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0189, BODY_STRIPES, HEAD_RANDOM, 0x0413, -1, -1, 100, 13, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x01bb, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x01bc, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x01bd, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x01be, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x01, 0x01b5, BODY_TRENT, HEAD_TRENT, FUNC_TRENT_WAITING, -1, -1, 1000, 200, 0x80002000, 0x00300000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x01bb, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x01bc, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x01bd, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x01be, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 50, 0x00080000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x01, 0x01b5, BODY_TRENT, HEAD_TRENT, FUNC_TRENT_WAITING, -1, -1, 1000, 200, 0x80002000, 0x00300000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00018400, 0x05, 0x01b6, BODY_PRESIDENT, HEAD_PRESIDENT, FUNC_INIT_PRESIDENT, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00008400, 0x08, 0x0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, 0x00002000, 0x00300000, 0x02, 0x09, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2a, 0x0088, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x09, -1, 0, 0x02001400)
|
||||
chr(0x00018400, 0x05, 0x01b6, BODY_PRESIDENT, HEAD_PRESIDENT, FUNC_INIT_PRESIDENT, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00008400, 0x08, 0x0086, BODY_PRESIDENT_CLONE2, HEAD_PRESIDENT, 0x041a, -1, -1, 1000, 20, 0x00002000, 0x00300000, TEAM_ENEMY, 0x09, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2a, 0x0088, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x09, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x09, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2b, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x09, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x0085, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x09, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2c, 0x0085, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x09, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x019e, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x0a, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2d, 0x019e, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x0a, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x018e, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x0a, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2e, 0x018e, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x0a, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x01a7, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, 0x02, 0x0a, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x2f, 0x01a7, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_INIT_BLONDE, -1, -1, 1000, 100, 0x80004608, 0x00008080, TEAM_ENEMY, 0x0a, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x002d, BODY_STRIPES, HEAD_RANDOM, FUNC_SPAWNER, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x002d, BODY_STRIPES, HEAD_RANDOM, FUNC_SPAWNER, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x31, 0x0029, BODY_STRIPES, HEAD_RANDOM, FUNC_SPAWNER, -1, -1, 100, 13, 0xe0082000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x31, 0x0029, BODY_STRIPES, HEAD_RANDOM, FUNC_SPAWNER, -1, -1, 100, 13, 0xe0082000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x009a, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x009a, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x009b, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x009b, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x01b7, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x01b7, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0xc0082000, 0x10000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x0004, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082000, 0x10000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x0004, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082000, 0x10000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x01b9, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082101, 0x10000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x01b9, BODY_STRIPES, HEAD_RANDOM, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082101, 0x10000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x0012, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082000, 0x10000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x0012, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_STARTING_AREA_GUARD, -1, -1, 100, 13, 0x80082000, 0x10000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x03, 0x0121, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x04, 0x012f, BODY_SKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x03, 0x0121, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x04, 0x012f, BODY_SKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_A51_CRATE1, 0xffff, 0x00021501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
tag(0x01, 1)
|
||||
@@ -389,7 +389,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -950,7 +950,7 @@ u8 func0415_unused[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x00000000, /*goto*/ 0x08)
|
||||
label(0x08)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_group(0x0f)
|
||||
cmd0145_rebuild_groups
|
||||
@@ -1034,7 +1034,7 @@ u8 func0416_spawned_guard[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x00000000, /*goto*/ 0x08)
|
||||
label(0x08)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_group(0x0e)
|
||||
@@ -1634,7 +1634,7 @@ u8 func041d_president_running[] = {
|
||||
|
||||
label(0x08)
|
||||
stop_chr
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
if_stage_flag_eq(STAGEFLAG_PRESIDENT_RESCUED, TRUE, /*goto*/ 0x31)
|
||||
|
||||
+75
-75
@@ -131,133 +131,133 @@ u8 props[] = {
|
||||
complete_flags(STAGEFLAG_BOARDED_PLANE)
|
||||
endobjective
|
||||
|
||||
chr(0x00000e80, 0x00, 0x00c8, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000e80, 0x00, 0x00c8, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0000, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000e00, 0x01, 0x00d0, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882008, 0x00000000, 0x02, 0x00, -1, 0, 0x00000700)
|
||||
chr(0x00000e00, 0x01, 0x00d0, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882008, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010c01, 0x38, 0x00d1, BODY_STEWARDESS_COAT, HEAD_ANKA, GFUNC_IDLE, -1, -1, 200, 10, 0x00880408, 0x00000000, 0x02, 0x01, -1, 0, 0x02000700)
|
||||
chr(0x00000e00, 0x02, 0x00d3, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_ALASKAN_MOUNTAINLIFT_GUARD, 0x0135, -1, 200, 20, 0x80802400, 0x00000000, 0x02, 0x00, -1, 0, 0x02000700)
|
||||
chr(0x00010c01, 0x38, 0x00d1, BODY_STEWARDESS_COAT, HEAD_ANKA, GFUNC_IDLE, -1, -1, 200, 10, 0x00880408, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000700)
|
||||
chr(0x00000e00, 0x02, 0x00d3, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_ALASKAN_MOUNTAINLIFT_GUARD, 0x0135, -1, 200, 20, 0x80802400, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x02000700)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000e00, 0x03, 0x0012, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041b, 0x0135, -1, 200, 15, 0x80882008, 0x00000000, 0x02, 0x03, -1, 0, 0x02000500)
|
||||
chr(0x00000e00, 0x03, 0x0012, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041b, 0x0135, -1, 200, 15, 0x80882008, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x02000500)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000ec0, 0x04, 0x00ca, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, 0x0135, -1, 200, 100, 0x80802609, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000ec0, 0x04, 0x00ca, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, 0x0135, -1, 200, 100, 0x80802609, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000ec0, 0x05, 0x00cb, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, 0x0135, -1, 200, 100, 0x80842408, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000ec0, 0x05, 0x00cb, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, 0x0135, -1, 200, 100, 0x80842408, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0005, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x07, 0x00c7, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 14, 0x80882000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x07, 0x00c7, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 14, 0x80882000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x06, 0x00e8, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 14, 0x80882000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x06, 0x00e8, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 14, 0x80882000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x39, 0x00c9, BODY_SECRETARY, HEAD_SECRETARY, FUNC_INIT_SECRETARY, -1, -1, 200, 14, 0x80882000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00014400, 0x3c, 0x00c6, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_OFFICE1, -1, -1, 200, 8, 0x80082000, 0x00000100, 0x02, 0x05, 0x24, 0, 0x00010000)
|
||||
chr(0x00014400, 0x3d, 0x00c5, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_OFFICE2, -1, -1, 200, 8, 0x80082000, 0x00000100, 0x02, 0x05, 0x25, 0, 0x00010000)
|
||||
chr(0x00000600, 0x08, 0x00c3, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0xa0882000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x39, 0x00c9, BODY_SECRETARY, HEAD_SECRETARY, FUNC_INIT_SECRETARY, -1, -1, 200, 14, 0x80882000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00014400, 0x3c, 0x00c6, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_OFFICE1, -1, -1, 200, 8, 0x80082000, 0x00000100, TEAM_ENEMY, 0x05, 0x24, 0, 0x00010000)
|
||||
chr(0x00014400, 0x3d, 0x00c5, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_INIT_OFFICE2, -1, -1, 200, 8, 0x80082000, 0x00000100, TEAM_ENEMY, 0x05, 0x25, 0, 0x00010000)
|
||||
chr(0x00000600, 0x08, 0x00c3, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0xa0882000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x09, 0x0031, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041c, -1, -1, 200, 100, 0x80082000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x09, 0x0031, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041c, -1, -1, 200, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x003a, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_NSA, 0x003a, -1, 200, 100, 0x80082080, 0x00000881, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0a, 0x003d, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041d, -1, -1, 200, 100, 0xa0882000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x003a, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_NSA, 0x003a, -1, 200, 100, 0x80082080, 0x00000881, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0a, 0x003d, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041d, -1, -1, 200, 100, 0xa0882000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x0b, 0x005b, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041e, -1, -1, 200, 100, 0x80082000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0b, 0x005b, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041e, -1, -1, 200, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x0072, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_NSA, 0x0072, -1, 200, 100, 0x80082000, 0x00000881, 0x02, 0x05, -1, 0, 0x01000000)
|
||||
chr(0x00004600, 0x0c, 0x00c2, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_ALASKAN_CONSOLE_GUARD, 0x0156, -1, 200, 100, 0xc0082000, 0x20000100, 0x02, 0x08, -1, 0, 0x00050000)
|
||||
chr(0x00000200, 0x12, 0x00c1, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_INIT_TAKEOVER_LACKEY, -1, -1, 200, 100, 0x80080000, 0x00000800, 0x02, 0x06, -1, 0, 0x02000000)
|
||||
chr(0x00000200, 0x11, 0x0072, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_NSA, 0x0072, -1, 200, 100, 0x80082000, 0x00000881, TEAM_ENEMY, 0x05, -1, 0, 0x01000000)
|
||||
chr(0x00004600, 0x0c, 0x00c2, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_ALASKAN_CONSOLE_GUARD, 0x0156, -1, 200, 100, 0xc0082000, 0x20000100, TEAM_ENEMY, 0x08, -1, 0, 0x00050000)
|
||||
chr(0x00000200, 0x12, 0x00c1, BODY_NSA_LACKEY, HEAD_RANDOM, FUNC_INIT_TAKEOVER_LACKEY, -1, -1, 200, 100, 0x80080000, 0x00000800, TEAM_ENEMY, 0x06, -1, 0, 0x02000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
tag(0x30, 2)
|
||||
tag(0x31, 2)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0012, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0012, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
chr(0x00000600, 0x0d, 0x00c0, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041f, -1, -1, 200, 100, 0xa0882000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0d, 0x00c0, BODY_ALASKAN_GUARD, HEAD_RANDOM, 0x041f, -1, -1, 200, 100, 0xa0882000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x0e, 0x00bf, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0x80082000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0e, 0x00bf, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x3a, 0x00be, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_OFFICEWORKER, -1, -1, 200, 4, 0x80082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0f, 0x00bc, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0x80082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x3a, 0x00be, BODY_OFFICEWORKER, HEAD_RANDOM, FUNC_OFFICEWORKER, -1, -1, 200, 4, 0x80082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0f, 0x00bc, BODY_ALASKAN_GUARD, HEAD_RANDOM, FUNC_INIT_ALASKAN_GUARD, -1, -1, 200, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x13, 0x00ba, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x13, 0x00ba, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x14, 0x0123, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x84082000, 0x04000a00, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x14, 0x0123, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x84082000, 0x04000a00, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000700, 0x16, 0x0124, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4080000, 0x04000a00, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000700, 0x16, 0x0124, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4080000, 0x04000a00, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000700, 0x18, 0x0125, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xcc080000, 0x04000a00, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000700, 0x18, 0x0125, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xcc080000, 0x04000a00, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0126, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0088000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0126, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0088000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0127, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xe008a000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0127, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xe008a000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0090, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0090, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x008e, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0088000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x008e, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0088000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0096, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0096, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0128, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0128, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc008a000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0129, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xe008a000, 0x04000a00, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0129, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xe008a000, 0x04000a00, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x21, 0x00b4, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x21, 0x00b4, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x22, 0x012a, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x22, 0x012a, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x23, 0x00b2, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x23, 0x00b2, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x24, 0x012b, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x24, 0x012b, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0082000, 0x04000a00, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x25, 0x0026, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x25, 0x0026, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x26, 0x012c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x26, 0x012c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x27, 0x002c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x27, 0x002c, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x28, 0x012d, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xa4082000, 0x04000a00, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x28, 0x012d, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xa4082000, 0x04000a00, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2a, 0x00d9, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2a, 0x00d9, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2b, 0x012e, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2b, 0x012e, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2c, 0x00da, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2c, 0x00da, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2d, 0x012f, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2d, 0x012f, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2e, 0x00d8, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2e, 0x00d8, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x2f, 0x0130, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x2f, 0x0130, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x30, 0x00b1, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x30, 0x00b1, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x31, 0x0131, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x31, 0x0131, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x8008a000, 0x04000a00, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x32, 0x00dc, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xa4082000, 0x04000a00, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x32, 0x00dc, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xa4082000, 0x04000a00, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x33, 0x0132, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x33, 0x0132, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc4082000, 0x04000a00, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x34, 0x00b0, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x34, 0x00b0, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x35, 0x0133, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x35, 0x0133, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004600, 0x36, 0x00db, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x00000b00, 0x02, 0x08, -1, 0, 0x00010000)
|
||||
chr(0x00004600, 0x36, 0x00db, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x00000b00, TEAM_ENEMY, 0x08, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x37, 0x0134, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x37, 0x0134, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0002000, 0x04000a00, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x44, 0x0132, BODY_CIAGUY, HEAD_RANDOM, 0x0419, 0x0132, -1, 1000, 6, 0x80000004, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x45, 0x00b1, BODY_STEWARDESS, HEAD_RANDOM, 0x0419, 0x00b1, -1, 1000, 9, 0x80000000, 0x00000000, 0x02, 0x00, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x46, 0x00e6, BODY_STEWARD, HEAD_RANDOM, 0x0419, 0x00e6, -1, 1000, 10, 0x80000000, 0x00000000, 0x02, 0x00, -1, 0, 0x01000000)
|
||||
chr(0x00000000, 0x42, 0x0136, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80082000, 0x00000a00, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x44, 0x0132, BODY_CIAGUY, HEAD_RANDOM, 0x0419, 0x0132, -1, 1000, 6, 0x80000004, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x45, 0x00b1, BODY_STEWARDESS, HEAD_RANDOM, 0x0419, 0x00b1, -1, 1000, 9, 0x80000000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x46, 0x00e6, BODY_STEWARD, HEAD_RANDOM, 0x0419, 0x00e6, -1, 1000, 10, 0x80000000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x01000000)
|
||||
chr(0x00000000, 0x42, 0x0136, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80082000, 0x00000a00, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0042, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x43, 0x0137, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80082000, 0x00000a00, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x43, 0x0137, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80082000, 0x00000a00, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0043, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x47, 0x0138, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000001, 0x48, 0x0139, BODY_STEWARDESS_COAT, HEAD_ANKA, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x49, 0x013a, BODY_NSA_LACKEY, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x47, 0x0138, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000001, 0x48, 0x0139, BODY_STEWARDESS_COAT, HEAD_ANKA, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x49, 0x013a, BODY_NSA_LACKEY, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0049, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x4a, 0x013b, BODY_NSA_LACKEY, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x4a, 0x013b, BODY_NSA_LACKEY, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x004a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x4b, 0x013c, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x4b, 0x013c, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x4c, 0x013d, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, 0x02, 0x00, -1, 3, 0x00000700)
|
||||
chr(0x00000000, 0x4c, 0x013d, BODY_ALASKAN_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x0135, -1, 20, 20, 0x80882408, 0x00000000, TEAM_ENEMY, 0x00, -1, 3, 0x00000700)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
tag(0x00, 1)
|
||||
weapon(0x0180, MODEL_CHRBRIEFCASE, 0x0113, 0x00420001, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUITCASE, 0x00ffffff, 0x00000000)
|
||||
@@ -763,7 +763,7 @@ u8 func1000_rebuild_groups[] = {
|
||||
|
||||
u8 func1401_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, 0x04)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_04)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -1433,7 +1433,7 @@ u8 func0421_start_path12[] = {
|
||||
* Assigned to a stripes guard near the plane.
|
||||
*/
|
||||
u8 func0422_start_path13[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
set_accuracy(12)
|
||||
set_reaction_speed(45)
|
||||
set_chr_health(CHR_SELF, 60)
|
||||
@@ -1449,7 +1449,7 @@ u8 func0422_start_path13[] = {
|
||||
};
|
||||
|
||||
u8 func0423_start_path14[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
set_accuracy(12)
|
||||
set_reaction_speed(45)
|
||||
set_chr_health(CHR_SELF, 60)
|
||||
@@ -2633,7 +2633,7 @@ u8 func0411_takeover_lackey[] = {
|
||||
// Alaskan guard is dead
|
||||
label(0x7b)
|
||||
label(0x02)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
if_chr_dying(0x0c, /*goto*/ 0x02)
|
||||
if_chr_death_animation_finished(0x0c, /*goto*/ 0x02)
|
||||
if_chr_unloaded(0x0c, /*goto*/ 0x02)
|
||||
@@ -3064,7 +3064,7 @@ u8 func0426_init_alaskan_guard[] = {
|
||||
u8 func0427_init_posttakeover_guard[] = {
|
||||
set_self_flag_bank3(CHRFLAG3_00040000)
|
||||
set_self_flag_bank3(CHRFLAG3_HIDDEN)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
set_chr_dodge_rating(2, 0x0a)
|
||||
set_accuracy(12)
|
||||
set_reaction_speed(45)
|
||||
@@ -3152,7 +3152,7 @@ u8 func042a_foyer_spawner[] = {
|
||||
|
||||
// Security shut down
|
||||
label(0x02)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
dprint 'O','B','J','E','C','T','I','V','E',' ','D','O','N','E','\n',0,
|
||||
@@ -3465,7 +3465,7 @@ u8 func0419_ba8c[] = {
|
||||
};
|
||||
|
||||
u8 func041a_draw_magnum[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
try_draw_weapon(MODEL_CHRDY357, WEAPON_DY357MAGNUM, 0x10000000, /*goto*/ 0x00)
|
||||
label(0x00)
|
||||
unset_self_flag_bankx(CHRFLAG1_00000001, BANK_1)
|
||||
|
||||
+119
-119
@@ -136,184 +136,184 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_ELVIS_DEAD)
|
||||
endobjective
|
||||
|
||||
chr(0x00010400, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x0024, BODY_THEKING, HEAD_ELVIS_GOGS, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PHOENIX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x02, 0x0027, BODY_PELAGIC_GUARD, HEAD_MOTO, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x02, 0x0027, BODY_PELAGIC_GUARD, HEAD_MOTO, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FARSIGHTXR20, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x014e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000a601, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x014e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000a601, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x014d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0214, -1, 1000, 100, 0xc0042000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x014d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0214, -1, 1000, 100, 0xc0042000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x014f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x014f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x0150, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2008, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x0150, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2008, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x0151, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x0151, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0152, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2008, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0152, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0215, -1, 1000, 100, 0xc40c2008, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x0153, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2400, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x0153, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2400, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x0154, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x0154, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x0155, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2008, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x0155, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0216, -1, 1000, 100, 0xc40c2008, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x38, 0x0158, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 7, 0xc40c2400, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x38, 0x0158, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 7, 0xc40c2400, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x39, 0x0159, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 7, 0xc40c2000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x39, 0x0159, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 7, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x015a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 100, 0xc40c2000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x015a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 100, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3b, 0x015b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 100, 0xc40c2000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3b, 0x015b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0217, -1, 1000, 100, 0xc40c2000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x0156, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0218, -1, 1000, 100, 0xc00c8609, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x0156, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0218, -1, 1000, 100, 0xc00c8609, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x0157, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0218, -1, 1000, 100, 0xc00c8601, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x0157, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, 0x0218, -1, 1000, 100, 0xc00c8601, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x51, 0x0002, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c000000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x51, 0x0002, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c000000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0051, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x52, 0x0027, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0xc8000000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x52, 0x0027, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0xc8000000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0052, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x53, 0x0028, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0xa8800000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x53, 0x0028, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0xa8800000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0053, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x57, 0x00df, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x57, 0x00df, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0057, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x58, 0x00dc, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x58, 0x00dc, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0058, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x59, 0x00eb, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x59, 0x00eb, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0059, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x5a, 0x00e8, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x5a, 0x00e8, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 100, 0xcc080000, 0x02000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x005a, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x5b, 0x0142, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x5b, 0x0142, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x005b, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x5c, 0x0143, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x5c, 0x0143, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x005c, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x5d, 0x0144, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x5d, 0x0144, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x005d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x5e, 0x0145, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x5e, 0x0145, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, 0x0213, -1, 100, 100, 0x8d002000, 0x00004000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x005e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x011f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0xc0088400, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x011f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0xc0088400, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x04, 0x0120, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x04, 0x0120, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x0140, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x0140, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0141, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0141, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0121, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0121, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x06, 0x0122, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x06, 0x0122, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0123, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0123, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x08, 0x0124, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x08, 0x0124, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0125, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0125, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0a, 0x0126, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0a, 0x0126, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0127, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0127, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0c, 0x0128, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0c, 0x0128, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x0129, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x0129, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x012a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x012a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x012b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x012b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x012c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x012c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x012d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x012d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x012e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x012e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x012f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x012f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x14, 0x0130, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x14, 0x0130, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0131, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0131, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x16, 0x0132, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x16, 0x0132, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0133, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0133, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x0134, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x40082000, 0x00000000, 0x80, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x0134, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x40082000, 0x00000000, TEAM_NONCOMBAT, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0135, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x40082000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0135, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x40082000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x0136, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x0136, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0137, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0137, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1c, 0x0138, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1c, 0x0138, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0139, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0139, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x013a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x013a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x013b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x013b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x013c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x013c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x013d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x013d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x013e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x80, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x013e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_NONCOMBAT, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x013f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x013f, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 10, 0x50082000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x014c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000080, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x014c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000080, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x014b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x014b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x014a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x014a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0149, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0149, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x54, 0x0004, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 100, 100, 0xc8008000, 0x02000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x54, 0x0004, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 100, 100, 0xc8008000, 0x02000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0054, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0148, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0148, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0147, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0147, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x0146, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x0146, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc8008000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x45, 0x0165, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x45, 0x0165, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0045, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x46, 0x0166, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x46, 0x0166, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x3c, 0x015c, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, 0x04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x3e, 0x015e, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, 0x04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x3f, 0x015f, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, 0x04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x41, 0x0161, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x3c, 0x015c, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, TEAM_04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x3e, 0x015e, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, TEAM_04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x3f, 0x015f, BODY_PILOTAF1, HEAD_RANDOM, FUNC_INIT_PILOT, -1, -1, 1000, 10, 0x4000c000, 0x00000000, TEAM_04, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x41, 0x0161, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0041, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x42, 0x0162, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x42, 0x0162, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0042, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x43, 0x0163, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x43, 0x0163, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0043, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x44, 0x0164, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, 0x04, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x44, 0x0164, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc000c000, 0x00000000, TEAM_04, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0044, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x47, 0x0167, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x47, 0x0167, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x48, 0x0168, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x48, 0x0168, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0048, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x49, 0x0169, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x49, 0x0169, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0049, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4a, 0x016a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4a, 0x016a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4b, 0x016b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4b, 0x016b, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4c, 0x016c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, 0x04, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4c, 0x016c, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000000, TEAM_04, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4d, 0x016d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000080, 0x04, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4d, 0x016d, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_GUARD_UNALERTED, -1, -1, 1000, 100, 0xc4080000, 0x00000080, TEAM_04, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x55, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc4080000, 0x02000000, 0x04, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x55, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc4080000, 0x02000000, TEAM_04, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0055, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x56, 0x0014, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc4080000, 0x02000000, 0x04, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x56, 0x0014, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0407, -1, -1, 100, 100, 0xc4080000, 0x02000000, TEAM_04, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0056, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x4e, 0x0209, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH1, 0x00d8, -1, 1000, 100, 0xc0008601, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x50, 0x0055, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH2, 0x0089, -1, 1000, 100, 0xc0008601, 0x00000000, 0x02, 0x0f, -1, 0, 0x01000000)
|
||||
chr(0x00010400, 0x4f, 0x0057, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH3, 0x008b, -1, 1000, 100, 0xc0008601, 0x00000000, 0x02, 0x0f, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x4e, 0x0209, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH1, 0x00d8, -1, 1000, 100, 0xc0008601, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x50, 0x0055, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH2, 0x0089, -1, 1000, 100, 0xc0008601, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x01000000)
|
||||
chr(0x00010400, 0x4f, 0x0057, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH3, 0x008b, -1, 1000, 100, 0xc0008601, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x02000000)
|
||||
door(0x0100, MODEL_PELAGICDOOR, 0x00f0, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00020000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_PELAGICDOOR, 0x00f1, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00020000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
door(0x0100, MODEL_PELAGICDOOR, 0x00f2, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000f333, 0x00010000, 0x00007fff, 0x00014000, 0x00000666, 0x00020000, 0x00000000, 0x00000384, 0x00000000, 0x00000000, 0x00000000, 0x012c0320, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000300, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -655,7 +655,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -1731,14 +1731,14 @@ u8 func1010_alarm_responders[] = {
|
||||
show_chr(0x5c)
|
||||
show_chr(0x5d)
|
||||
show_chr(0x5e)
|
||||
set_chr_alliance(0x57, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x58, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x59, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x5a, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x5b, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x5c, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x5d, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x5e, ALLIANCE_ENEMY)
|
||||
set_chr_team(0x57, TEAM_ENEMY)
|
||||
set_chr_team(0x58, TEAM_ENEMY)
|
||||
set_chr_team(0x59, TEAM_ENEMY)
|
||||
set_chr_team(0x5a, TEAM_ENEMY)
|
||||
set_chr_team(0x5b, TEAM_ENEMY)
|
||||
set_chr_team(0x5c, TEAM_ENEMY)
|
||||
set_chr_team(0x5d, TEAM_ENEMY)
|
||||
set_chr_team(0x5e, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
yield
|
||||
@@ -1759,23 +1759,23 @@ u8 func1010_alarm_responders[] = {
|
||||
show_chr(0x1e)
|
||||
show_chr(0x20)
|
||||
show_chr(0x22)
|
||||
set_chr_alliance(0x04, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x25, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x06, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x08, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0a, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0c, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0e, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x10, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x12, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x14, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x16, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x18, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x1a, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x1c, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x1e, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x20, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x22, ALLIANCE_ENEMY)
|
||||
set_chr_team(0x04, TEAM_ENEMY)
|
||||
set_chr_team(0x25, TEAM_ENEMY)
|
||||
set_chr_team(0x06, TEAM_ENEMY)
|
||||
set_chr_team(0x08, TEAM_ENEMY)
|
||||
set_chr_team(0x0a, TEAM_ENEMY)
|
||||
set_chr_team(0x0c, TEAM_ENEMY)
|
||||
set_chr_team(0x0e, TEAM_ENEMY)
|
||||
set_chr_team(0x10, TEAM_ENEMY)
|
||||
set_chr_team(0x12, TEAM_ENEMY)
|
||||
set_chr_team(0x14, TEAM_ENEMY)
|
||||
set_chr_team(0x16, TEAM_ENEMY)
|
||||
set_chr_team(0x18, TEAM_ENEMY)
|
||||
set_chr_team(0x1a, TEAM_ENEMY)
|
||||
set_chr_team(0x1c, TEAM_ENEMY)
|
||||
set_chr_team(0x1e, TEAM_ENEMY)
|
||||
set_chr_team(0x20, TEAM_ENEMY)
|
||||
set_chr_team(0x22, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
yield
|
||||
@@ -2121,7 +2121,7 @@ u8 func0404_angry_pilot[] = {
|
||||
set_chr_id(CHR_ANGRY_PILOT)
|
||||
set_accuracy(90)
|
||||
set_reaction_speed(100)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
unset_self_flag_bankx(CHRFLAG0_00100000, BANK_0)
|
||||
|
||||
+113
-113
@@ -155,12 +155,12 @@ u8 props[] = {
|
||||
endobjective
|
||||
|
||||
// First cloak room
|
||||
chr(0x00000100, CHR_CLOAK_1A, 0x007e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007e, -1, 200, 100, 0x00000600, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, CHR_CLOAK_1A, 0x007e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007e, -1, 200, 100, 0x00000600, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, CHR_CLOAK_1A, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCROSSBOW, CHR_CLOAK_1A, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CROSSBOW, 0x00ffffff, 0x00000000)
|
||||
tag(OBJ_CROSSBOW, -1)
|
||||
|
||||
chr(0x00000100, CHR_CLOAK_1B, 0x007f, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007f, -1, 200, 100, 0x00000600, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, CHR_CLOAK_1B, 0x007f, BODY_G5_SWAT_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x007f, -1, 200, 100, 0x00000600, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, CHR_CLOAK_1B, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(OBJ_KEYCARD1, 1)
|
||||
@@ -168,20 +168,20 @@ u8 props[] = {
|
||||
rename_object(-1, 0x0045, 0x180e, 0x180f, 0x1810, 0x1811, 0x1812, 0x0000, 0x0000) // "Obtain alpha key card."
|
||||
|
||||
// Between cloak rooms
|
||||
chr(0x00004a00, 0x02, 0x005f, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0080, -1, 2000, 100, 0x80028204, 0x00000100, 0x80, 0x04, -1, 0, 0x00010000)
|
||||
chr(0x00004a00, 0x02, 0x005f, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0080, -1, 2000, 100, 0x80028204, 0x00000100, TEAM_NONCOMBAT, 0x04, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
// Second cloak room
|
||||
chr(0x00000000, 0x03, 0x005e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006e, -1, 1, 15, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x03, 0x005e, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006e, -1, 1, 15, 0x000a8204, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x04, 0x005d, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006f, -1, 1, 15, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x04, 0x005d, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x006f, -1, 1, 15, 0x000a8204, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x05, 0x0072, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0070, -1, 1, 10, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x05, 0x0072, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0070, -1, 1, 10, 0x000a8204, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x06, 0x0013, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0071, -1, 1, 10, 0x000a8204, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x06, 0x0013, BODY_G5_SWAT_GUARD, HEAD_RANDOM, FUNC_CLOAK2_HIDE, 0x0071, -1, 1, 10, 0x000a8204, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(OBJ_KEYCARD2, 1)
|
||||
@@ -189,64 +189,64 @@ u8 props[] = {
|
||||
rename_object(-1, 0x0046, 0x1813, 0x1814, 0x1815, 0x1816, 0x1817, 0x0000, 0x0000) // "Obtain alpha key card."
|
||||
|
||||
// Rest of stage
|
||||
chr(0x00000200, 0x08, 0x002f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007b, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x002f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007b, -1, 200, 100, 0x800a8204, 0x00000000, TEAM_NONCOMBAT, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000300, 0x09, 0x0079, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007c, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000300, 0x09, 0x0079, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007c, -1, 200, 100, 0x800a8204, 0x00000000, TEAM_NONCOMBAT, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000300, 0x0a, 0x007a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007d, -1, 200, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000300, 0x0a, 0x007a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x007d, -1, 200, 100, 0x800a8204, 0x00000000, TEAM_NONCOMBAT, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0b, 0x0026, BODY_G5_GUARD, HEAD_RANDOM, 0x040c, 0x0029, -1, 100, 100, 0x800a8204, 0x00000000, 0x80, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0026, BODY_G5_GUARD, HEAD_RANDOM, 0x040c, 0x0029, -1, 100, 100, 0x800a8204, 0x00000000, TEAM_NONCOMBAT, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x07, 0x005c, BODY_G5_GUARD, HEAD_BEAU1, 0x0409, -1, -1, 200, 100, 0xc0008601, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x07, 0x005c, BODY_G5_GUARD, HEAD_BEAU1, 0x0409, -1, -1, 200, 100, 0xc0008601, 0x00000000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x0c, 0x005b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0c, 0x005b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x0d, 0x001f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0d, 0x001f, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x0e, 0x0067, BODY_G5_GUARD, HEAD_RANDOM, 0x040a, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0e, 0x0067, BODY_G5_GUARD, HEAD_RANDOM, 0x040a, 0x0073, -1, 200, 100, 0xc000c680, 0x00008000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x0f, 0x0039, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700)
|
||||
chr(0x00000600, 0x0f, 0x0039, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, TEAM_NONCOMBAT, 0x06, -1, 0, 0x02000700)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x10, 0x0068, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700)
|
||||
chr(0x00000600, 0x10, 0x0068, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, TEAM_NONCOMBAT, 0x06, -1, 0, 0x02000700)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000600, 0x11, 0x0069, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700)
|
||||
chr(0x00000600, 0x11, 0x0069, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, 0x0074, -1, 200, 100, 0x8004c080, 0x00000000, TEAM_NONCOMBAT, 0x06, -1, 0, 0x02000700)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, 0xa080c080, 0x00000000, 0x80, 0x06, -1, 0, 0x02000700)
|
||||
chr(0x00000200, 0x12, 0x003f, BODY_G5_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 200, 100, 0xa080c080, 0x00000000, TEAM_NONCOMBAT, 0x06, -1, 0, 0x02000700)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa080c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x006a, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa080c080, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x006b, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x006c, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x006d, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xc000c080, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x17, 0x0082, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa0802000, 0x00000000, 0x80, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0082, BODY_G5_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 200, 100, 0xa0802000, 0x00000000, TEAM_NONCOMBAT, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(0x0d, 1)
|
||||
chr(0x00000400, CHR_CASS, 0x0088, BODY_CASSANDRA, HEAD_CASSANDRA, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, 0x4a, 0, 0x00010000)
|
||||
chr(0x00000400, CHR_BLONDE, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, 0x4b, 0, 0x00010000)
|
||||
chr(0x00000400, CHR_INTRO_VICTIM, 0x0009, BODY_G5_GUARD, HEAD_RANDOM, 0x0410, -1, -1, 1000, 100, 0x0000c200, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000400, CHR_CASS, 0x0088, BODY_CASSANDRA, HEAD_CASSANDRA, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, TEAM_ENEMY, 0x02, 0x4a, 0, 0x00010000)
|
||||
chr(0x00000400, CHR_BLONDE, 0x0087, BODY_MRBLONDE, HEAD_MRBLONDE, 0x0410, -1, -1, 200, 100, 0x0000c080, 0x00000000, TEAM_ENEMY, 0x02, 0x4b, 0, 0x00010000)
|
||||
chr(0x00000400, CHR_INTRO_VICTIM, 0x0009, BODY_G5_GUARD, HEAD_RANDOM, 0x0410, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, CHR_INTRO_VICTIM, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000500, CHR_TRENT, 0x003b, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000500, CHR_STRIPES, 0x003c, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000500, CHR_TRENT, 0x003b, BODY_TRENT, HEAD_TRENT, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000500, CHR_STRIPES, 0x003c, BODY_STRIPES, HEAD_JON, 0x0411, -1, -1, 200, 100, 0x0000c080, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
tag(OBJ_GENERATOR, 1)
|
||||
multimonitor(0x0100, MODEL_PD_CONSOLE, 0x00d0, 0x000001e1, 0x00000001, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x03030000)
|
||||
tag(0x3f, 1)
|
||||
@@ -1052,7 +1052,7 @@ u8 func1009_spawner_during_decode[] = {
|
||||
set_shield(0) \
|
||||
try_draw_weapon(MODEL_CHRDY357, WEAPON_DY357MAGNUM, 0x10000000, /*goto*/ 0x06) \
|
||||
label(0x06) \
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY) \
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY) \
|
||||
set_group(0x09) \
|
||||
set_chr_flag_bank3(CHR_SELF, CHRFLAG3_KILLCOUNTABLE) \
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0) \
|
||||
@@ -1230,7 +1230,7 @@ u8 func1002_set_ai[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
|
||||
// On counterop SA and PA, give Joanna a CMP150
|
||||
if_difficulty_lt(DIFF_SA, /*goto*/ 0x06)
|
||||
@@ -2543,7 +2543,7 @@ u8 func101d_init_mines[] = {
|
||||
set_object_flag_bank1(OBJ_MINE2, OBJECTFLAG1_INVISIBLE)
|
||||
unset_object_flag_bank0(OBJ_MINE1, OBJECTFLAG0_00000100)
|
||||
unset_object_flag_bank0(OBJ_MINE2, OBJECTFLAG0_00000100)
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
|
||||
label(0x06)
|
||||
if_eeprom_flag_is_unset(EEPROMFLAG_G5_MINE, /*goto*/ 0x06)
|
||||
@@ -3049,23 +3049,23 @@ u8 func102b_81bc[] = {
|
||||
endloop(0x08)
|
||||
|
||||
label(0x2c)
|
||||
set_chr_alliance(0x08, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x09, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0a, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0b, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x07, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0c, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0d, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0e, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x0f, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x10, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x11, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x12, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x13, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x14, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x15, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x16, ALLIANCE_ENEMY)
|
||||
set_chr_alliance(0x17, ALLIANCE_ENEMY)
|
||||
set_chr_team(0x08, TEAM_ENEMY)
|
||||
set_chr_team(0x09, TEAM_ENEMY)
|
||||
set_chr_team(0x0a, TEAM_ENEMY)
|
||||
set_chr_team(0x0b, TEAM_ENEMY)
|
||||
set_chr_team(0x07, TEAM_ENEMY)
|
||||
set_chr_team(0x0c, TEAM_ENEMY)
|
||||
set_chr_team(0x0d, TEAM_ENEMY)
|
||||
set_chr_team(0x0e, TEAM_ENEMY)
|
||||
set_chr_team(0x0f, TEAM_ENEMY)
|
||||
set_chr_team(0x10, TEAM_ENEMY)
|
||||
set_chr_team(0x11, TEAM_ENEMY)
|
||||
set_chr_team(0x12, TEAM_ENEMY)
|
||||
set_chr_team(0x13, TEAM_ENEMY)
|
||||
set_chr_team(0x14, TEAM_ENEMY)
|
||||
set_chr_team(0x15, TEAM_ENEMY)
|
||||
set_chr_team(0x16, TEAM_ENEMY)
|
||||
set_chr_team(0x17, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, GFUNC_IDLE)
|
||||
@@ -3082,13 +3082,13 @@ u8 func102b_81bc[] = {
|
||||
* passes immediately and he becomes an enemy. This could be why he's sometimes
|
||||
* left his pad by the time you leave the first room.
|
||||
*/
|
||||
u8 func102c_set_lightswitch_guard_alliance[] = {
|
||||
u8 func102c_set_lightswitch_guard_team[] = {
|
||||
beginloop(0x08)
|
||||
if_chr_alertness_lt(99, CHR_LIGHTSWITCH_GUARD, /*goto*/ 0x06)
|
||||
endloop(0x08)
|
||||
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_LIGHTSWITCH_GUARD, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_LIGHTSWITCH_GUARD, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, GFUNC_IDLE)
|
||||
@@ -3096,68 +3096,68 @@ u8 func102c_set_lightswitch_guard_alliance[] = {
|
||||
};
|
||||
|
||||
struct ailists functions[] = {
|
||||
{ func0401_init_swat1, 0x0401 },
|
||||
{ func0402_init_swat2, 0x0402 },
|
||||
{ func0403_walk_from_meeting, 0x0403 },
|
||||
{ func0404_run_from_meeting, 0x0404 },
|
||||
{ func0405_cloak2_hide, 0x0405 },
|
||||
{ func0406_init_type1_guard, 0x0406 },
|
||||
{ func0407_init_type2_guard, 0x0407 },
|
||||
{ func0408_init_cloak1_guard, 0x0408 },
|
||||
{ func0409_start_path00, 0x0409 },
|
||||
{ func040a_start_path01, 0x040a },
|
||||
{ func040b_start_path02, 0x040b },
|
||||
{ func040c_start_path03, 0x040c },
|
||||
{ func1400_setup_counterop, 0x1400 },
|
||||
{ func1001_objectives_failed_msg, 0x1001 },
|
||||
{ func1002_set_ai, 0x1002 },
|
||||
{ func1003_laser_switch_1, 0x1003 },
|
||||
{ func1004_laser_switch_2, 0x1004 },
|
||||
{ func1005_laser_switch_3, 0x1005 },
|
||||
{ func1006_laser_switch_4, 0x1006 },
|
||||
{ func1007_init_lasers, 0x1007 },
|
||||
{ func1008_check_generator, 0x1008 },
|
||||
{ func1009_spawner_during_decode, 0x1009 },
|
||||
{ func100a_give_keycards, 0x100a },
|
||||
{ func100b_check_backup_collected, 0x100b },
|
||||
{ func100c_check_for_meeting_trigger, 0x100c },
|
||||
{ func100e_check_conspirators_alerted, 0x100e },
|
||||
{ func100f_alarm_switches, 0x100f },
|
||||
{ func1010_safe_cracking, 0x1010 },
|
||||
{ func1012_check_for_end, 0x1012 },
|
||||
{ func1013_check_escape_doors, 0x1013 },
|
||||
{ func1014_check_camspy_location, 0x1014 },
|
||||
{ func1017_check_lasers_closed, 0x1017 },
|
||||
{ func1018_intro_from_menu, 0x1018 },
|
||||
{ func1019_generator_hum, 0x1019 },
|
||||
{ func101a_init_laser_switch_guards, 0x101a },
|
||||
{ func101b_cloak2_entry, 0x101b },
|
||||
{ func101c_check_visited_top_door, 0x101c },
|
||||
{ func101d_init_mines, 0x101d },
|
||||
{ func101e_msg_nowaythrough, 0x101e },
|
||||
{ func101f_msg_meetingroomahead, 0x101f },
|
||||
{ func1020_msg_heavilyencrypted, 0x1020 },
|
||||
{ func1021_blow_mines, 0x1021 },
|
||||
{ func1022_light_switch, 0x1022 },
|
||||
{ func1023_hide_nbomb_crate, 0x1023 },
|
||||
{ func1026_unlock_doors, 0x1026 },
|
||||
{ func1027_cloak1_check_one_remaining, 0x1027 },
|
||||
{ func1028_cloak2_check_one_remaining, 0x1028 },
|
||||
{ func1029_set_secret_weapon_props, 0x1029 },
|
||||
{ func102a_8174, 0x102a },
|
||||
{ func102b_81bc, 0x102b },
|
||||
{ func102c_set_lightswitch_guard_alliance, 0x102c },
|
||||
{ func040d_intro, 0x040d },
|
||||
{ func040e_meeting_cutscene, 0x040e },
|
||||
{ func040f_outro, 0x040f },
|
||||
{ func0410_invincible, 0x0410 },
|
||||
{ func0411_hide, 0x0411 },
|
||||
{ func0412_cloak_guard, 0x0412 },
|
||||
{ func0413_cloak1_guard, 0x0413 },
|
||||
{ func0414_init_cloak2_guard, 0x0414 },
|
||||
{ func1018_intro_from_menu, 0x0c00 },
|
||||
{ func040e_meeting_cutscene, 0x0c01 },
|
||||
{ func040f_outro_from_menu, 0x0c02 },
|
||||
{ func0401_init_swat1, 0x0401 },
|
||||
{ func0402_init_swat2, 0x0402 },
|
||||
{ func0403_walk_from_meeting, 0x0403 },
|
||||
{ func0404_run_from_meeting, 0x0404 },
|
||||
{ func0405_cloak2_hide, 0x0405 },
|
||||
{ func0406_init_type1_guard, 0x0406 },
|
||||
{ func0407_init_type2_guard, 0x0407 },
|
||||
{ func0408_init_cloak1_guard, 0x0408 },
|
||||
{ func0409_start_path00, 0x0409 },
|
||||
{ func040a_start_path01, 0x040a },
|
||||
{ func040b_start_path02, 0x040b },
|
||||
{ func040c_start_path03, 0x040c },
|
||||
{ func1400_setup_counterop, 0x1400 },
|
||||
{ func1001_objectives_failed_msg, 0x1001 },
|
||||
{ func1002_set_ai, 0x1002 },
|
||||
{ func1003_laser_switch_1, 0x1003 },
|
||||
{ func1004_laser_switch_2, 0x1004 },
|
||||
{ func1005_laser_switch_3, 0x1005 },
|
||||
{ func1006_laser_switch_4, 0x1006 },
|
||||
{ func1007_init_lasers, 0x1007 },
|
||||
{ func1008_check_generator, 0x1008 },
|
||||
{ func1009_spawner_during_decode, 0x1009 },
|
||||
{ func100a_give_keycards, 0x100a },
|
||||
{ func100b_check_backup_collected, 0x100b },
|
||||
{ func100c_check_for_meeting_trigger, 0x100c },
|
||||
{ func100e_check_conspirators_alerted, 0x100e },
|
||||
{ func100f_alarm_switches, 0x100f },
|
||||
{ func1010_safe_cracking, 0x1010 },
|
||||
{ func1012_check_for_end, 0x1012 },
|
||||
{ func1013_check_escape_doors, 0x1013 },
|
||||
{ func1014_check_camspy_location, 0x1014 },
|
||||
{ func1017_check_lasers_closed, 0x1017 },
|
||||
{ func1018_intro_from_menu, 0x1018 },
|
||||
{ func1019_generator_hum, 0x1019 },
|
||||
{ func101a_init_laser_switch_guards, 0x101a },
|
||||
{ func101b_cloak2_entry, 0x101b },
|
||||
{ func101c_check_visited_top_door, 0x101c },
|
||||
{ func101d_init_mines, 0x101d },
|
||||
{ func101e_msg_nowaythrough, 0x101e },
|
||||
{ func101f_msg_meetingroomahead, 0x101f },
|
||||
{ func1020_msg_heavilyencrypted, 0x1020 },
|
||||
{ func1021_blow_mines, 0x1021 },
|
||||
{ func1022_light_switch, 0x1022 },
|
||||
{ func1023_hide_nbomb_crate, 0x1023 },
|
||||
{ func1026_unlock_doors, 0x1026 },
|
||||
{ func1027_cloak1_check_one_remaining, 0x1027 },
|
||||
{ func1028_cloak2_check_one_remaining, 0x1028 },
|
||||
{ func1029_set_secret_weapon_props, 0x1029 },
|
||||
{ func102a_8174, 0x102a },
|
||||
{ func102b_81bc, 0x102b },
|
||||
{ func102c_set_lightswitch_guard_team, 0x102c },
|
||||
{ func040d_intro, 0x040d },
|
||||
{ func040e_meeting_cutscene, 0x040e },
|
||||
{ func040f_outro, 0x040f },
|
||||
{ func0410_invincible, 0x0410 },
|
||||
{ func0411_hide, 0x0411 },
|
||||
{ func0412_cloak_guard, 0x0412 },
|
||||
{ func0413_cloak1_guard, 0x0413 },
|
||||
{ func0414_init_cloak2_guard, 0x0414 },
|
||||
{ func1018_intro_from_menu, 0x0c00 },
|
||||
{ func040e_meeting_cutscene, 0x0c01 },
|
||||
{ func040f_outro_from_menu, 0x0c02 },
|
||||
{ NULL, 0 },
|
||||
};
|
||||
|
||||
|
||||
+12
-12
@@ -259,15 +259,15 @@ u8 props[] = {
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, 0x000005e1, 0x00084000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, 0x000005e1, 0x00084000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0019, MODEL_TARGET, 0x00d6, 0x000005e1, 0x00084000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
chr(0x00002000, 0x00, PAD_CARRINGTON_OFFICE, BODY_CARRINGTON, HEAD_CARRINGTON, FUNC_INIT_CARRINGTON, -1, -1, 1000, 4, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x01, 0x00f8, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0420, -1, -1, 1000, 4, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, 0x0424, -1, -1, 1000, 4, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x03, 0x00f7, BODY_CILABTECH, HEAD_MARK2, 0x0421, -1, -1, 1000, 6, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x04, 0x00f9, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0422, -1, -1, 1000, 6, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, 0x0423, -1, -1, 1000, 6, 0x00000000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00006000, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, 0x0425, -1, -1, 0, 0, 0xc8000000, 0x00000100, 0x02, 0x0d, 0x01, 0, 0x00020000)
|
||||
chr(0x00006000, 0x07, 0x00fc, BODY_CILABTECH, HEAD_BEAU1, 0x0426, -1, -1, 0, 0, 0xc8000000, 0x00000100, 0x02, 0x0d, 0x00, 0, 0x00020000)
|
||||
chr(0x00006000, 0x08, 0x00fe, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0427, -1, -1, 0, 0, 0xc8000000, 0x00000100, 0x02, 0x0d, 0x02, 0, 0x00020000)
|
||||
chr(0x00002000, 0x00, PAD_CARRINGTON_OFFICE, BODY_CARRINGTON, HEAD_CARRINGTON, FUNC_INIT_CARRINGTON, -1, -1, 1000, 4, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x01, 0x00f8, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0420, -1, -1, 1000, 4, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, 0x0424, -1, -1, 1000, 4, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x03, 0x00f7, BODY_CILABTECH, HEAD_MARK2, 0x0421, -1, -1, 1000, 6, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x04, 0x00f9, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0422, -1, -1, 1000, 6, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00002000, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, 0x0423, -1, -1, 1000, 6, 0x00000000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00006000, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, 0x0425, -1, -1, 0, 0, 0xc8000000, 0x00000100, TEAM_ENEMY, 0x0d, 0x01, 0, 0x00020000)
|
||||
chr(0x00006000, 0x07, 0x00fc, BODY_CILABTECH, HEAD_BEAU1, 0x0426, -1, -1, 0, 0, 0xc8000000, 0x00000100, TEAM_ENEMY, 0x0d, 0x00, 0, 0x00020000)
|
||||
chr(0x00006000, 0x08, 0x00fe, BODY_CIFEMTECH, HEAD_SECRETARY, 0x0427, -1, -1, 0, 0, 0xc8000000, 0x00000100, TEAM_ENEMY, 0x0d, 0x02, 0, 0x00020000)
|
||||
tag(0x1e, 8)
|
||||
tag(0x1f, 8)
|
||||
tag(0x20, 8)
|
||||
@@ -790,9 +790,9 @@ u8 func0428_colleague10[] = {
|
||||
endfunction
|
||||
};
|
||||
|
||||
u8 func1001_set_jo_alliance[] = {
|
||||
u8 func1001_set_jo_team[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_JOANNA, 0x32)
|
||||
set_chr_team(CHR_JOANNA, TEAM_32)
|
||||
set_function(CHR_SELF, GFUNC_IDLE)
|
||||
endfunction
|
||||
};
|
||||
@@ -5993,7 +5993,7 @@ u8 func1043_remove_hovercrate[] = {
|
||||
|
||||
struct ailists functions[] = {
|
||||
{ func1000_jo_typing, 0x1000 },
|
||||
{ func1001_set_jo_alliance, 0x1001 },
|
||||
{ func1001_set_jo_team, 0x1001 },
|
||||
{ func1002_devicetraining_camspy, 0x1002 },
|
||||
{ func1003_devicetraining_nightvision, 0x1003 },
|
||||
{ func1004_devicetraining_doordecoder, 0x1004 },
|
||||
|
||||
+56
-56
@@ -296,107 +296,107 @@ u8 props[] = {
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, 0x0235, 0x00000062, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
|
||||
singlemonitor(0x0100, MODEL_TVSCREEN, 0x0236, 0x00000062, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0245, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff23)
|
||||
chr(0x00000200, 0x2f, 0x0146, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082400, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x0146, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082400, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x0147, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x0147, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x0148, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x0148, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0149, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0149, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90082000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x014a, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90086000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x014a, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x90086000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x001f, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH00, -1, -1, 1000, 100, 0x80004700, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x001f, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH00, -1, -1, 1000, 100, 0x80004700, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x01, 0x0135, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0019, -1, 1000, 100, 0x8000c408, 0x00000100, 0x02, 0x01, 0x3c, 0, 0x00030000)
|
||||
chr(0x00004200, 0x01, 0x0135, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0019, -1, 1000, 100, 0x8000c408, 0x00000100, TEAM_ENEMY, 0x01, 0x3c, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x02, 0x0136, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x001a, -1, 1000, 100, 0x8000c408, 0x00000100, 0x02, 0x01, 0x3d, 0, 0x00030000)
|
||||
chr(0x00004200, 0x02, 0x0136, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x001a, -1, 1000, 100, 0x8000c408, 0x00000100, TEAM_ENEMY, 0x01, 0x3d, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x3c, 0x0134, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80002200, 0x00000100, 0x02, 0x01, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x3c, 0x0134, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80002200, 0x00000100, TEAM_ENEMY, 0x01, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x03, 0x0137, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000100, 0x02, 0x02, 0x3e, 0, 0x00020000)
|
||||
chr(0x00004200, 0x03, 0x0137, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000100, TEAM_ENEMY, 0x02, 0x3e, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0111, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0111, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0112, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0112, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0113, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0113, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0x80004100, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0031, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH02, -1, -1, 200, 100, 0x80000100, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0031, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH02, -1, -1, 200, 100, 0x80000100, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0038, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH02, -1, -1, 200, 100, 0x80000100, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0038, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH02, -1, -1, 200, 100, 0x80000100, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x0062, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH03, -1, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x0062, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH03, -1, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x006e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH03, -1, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x006e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_PATH03, -1, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x0114, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1, 100, 0x80082000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x0114, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0115, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, 0x81002000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0115, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x10, 0x0116, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, 0x81002000, 0x00000100, 0x02, 0x06, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x10, 0x0116, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 100, 100, 0x81002000, 0x00000100, TEAM_ENEMY, 0x06, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x11, 0x0117, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, 0x81002000, 0x00000100, 0x02, 0x06, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x11, 0x0117, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, 0x81002000, 0x00000100, TEAM_ENEMY, 0x06, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0118, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, 0x81002000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0118, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0065, -1, 100, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x13, 0x0119, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, 0x81002000, 0x00000100, 0x02, 0x06, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x13, 0x0119, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, 0x81002000, 0x00000100, TEAM_ENEMY, 0x06, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x011a, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, 0x81002000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x011a, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0069, -1, 100, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x011b, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x011b, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x011c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x011c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x011d, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x011d, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x011e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x011e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x011f, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x84000100, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x011f, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x84000100, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0120, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0120, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0121, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0121, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0122, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0122, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0123, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0123, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 100, 0x80000000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x1e, 0x0124, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 20, 0x80084100, 0x00000100, 0x02, 0x0a, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x1e, 0x0124, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 20, 0x80084100, 0x00000100, TEAM_ENEMY, 0x0a, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0125, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 20, 0x80004100, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0125, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 20, 0x80004100, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0126, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 20, 0x80004100, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0126, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_INIT_BASIC_GUARD, -1, -1, 200, 20, 0x80004100, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0127, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80084100, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0127, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80084100, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x0128, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x0128, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x0129, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x0129, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x012a, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x012a, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_SHOCK_GUARD, -1, -1, 200, 20, 0x80002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x3b, 0x013b, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_K7_GUARD, -1, -1, 1, 20, 0x0000c200, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x3b, 0x013b, BODY_DD_SHOCK_INF, HEAD_DDSHOCK, FUNC_K7_GUARD, -1, -1, 1, 20, 0x0000c200, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x003b, 0x00424000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
tag(0x04, -1)
|
||||
chr(0x00010400, 0x38, 0x013c, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_K7_SCIENTIST, 0x0076, -1, 1, 20, 0x00002000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0155, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x38, 0x013c, BODY_DD_LABTECH, HEAD_RANDOM, FUNC_K7_SCIENTIST, 0x0076, -1, 1, 20, 0x00002000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0155, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0156, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0156, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002a, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x014b, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x014b, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x014c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x014c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002c, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x0151, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x0151, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, -1, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x0152, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x0152, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_BASIC_GUARD, 0x0060, -1, 1000, 100, 0xc0082000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x35, 0x0138, BODY_DD_LABTECH, HEAD_JAMIE, FUNC_INIT_SCIENTIST, 0x0076, -1, 1000, 10, 0x00002000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x36, 0x0139, BODY_DD_LABTECH, HEAD_JON, FUNC_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00004000, 0x00000000, 0x02, 0x08, -1, 0, 0x01000000)
|
||||
chr(0x00010400, 0x37, 0x013a, BODY_DD_LABTECH, HEAD_DUNCAN2, FUNC_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00000000, 0x00000000, 0x02, 0x08, -1, 0, 0x02000000)
|
||||
chr(0x00000400, 0x3a, 0x0106, BODY_DDSHOCK, HEAD_DARLING, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x39, 0x010c, BODY_DRCARROLL, 0x00, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x35, 0x0138, BODY_DD_LABTECH, HEAD_JAMIE, FUNC_INIT_SCIENTIST, 0x0076, -1, 1000, 10, 0x00002000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x36, 0x0139, BODY_DD_LABTECH, HEAD_JON, FUNC_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00004000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x01000000)
|
||||
chr(0x00010400, 0x37, 0x013a, BODY_DD_LABTECH, HEAD_DUNCAN2, FUNC_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00000000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x02000000)
|
||||
chr(0x00000400, 0x3a, 0x0106, BODY_DDSHOCK, HEAD_DARLING, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x39, 0x010c, BODY_DRCARROLL, 0x00, GFUNC_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
tag(0x0b, 1)
|
||||
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0246, 0x000004e1, 0x00000001, 0x00210000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
|
||||
tag(0x0c, 1)
|
||||
@@ -2011,7 +2011,7 @@ u8 func0408_alarm_responder[] = {
|
||||
label(0x06)
|
||||
try_draw_weapon(MODEL_CHRCMP150, WEAPON_CMP150, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_group(0x09)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_00008000, BANK_0)
|
||||
@@ -2643,7 +2643,7 @@ u8 func100f_check_for_end_level[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_JOANNA, CHR_JOANNA)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_VELVET, CHR_VELVET)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
@@ -2688,7 +2688,7 @@ u8 func0409_uplink_responder[] = {
|
||||
label(0x06)
|
||||
try_draw_weapon(MODEL_CHRCMP150, WEAPON_CMP150, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_group(0x09)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_00008000, BANK_0)
|
||||
|
||||
+71
-71
@@ -137,15 +137,15 @@ u8 props[] = {
|
||||
endobjective
|
||||
|
||||
// Note these snipers are replaced with new ones further below.
|
||||
chr(0x00000061, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000061, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000061, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000061, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000061, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000061, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000061, 0x05, 0x0197, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000061, 0x05, 0x0197, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000061, 0x06, 0x0198, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000061, 0x06, 0x0198, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(0x8e, 2)
|
||||
@@ -154,138 +154,138 @@ u8 props[] = {
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
|
||||
chr(0x00000001, 0x04, 0x0196, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x04, 0x0196, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000001, 0x07, 0x0199, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x07, 0x0199, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000001, 0x03, 0x0195, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x03, 0x0195, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 40, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000081, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000081, 0x00, 0x0192, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000081, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000081, 0x01, 0x0193, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000081, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000081, 0x02, 0x0194, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000081, 0x05, 0x0197, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000081, 0x05, 0x0197, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000081, 0x06, 0x0198, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000081, 0x06, 0x0198, BODY_DDSNIPER, HEAD_DDSNIPER, FUNC_INIT_SNIPER, -1, -1, 500, 80, 0x00004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
tag(0x8e, 2)
|
||||
tag(0x8f, 2)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x019a, 0x00100000, 0x00080000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
chr(0x00010401, CHR_NEGOTIATOR, 0x022b, BODY_SECRETARY, HEAD_SECRETARY, GFUNC_IDLE, -1, -1, 500, 50, 0x00004408, 0x00000000, 0x10, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x4e, 0x0229, BODY_DD_GUARD, HEAD_JON, GFUNC_IDLE, -1, -1, 500, 150, 0xc0004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00010401, CHR_NEGOTIATOR, 0x022b, BODY_SECRETARY, HEAD_SECRETARY, GFUNC_IDLE, -1, -1, 500, 50, 0x00004408, 0x00000000, TEAM_ALLY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x4e, 0x0229, BODY_DD_GUARD, HEAD_JON, GFUNC_IDLE, -1, -1, 500, 150, 0xc0004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000001, 0x4f, 0x022a, BODY_DD_GUARD, HEAD_BEAU1, GFUNC_IDLE, -1, -1, 500, 150, 0x80004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000001, 0x4f, 0x022a, BODY_DD_GUARD, HEAD_BEAU1, GFUNC_IDLE, -1, -1, 500, 150, 0x80004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x08, 0x00b4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80204208, 0x04000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x08, 0x00b4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80204208, 0x04000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x09, 0x022f, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x09, 0x022f, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x0a, 0x019b, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x0a, 0x019b, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x0b, 0x00b8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x0b, 0x00b8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x0c, 0x0231, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x0c, 0x0231, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x04000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x0d, 0x0232, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x0d, 0x0232, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0x80284208, 0x00000040, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x23, 0x01b1, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, 0x20, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x23, 0x01b1, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x24, 0x01b2, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, 0x20, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x24, 0x01b2, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x25, 0x01b3, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, 0x20, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x25, 0x01b3, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x26, 0x01b4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, 0x20, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x26, 0x01b4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x27, 0x01b5, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x27, 0x01b5, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x28, 0x01b6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x28, 0x01b6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x29, 0x01b7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x29, 0x01b7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x2a, 0x01b8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x2a, 0x01b8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x2b, 0x01b9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x2b, 0x01b9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x2c, 0x01ba, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x2c, 0x01ba, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x2d, 0x01bb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, 0x20, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x2d, 0x01bb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x2e, 0x01bc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, 0x20, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x2e, 0x01bc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc400b000, 0x04000000, TEAM_20, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000261, 0x2f, 0x01bd, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, 0x20, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000261, 0x2f, 0x01bd, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, TEAM_20, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000261, 0x30, 0x01be, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, 0x20, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000261, 0x30, 0x01be, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, TEAM_20, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x31, 0x01bf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, 0x20, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x31, 0x01bf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x00000000, TEAM_20, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x32, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, 0x20, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x32, 0x01c0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc000e000, 0x04000000, TEAM_20, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x33, 0x01c1, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x33, 0x01c1, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x00000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x34, 0x01c2, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x34, 0x01c2, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003100, 0x04000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x35, 0x01c3, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x35, 0x01c3, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x36, 0x01c4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x36, 0x01c4, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3d, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3d, 0x01cb, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x37, 0x01c5, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, 0x20, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x37, 0x01c5, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, TEAM_20, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x38, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x04000000, 0x20, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x38, 0x01c6, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x04000000, TEAM_20, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000201, 0x39, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, 0x20, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000201, 0x39, 0x01c7, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc4206200, 0x00000000, TEAM_20, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, 0x20, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x01c8, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3b, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, 0x20, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3b, 0x01c9, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x00000000, TEAM_20, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3c, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, 0x20, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3c, 0x01ca, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4003000, 0x04000000, TEAM_20, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3e, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, 0x20, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3e, 0x01cc, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, TEAM_20, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3f, 0x01cd, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x04000000, 0x20, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3f, 0x01cd, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x04000000, TEAM_20, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x40, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, 0x20, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x40, 0x01ce, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE2_GUARD, -1, -1, 500, 50, 0xc4009000, 0x00000000, TEAM_20, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0040, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x41, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, 0x20, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x41, 0x01cf, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, TEAM_20, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0041, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x42, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, 0x20, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x42, 0x01d0, BODY_DD_GUARD, HEAD_RANDOM, FUNC_INIT_TYPE1_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, TEAM_20, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0042, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x43, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0x80000201, 0x04000000, 0x20, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x43, 0x01d1, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0x80000201, 0x04000000, TEAM_20, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0043, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x44, 0x01d2, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, 0x20, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x44, 0x01d2, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x00000000, TEAM_20, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0044, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x45, 0x01d3, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, 0x20, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x45, 0x01d3, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xc0005000, 0x04000000, TEAM_20, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0045, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x46, 0x01d4, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, 0x20, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x46, 0x01d4, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, TEAM_20, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x47, 0x01d5, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, 0x20, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x47, 0x01d5, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, TEAM_20, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x48, 0x01d6, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, 0x0233, -1, 500, 50, 0xc1082000, 0x00000000, 0x20, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x48, 0x01d6, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, 0x0233, -1, 500, 50, 0xc1082000, 0x00000000, TEAM_20, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0048, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x49, 0x01d7, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, 0x00d2, -1, 500, 50, 0xc1082000, 0x04000000, 0x20, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x49, 0x01d7, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, 0x00d2, -1, 500, 50, 0xc1082000, 0x04000000, TEAM_20, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0049, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x4a, 0x01d8, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, 0x20, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4a, 0x01d8, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x00000000, TEAM_20, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x4b, 0x01d9, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, 0x20, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4b, 0x01d9, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_BASEMENT_GUARD, -1, -1, 500, 50, 0xd0082000, 0x04000000, TEAM_20, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x51, 0x00dc, BODY_CARRINGTON, HEAD_CARRINGTON, FUNC_CARRINGTON, -1, -1, 500, 50, 0x00000000, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x0000c000, 0x52, 0x022c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, 0x20, 0x00, 0x8d, 0, 0x00000000)
|
||||
chr(0x00010400, 0x51, 0x00dc, BODY_CARRINGTON, HEAD_CARRINGTON, FUNC_CARRINGTON, -1, -1, 500, 50, 0x00000000, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x0000c000, 0x52, 0x022c, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, TEAM_20, 0x00, 0x8d, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0052, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x0000c000, 0x53, 0x022d, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x04000000, 0x20, 0x00, 0x8b, 0, 0x00000000)
|
||||
chr(0x0000c000, 0x53, 0x022d, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x04000000, TEAM_20, 0x00, 0x8b, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0053, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x0000c000, 0x54, 0x022e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, 0x20, 0x00, 0x8c, 0, 0x00000000)
|
||||
chr(0x0000c000, 0x54, 0x022e, BODY_DD_SHOCK_INF, HEAD_RANDOM, FUNC_INIT_HACKER, -1, -1, 500, 30, 0x00004408, 0x00000000, TEAM_20, 0x00, 0x8c, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0054, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4c, 0x0096, BODY_DD_GUARD, HEAD_RANDOM, FUNC_PATH01, -1, -1, 500, 50, 0xc000d000, 0x04000000, 0x20, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4c, 0x0096, BODY_DD_GUARD, HEAD_RANDOM, FUNC_PATH01, -1, -1, 500, 50, 0xc000d000, 0x04000000, TEAM_20, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x4d, 0x0085, BODY_DD_GUARD, HEAD_RANDOM, FUNC_PATH02, -1, -1, 500, 50, 0xc000d000, 0x00000000, 0x20, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x4d, 0x0085, BODY_DD_GUARD, HEAD_RANDOM, FUNC_PATH02, -1, -1, 500, 50, 0xc000d000, 0x00000000, TEAM_20, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x004d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, FUNC_CISOLIDER, -1, -1, 500, 50, 0x40005000, 0x00000000, 0x80, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x55, 0x0234, BODY_CISOLDIER, HEAD_RANDOM, FUNC_CISOLIDER, -1, -1, 500, 50, 0x40005000, 0x00000000, TEAM_NONCOMBAT, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSNIPERRIFLE, 0x0055, 0x00004000, 0x00000030, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SNIPERRIFLE, 0x00ffffff, 0x00000000)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0151, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000)
|
||||
tinted_glass(0x0100, MODEL_WINDOW, 0x0152, 0x10020b62, 0x00304000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x012c0258, 0x0000ffff, 0x00000000)
|
||||
@@ -761,7 +761,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, 0x20)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_20)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
|
||||
+55
-55
@@ -282,93 +282,93 @@ u8 props[] = {
|
||||
stdobject(0x0100, MODEL_DD_CHAIR, 0x0220, 0x000005e1, 0x00000000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0100, MODEL_DD_DESK, 0x0222, 0x000005e1, 0x00004000, 0x00000001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0100, MODEL_GOODPC, 0x0221, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
chr(0x00010400, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, FUNC_INIT_HOSTAGE_FR1, 0x00b7, -1, 1000, 6, 0x00000000, 0x00300000, 0x10, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x02, 0x00fa, BODY_CILABTECH, HEAD_CHRIST, FUNC_INIT_HOSTAGE_FR1, 0x00b7, -1, 1000, 6, 0x00000000, 0x00300000, TEAM_ALLY, 0x05, -1, 0, 0x02000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
chr(0x00014400, 0x07, 0x0013, BODY_CILABTECH, HEAD_BEAU1, FUNC_INIT_HOSTAGE_FR2, 0x00b7, -1, 0, 0, 0x48000000, 0x00300000, 0x10, 0x0d, 0x00, 0, 0x00020000)
|
||||
chr(0x00014400, 0x07, 0x0013, BODY_CILABTECH, HEAD_BEAU1, FUNC_INIT_HOSTAGE_FR2, 0x00b7, -1, 0, 0, 0x48000000, 0x00300000, TEAM_ALLY, 0x0d, 0x00, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x04, 0x0103, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_HOLO, -1, -1, 1000, 6, 0x00000000, 0x00200000, 0x10, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x01, 0x010b, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_DEVICE_F, -1, -1, 1000, 6, 0x00000000, 0x00200000, 0x10, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00014400, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, FUNC_INIT_HOSTAGE_DEVICE_M, -1, -1, 0, 0, 0x48000000, 0x00200000, 0x10, 0x0d, 0x01, 0, 0x00020000)
|
||||
chr(0x00010400, 0x03, 0x010c, BODY_CILABTECH, HEAD_MARK2, FUNC_INIT_HOSTAGE_INFO_M, -1, -1, 1000, 6, 0x00000000, 0x00200001, 0x10, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00014400, 0x08, 0x00f7, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_INFO_F, -1, -1, 0, 0, 0x00000000, 0x00200001, 0x10, 0x0d, 0x02, 0, 0x00020000)
|
||||
chr(0x00000400, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, GFUNC_IDLE, 0x00fb, -1, 1000, 6, 0x00012000, 0x00300000, 0x10, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x04, 0x0103, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_HOLO, -1, -1, 1000, 6, 0x00000000, 0x00200000, TEAM_ALLY, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00010400, 0x01, 0x010b, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_DEVICE_F, -1, -1, 1000, 6, 0x00000000, 0x00200000, TEAM_ALLY, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00014400, 0x06, 0x00fd, BODY_CILABTECH, HEAD_RUSS, FUNC_INIT_HOSTAGE_DEVICE_M, -1, -1, 0, 0, 0x48000000, 0x00200000, TEAM_ALLY, 0x0d, 0x01, 0, 0x00020000)
|
||||
chr(0x00010400, 0x03, 0x010c, BODY_CILABTECH, HEAD_MARK2, FUNC_INIT_HOSTAGE_INFO_M, -1, -1, 1000, 6, 0x00000000, 0x00200001, TEAM_ALLY, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00014400, 0x08, 0x00f7, BODY_CIFEMTECH, HEAD_SECRETARY, FUNC_INIT_HOSTAGE_INFO_F, -1, -1, 0, 0, 0x00000000, 0x00200001, TEAM_ALLY, 0x0d, 0x02, 0, 0x00020000)
|
||||
chr(0x00000400, 0x05, 0x00fb, BODY_CILABTECH, HEAD_BRIAN, GFUNC_IDLE, 0x00fb, -1, 1000, 6, 0x00012000, 0x00300000, TEAM_ALLY, 0x05, -1, 0, 0x02000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x0142, BODY_CARREVENINGSUIT, HEAD_CARRINGTON, GFUNC_IDLE, 0x0142, -1, 200, 100, 0x00012000, 0x00301000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0c, 0x0133, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER1, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x0142, BODY_CARREVENINGSUIT, HEAD_CARRINGTON, GFUNC_IDLE, 0x0142, -1, 200, 100, 0x00012000, 0x00301000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0c, 0x0133, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER1, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000080, 0x0d, 0x0134, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000080, 0x0d, 0x0134, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x0135, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x0135, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x0137, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER3, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x0137, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER3, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x0139, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER5, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x0139, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER5, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x13, 0x003a, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER4, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x13, 0x003a, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER4, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x15, 0x013c, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013c, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
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||||
chr(0x00000000, 0x15, 0x013c, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013c, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
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||||
weapon(0x0100, MODEL_CHRAR34, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
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||||
chr(0x00000000, 0x16, 0x013d, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013d, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x16, 0x013d, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013d, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x17, 0x013e, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013e, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x17, 0x013e, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013e, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x013f, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013f, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x013f, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x013f, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1b, 0x0143, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0143, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1b, 0x0143, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0143, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1c, 0x0144, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0144, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1c, 0x0144, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0144, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1d, 0x0145, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x00b1, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1d, 0x0145, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x00b1, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x0146, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0146, -1, 200, 100, 0x80012000, 0x80300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x0146, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0146, -1, 200, 100, 0x80012000, 0x80300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x0140, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0140, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x0140, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0140, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x0141, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0141, -1, 200, 100, 0x80012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x0141, BODY_CISOLDIER, HEAD_RANDOM, GFUNC_IDLE, 0x0141, -1, 200, 100, 0x80012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1f, 0x014b, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1f, 0x014b, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x014c, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x014c, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x21, 0x014d, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x21, 0x014d, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x014e, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x014e, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x23, 0x014f, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x23, 0x014f, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_SHOCK, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x0150, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_DEVICE_M, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x0150, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_DEVICE_M, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0151, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_DEVICE_F, -1, -1, 200, 100, 0x00092000, 0x00300000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0151, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_DEVICE_F, -1, -1, 200, 100, 0x00092000, 0x00300000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0152, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_INFO_F, -1, -1, 200, 100, 0x00010000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0152, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_INFO_F, -1, -1, 200, 100, 0x00010000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0153, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_INFO_M, -1, -1, 200, 100, 0x00010000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0153, BODY_DDSHOCK, HEAD_RANDOM, FUNC_INIT_TAKER_INFO_M, -1, -1, 200, 100, 0x00010000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x14, 0x0053, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER6, -1, -1, 200, 100, 0x00010000, 0x00300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x14, 0x0053, BODY_DDSHOCK, HEAD_RANDOM, FUNC_SPAWNER6, -1, -1, 200, 100, 0x00010000, 0x00300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0148, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0148, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0149, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0149, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x014a, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x014a, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x0154, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x0154, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x0155, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x0155, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x0147, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x0147, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE_0009, -1, -1, 200, 100, 0xc0092000, 0x00300000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x00ff, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x00ff, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x31, 0x0100, BODY_SKEDAR, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x31, 0x0100, BODY_SKEDAR, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x32, 0x0101, BODY_SKEDAR, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x32, 0x0101, BODY_SKEDAR, HEAD_RANDOM, GFUNC_INVINCIBLE_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004000, 0x33, 0x0102, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x33, 0x0102, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 200, 100, 0x00092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004100, 0x34, 0x003a, BODY_SKEDAR, HEAD_RANDOM, GFUNC_STOP_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x40300000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00004100, 0x34, 0x003a, BODY_SKEDAR, HEAD_RANDOM, GFUNC_STOP_AND_IDLE, -1, -1, 200, 100, 0x00092000, 0x40300000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010100, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, FUNC_INIT_JONATHAN, 0x0051, -1, 200, 100, 0x00012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010100, 0x38, 0x0051, BODY_CISOLDIER, HEAD_JONATHAN, FUNC_INIT_JONATHAN, 0x0051, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
tag(0x06, 1)
|
||||
autogun(0x00a6, MODEL_CI_ROOFGUN, 0x0235, 0x00000004, 0x00002001, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00750000, 0x00000000, 0x00005555, 0xffffaaab, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000aaa, 0x00320000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -574,7 +574,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -622,7 +622,7 @@ u8 func1400_setup_counterop[] = {
|
||||
label(0x04) \
|
||||
try_inherit_properties(templatechr, /*goto*/ 0x08) \
|
||||
label(0x08) \
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY) \
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY) \
|
||||
cmd0145_rebuild_groups \
|
||||
cmd0146_rebuild_groups \
|
||||
set_function(CHR_SELF, clonefunc)
|
||||
@@ -1811,7 +1811,7 @@ u8 func041a_hostage_holo[] = {
|
||||
};
|
||||
|
||||
u8 func041c_init_holoclone1[] = {
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
play_sound(0x05bc, CHANNEL_9)
|
||||
@@ -1824,7 +1824,7 @@ u8 func041c_init_holoclone1[] = {
|
||||
};
|
||||
|
||||
u8 func041d_init_holoclone2[] = {
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
play_sound(0x05bc, CHANNEL_5)
|
||||
@@ -1837,7 +1837,7 @@ u8 func041d_init_holoclone2[] = {
|
||||
};
|
||||
|
||||
u8 func041e_init_holoclone3[] = {
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
play_sound(0x05bc, CHANNEL_6)
|
||||
@@ -1947,7 +1947,7 @@ u8 func0426_init_saved_hostage[] = {
|
||||
if_chr_death_animation_finished(CHR_SELF, /*goto*/ 0x2e)
|
||||
if_chr_dying(CHR_SELF, /*goto*/ 0x2e)
|
||||
if_chr_unloaded(CHR_SELF, /*goto*/ 0x2e)
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
set_armor(80)
|
||||
set_chr_health(CHR_SELF, 1)
|
||||
cmd0145_rebuild_groups
|
||||
@@ -2035,7 +2035,7 @@ u8 func0425_hostage_thank_and_run[] = {
|
||||
u8 func0428_init_drop_devastator[] = {
|
||||
unset_self_flag_bank3(CHRFLAG3_KILLCOUNTABLE)
|
||||
set_onshot_function(FUNC_HOSTAGE_THANK_AND_RUN)
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
set_chr_health(CHR_SELF, 40)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
@@ -3008,7 +3008,7 @@ u8 func1015_firingrange_pc[] = {
|
||||
label(0x04) \
|
||||
try_inherit_properties(templatechr, /*goto*/ 0x08) \
|
||||
label(0x08) \
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY) \
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY) \
|
||||
cmd0145_rebuild_groups \
|
||||
cmd0146_rebuild_groups \
|
||||
set_function(CHR_SELF, clonefunc)
|
||||
|
||||
+57
-57
@@ -161,113 +161,113 @@ u8 props[] = {
|
||||
door(0x0100, MODEL_SK_SHIP_DOOR2, 0x0181, 0x10000400, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00010000, 0x00050000, 0x00002aaa, 0x00000ccc, 0x00000000, 0x00000000, 0x000000f0, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
link_objects(-2, -3, 0, 0)
|
||||
link_objects(-2, -4, 0, 0)
|
||||
chr(0x00000200, 0x01, 0x01cf, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_KNIFEABLE_SKEDAR, -1, -1, 1000, 8, 0x00000000, 0x00000080, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x01cf, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_KNIFEABLE_SKEDAR, -1, -1, 1000, 8, 0x00000000, 0x00000080, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x00e8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SHY_SKEDAR, -1, -1, 1000, 6, 0x00002000, 0x00000080, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x00e8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SHY_SKEDAR, -1, -1, 1000, 6, 0x00002000, 0x00000080, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x01cd, BODY_SKEDAR, HEAD_RANDOM, 0x0401, -1, -1, 100, 200, 0x40012000, 0x00000000, 0x02, 0x01, -1, 0, 0x02000400)
|
||||
chr(0x00000200, 0x05, 0x01cd, BODY_SKEDAR, HEAD_RANDOM, 0x0401, -1, -1, 100, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000400)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x01ce, BODY_SKEDAR, HEAD_RANDOM, 0x0402, -1, -1, 100, 200, 0x40012000, 0x00000000, 0x02, 0x01, -1, 0, 0x02000400)
|
||||
chr(0x00000200, 0x06, 0x01ce, BODY_SKEDAR, HEAD_RANDOM, 0x0402, -1, -1, 100, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000400)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x07, 0x00b1, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x40012000, 0x00004000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x07, 0x00b1, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x40012000, 0x00004000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x08, 0x00ae, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x00002000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x08, 0x00ae, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x00002000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x09, 0x01d0, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x40002000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x09, 0x01d0, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x40002000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0a, 0x010d, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x00002000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0a, 0x010d, BODY_SKEDAR, HEAD_RANDOM, FUNC_HANGARSPAWNER, -1, -1, 1000, 200, 0x00002000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x2e, 0x01d8, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x2e, 0x01d8, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x002e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x2f, 0x01d9, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x2f, 0x01d9, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_HANGAR_MAIAN, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x002f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010100, 0x30, 0x01f5, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, FUNC_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, 0x00002000, 0x80304000, 0x80, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010100, 0x30, 0x01f5, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, 0x00b4, -1, 1000, 200, 0x00002000, 0x40304000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x00, 0x00fe, BODY_ELVISWAISTCOAT, HEAD_ELVIS, FUNC_ELVIS_WAIT_FOR_HANGAR_ENTRY, -1, -1, 1000, 200, 0x00002000, 0x80304000, TEAM_NONCOMBAT, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PHOENIX, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANPISTOL, 0x0000, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PHOENIX, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
weapon(0x0100, MODEL_CHRPCGUN, 0x001d, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
tag(0x18, -1)
|
||||
chr(0x00000080, 0x02, 0x00d6, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE_0009, -1, -1, 1000, 200, 0x00002000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000080, 0x02, 0x00d6, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE_0009, -1, -1, 1000, 200, 0x00002000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000080, 0x37, 0x00d0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40002000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000080, 0x37, 0x00d0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40002000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0020, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x0020, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x001f, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x001f, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0d, 0x004b, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0d, 0x004b, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x004c, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0e, 0x004c, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x0f, 0x004d, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x0f, 0x004d, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x004e, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x80, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x10, 0x004e, BODY_SKEDAR, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_NONCOMBAT, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x0028, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x0028, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0044, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0044, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x0039, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x0039, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x0035, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x0035, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0036, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0036, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0052, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0052, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0051, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x0051, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0053, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x0053, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0054, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0054, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x01db, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x01db, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x005e, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x005e, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0059, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0059, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0056, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0056, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x005f, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x005f, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0055, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x0055, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0060, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x0060, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0068, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0068, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x0069, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x0069, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x0089, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE1AND2, -1, -1, 1000, 200, 0x50012000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x0089, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE1AND2, -1, -1, 1000, 200, 0x50012000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x0088, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE1AND2, -1, -1, 1000, 200, 0x50012000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x0088, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE1AND2, -1, -1, 1000, 200, 0x50012000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004200, 0x2d, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE3, -1, -1, 1000, 200, 0x50012000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00004200, 0x2d, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_BRIDGE3, -1, -1, 1000, 200, 0x50012000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
tag(0x43, -3)
|
||||
tag(0x44, -3)
|
||||
chr(0x00000000, 0x31, 0x0095, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x31, 0x0095, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x32, 0x0096, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, 0x00002004, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x32, 0x0096, BODY_SKEDAR, HEAD_RANDOM, 0x0415, -1, -1, 1000, 200, 0x00002004, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x00db, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 200, 0x50012000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 200, 0x50012000, 0x00000080, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x00db, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 200, 0x50012000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x34, 0x00e3, BODY_SKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 200, 0x50012000, 0x00000080, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0002, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0002, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0006, BODY_SKEDAR, HEAD_RANDOM, 0x0403, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0006, BODY_SKEDAR, HEAD_RANDOM, 0x0403, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0008, BODY_SKEDAR, HEAD_RANDOM, 0x0406, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0008, BODY_SKEDAR, HEAD_RANDOM, 0x0406, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0005, BODY_SKEDAR, HEAD_RANDOM, 0x0404, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0005, BODY_SKEDAR, HEAD_RANDOM, 0x0404, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x000d, BODY_SKEDAR, HEAD_RANDOM, 0x0405, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x000d, BODY_SKEDAR, HEAD_RANDOM, 0x0405, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x006b, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x006b, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_SKEDAR, -1, -1, 1000, 200, 0x40012000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
tag(0x4a, 1)
|
||||
key(0x0100, MODEL_CHRCHAIN, 0x0033, 0x01244000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000008)
|
||||
@@ -542,7 +542,7 @@ u8 func1400_setup_counterop[] = {
|
||||
set_object_flag_bank0(OBJ_HANGARLIFT_ELVIS, OBJECTFLAG0_DEACTIVATED)
|
||||
set_object_flag_bank0(OBJ_HANGARLIFT_JO, OBJECTFLAG0_DEACTIVATED)
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -743,7 +743,7 @@ u8 func040e_elvis_give_ar34[] = {
|
||||
|
||||
// Talk
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_stage_flag(STAGEFLAG_MET_ELVIS)
|
||||
@@ -1173,7 +1173,7 @@ u8 func1006_wake_slayer_skedar[] = {
|
||||
unlock_door(0x0f, 0x02)
|
||||
unlock_door(0x10, 0x02)
|
||||
open_door(0x0f)
|
||||
set_chr_alliance(CHR_SUSPENDEDANIM1, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SUSPENDEDANIM1, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SUSPENDEDANIM1, FUNC_WAKE_SUSPENDEDANIM_SKEDAR)
|
||||
@@ -1194,7 +1194,7 @@ u8 func1006_wake_slayer_skedar[] = {
|
||||
if_chr_unloaded(CHR_SUSPENDEDANIM3, /*goto*/ 0x2c)
|
||||
set_function(CHR_SUSPENDEDANIM3, FUNC_WAKE_SUSPENDEDANIM_SKEDAR)
|
||||
|
||||
set_chr_alliance(CHR_SUSPENDEDANIM3, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SUSPENDEDANIM3, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
|
||||
@@ -1219,13 +1219,13 @@ u8 func1006_wake_slayer_skedar[] = {
|
||||
open_door(0x11)
|
||||
open_door(0x15)
|
||||
set_function(CHR_SUSPENDEDANIM2, FUNC_WAKE_SUSPENDEDANIM_SKEDAR)
|
||||
set_chr_alliance(CHR_SUSPENDEDANIM2, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SUSPENDEDANIM2, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
|
||||
// 4
|
||||
set_function(CHR_SUSPENDEDANIM4, FUNC_WAKE_SUSPENDEDANIM_SKEDAR)
|
||||
set_chr_alliance(CHR_SUSPENDEDANIM4, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SUSPENDEDANIM4, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, GFUNC_IDLE)
|
||||
|
||||
+66
-66
@@ -166,128 +166,128 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_CRATE_DESTROYED)
|
||||
endobjective
|
||||
|
||||
chr(0x00000200, 0x00, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 20, 0x8c008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 20, 0x8c008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 20, 0x8c008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 20, 0x8c008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 20, 0x8c008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 20, 0x8c008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 20, 0xac008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 20, 0xac008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 20, 0xac008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 20, 0xac008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 2000, 20, 0xac008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 2000, 20, 0xac008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 2000, 20, 0xac008800, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 2000, 20, 0xac008800, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0x80008a00, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0x80008a00, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 20, 0xa000c800, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x03a9, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 100, 0xc008c800, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x03a9, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_GUARD, -1, -1, 1000, 100, 0xc008c800, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x03aa, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x03aa, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x01bb, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x01bb, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x01bc, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x01bc, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0xc008c800, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x03ab, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x03ab, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x03ac, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x03ac, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x03ae, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8000c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x03ae, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8000c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x3a, 0x03af, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_RECORDS, -1, -1, 1000, 100, 0x0000c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 100, 100, 0xc008c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x3a, 0x03af, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_RECORDS, -1, -1, 1000, 100, 0x0000c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 100, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 100, 100, 0xc008c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 100, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8000c000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8000c000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00014000, 0x3b, 0x03d8, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_LIGHTS, -1, -1, 1000, 6, 0x0000c000, 0x00000000, 0x02, 0x06, 0x3b, 0, 0x00010000)
|
||||
chr(0x00000200, 0x13, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8008c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00014000, 0x3b, 0x03d8, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_LIGHTS, -1, -1, 1000, 6, 0x0000c000, 0x00000000, TEAM_ENEMY, 0x06, 0x3b, 0, 0x00010000)
|
||||
chr(0x00000200, 0x13, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x8008c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x3c, 0x03c9, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_DOORS, 0x03c8, -1, 1000, 100, 0x8008c000, 0x00000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x42, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_DOORS, 0x03c9, -1, 1000, 100, 0x8008c004, 0x00000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00f7, BODY_AREA51GUARD, HEAD_RANDOM, 0x0409, -1, -1, 1000, 100, 0x8000c000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x3c, 0x03c9, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_DOORS, 0x03c8, -1, 1000, 100, 0x8008c000, 0x00000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x42, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH_DOORS, 0x03c9, -1, 1000, 100, 0x8008c004, 0x00000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00f7, BODY_AREA51GUARD, HEAD_RANDOM, 0x0409, -1, -1, 1000, 100, 0x8000c000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00f0, BODY_AREA51GUARD, HEAD_RANDOM, 0x040a, -1, -1, 1000, 100, 0x8000c000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00f0, BODY_AREA51GUARD, HEAD_RANDOM, 0x040a, -1, -1, 1000, 100, 0x8000c000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x3d, 0x03b4, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x00000000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc000a000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x3d, 0x03b4, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x00000000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc000a000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0130, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, 0x0132, -1, 1000, 100, 0x800a8204, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0130, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, 0x0132, -1, 1000, 100, 0x800a8204, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0131, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, 0x0136, -1, 1000, 100, 0x800a8204, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0131, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, 0x0136, -1, 1000, 100, 0x800a8204, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x013b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, 0x013c, -1, 1000, 100, 0x800a8204, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x013b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, 0x013c, -1, 1000, 100, 0x800a8204, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0137, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, 0x013a, -1, 1000, 100, 0x800a8204, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0137, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, 0x013a, -1, 1000, 100, 0x800a8204, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0123, BODY_AREA51GUARD, HEAD_RANDOM, 0x040b, -1, -1, 1000, 100, 0x8000a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x0123, BODY_AREA51GUARD, HEAD_RANDOM, 0x040b, -1, -1, 1000, 100, 0x8000a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0124, BODY_AREA51GUARD, HEAD_RANDOM, 0x040c, -1, -1, 1000, 100, 0x8000a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0124, BODY_AREA51GUARD, HEAD_RANDOM, 0x040c, -1, -1, 1000, 100, 0x8000a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x3e, 0x03c1, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_HARRYSMATE, -1, -1, 1000, 100, 0x00084000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3f, 0x03c2, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_KEYCARDGUY, -1, -1, 1000, 15, 0x00084000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x39, 0x0121, BODY_AREA51GUARD, HEAD_BEAU1, FUNC_INIT_DOORMAN, -1, -1, 1000, 100, 0x8008c000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3e, 0x03c1, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_HARRYSMATE, -1, -1, 1000, 100, 0x00084000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3f, 0x03c2, BODY_LABTECH, HEAD_RANDOM, FUNC_LABTECH_KEYCARDGUY, -1, -1, 1000, 15, 0x00084000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x39, 0x0121, BODY_AREA51GUARD, HEAD_BEAU1, FUNC_INIT_DOORMAN, -1, -1, 1000, 100, 0x8008c000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x03cc, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x03cc, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x03cd, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x03cd, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x03d0, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x03d0, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x03d1, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x03d1, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x03d2, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x03d2, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x03d3, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x03d3, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x8c080000, 0x00004000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x03d4, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x03d4, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x03d5, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x03d5, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x03d6, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x03d6, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x03d7, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x03d7, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc008a000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x03b5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x03b5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x03b6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x03b6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x03b7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x03b7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x03b8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x03b8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0x84008000, 0x00004000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x23, 0x03b9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x23, 0x03b9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x03ba, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x03ba, BODY_BIOTECH, HEAD_BIOTECH, FUNC_BIOTECH_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x03bb, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x03bb, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x03bc, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x03bc, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc008c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x40, 0x03be, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH1, -1, -1, 1000, 100, 0x0000c000, 0x00000000, 0x80, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x40, 0x03be, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH1, -1, -1, 1000, 100, 0x0000c000, 0x00000000, TEAM_NONCOMBAT, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x0040, 0x00104000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_52, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x41, 0x03dc, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH2, -1, -1, 1000, 100, 0x0000c000, 0x00000000, 0x80, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x41, 0x03dc, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH2, -1, -1, 1000, 100, 0x0000c000, 0x00000000, TEAM_NONCOMBAT, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x0041, 0x00104000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_52, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x43, 0x01de, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_MECHANIC, -1, -1, 1000, 5, 0x0000c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x43, 0x01de, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_MECHANIC, -1, -1, 1000, 5, 0x0000c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
tag(0x2f, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, 0x05120101, 0x00304300, 0x00100003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
chr(0x00000000, 0x44, 0x0196, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_HIDDENGUY, -1, -1, 1000, 100, 0x8008c600, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x44, 0x0196, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_HIDDENGUY, -1, -1, 1000, 100, 0x8008c600, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0044, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x47, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, 0x0429, -1, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x47, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, 0x0429, -1, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x48, 0x020a, BODY_A51AIRMAN, HEAD_JONATHAN, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x48, 0x020a, BODY_A51AIRMAN, HEAD_JONATHAN, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0048, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x49, 0x0197, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00004400, 0x38, 0x0134, BODY_ELVIS1, HEAD_ELVIS, FUNC_ALIEN, -1, -1, 2000, 100, 0xc0002400, 0x00000100, 0x80, 0x09, 0x1a, 0, 0x00010000)
|
||||
chr(0x00000400, 0x49, 0x0197, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00004400, 0x38, 0x0134, BODY_ELVIS1, HEAD_ELVIS, FUNC_ALIEN, -1, -1, 2000, 100, 0xc0002400, 0x00000100, TEAM_NONCOMBAT, 0x09, 0x1a, 0, 0x00010000)
|
||||
door_scale(0x00008000)
|
||||
tag(0x35, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_STORE, 0x0334, 0x035204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0334, 0x0335, 0xffffffff, 0x00000001, 0x00000002, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x20000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -849,7 +849,7 @@ s32 path14[] = {
|
||||
|
||||
u8 func1400_give_datauplinks[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, 0x22)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_22)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_JOANNA, CHR_JOANNA)
|
||||
give_object_to_chr(OBJ_DATAUPLINK_VELVET, CHR_VELVET)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
|
||||
+50
-50
@@ -159,101 +159,101 @@ u8 props[] = {
|
||||
door(0x0100, MODEL_A51_VERT_DOOR_ST, 0x0331, 0x10000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x0000e666, 0x0000e666, 0x00008e38, 0x00008e38, 0x00000444, 0x00000000, 0x00000000, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
link_objects(-2, -7, 0, 1)
|
||||
link_objects(-2, -8, 0, 1)
|
||||
chr(0x00004200, 0x00, 0x0354, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 10000, 100, 0x8000ae00, 0x00000100, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004200, 0x00, 0x0354, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 10000, 100, 0x8000ae00, 0x00000100, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, 0x0000, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_GRENADE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0355, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 10000, 100, 0x8000ae00, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0355, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 10000, 100, 0x8000ae00, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0001, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x0029, BODY_A51TROOPER, HEAD_RANDOM, 0x0402, -1, -1, 1000, 0, 0x8000ae08, 0x00000000, 0x02, 0x01, -1, 0, 0x02001400)
|
||||
chr(0x00000200, 0x02, 0x0029, BODY_A51TROOPER, HEAD_RANDOM, 0x0402, -1, -1, 1000, 0, 0x8000ae08, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02001400)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, 0x0002, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_GRENADE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x0012, BODY_A51TROOPER, HEAD_RANDOM, 0x0401, -1, -1, 1000, 0, 0x8000ae08, 0x00000000, 0x02, 0x01, -1, 0, 0x02000500)
|
||||
chr(0x00000200, 0x03, 0x0012, BODY_A51TROOPER, HEAD_RANDOM, 0x0401, -1, -1, 1000, 0, 0x8000ae08, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000500)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0003, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, 0x0003, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_GRENADE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0010, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TEMPLATE_GUARD, -1, -1, 1000, 100, 0x8000ae08, 0x00000000, 0x02, 0x01, -1, 0, 0x02000500)
|
||||
chr(0x00000300, 0x05, 0x0356, BODY_A51TROOPER, HEAD_RANDOM, 0x040d, -1, -1, 1000, 30, 0x10002800, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0010, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TEMPLATE_GUARD, -1, -1, 1000, 100, 0x8000ae08, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000500)
|
||||
chr(0x00000300, 0x05, 0x0356, BODY_A51TROOPER, HEAD_RANDOM, 0x040d, -1, -1, 1000, 30, 0x10002800, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000300, 0x06, 0x0357, BODY_A51TROOPER, HEAD_RANDOM, 0x040d, -1, -1, 1000, 30, 0x10002800, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000300, 0x06, 0x0357, BODY_A51TROOPER, HEAD_RANDOM, 0x040d, -1, -1, 1000, 30, 0x10002800, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0006, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0055, BODY_A51TROOPER, HEAD_RANDOM, 0x0403, 0x0370, -1, 1000, 100, 0x80028804, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0055, BODY_A51TROOPER, HEAD_RANDOM, 0x0403, 0x0370, -1, 1000, 100, 0x80028804, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, 0x0007, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_GRENADE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x004f, BODY_A51TROOPER, HEAD_RANDOM, 0x0403, 0x0371, -1, 1000, 100, 0x80028804, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x004f, BODY_A51TROOPER, HEAD_RANDOM, 0x0403, 0x0371, -1, 1000, 100, 0x80028804, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0008, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRGRENADE, 0x0008, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_GRENADE, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x003e, BODY_A51TROOPER, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0xc0080e01, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x003e, BODY_A51TROOPER, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0xc0080e01, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x036d, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 2000, 100, 0xa0004800, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x036d, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 2000, 100, 0xa0004800, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x000c, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x0085, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 2000, 100, 0xa0004800, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x0085, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 2000, 100, 0xa0004800, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x0089, BODY_A51TROOPER, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x80082800, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x0089, BODY_A51TROOPER, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x80082800, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x000e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0092, BODY_A51TROOPER, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0x80002800, 0x00002000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0092, BODY_A51TROOPER, HEAD_RANDOM, 0x0406, -1, -1, 1000, 100, 0x80002800, 0x00002000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x036e, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 1000, 100, 0xac008800, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x036e, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 1000, 100, 0xac008800, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0010, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x036f, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 1000, 100, 0x8c008800, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x036f, BODY_A51TROOPER, HEAD_RANDOM, FUNC_TROOPER_UNALERTED, -1, -1, 1000, 100, 0x8c008800, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x035a, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0004800, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x035a, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0004800, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0012, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x035b, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0004800, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x035b, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0004800, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010800, 0x30, 0x0358, BODY_OVERALL, HEAD_RANDOM, FUNC_MECHANIC, -1, -1, 1000, 5, 0x80002400, 0x20000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010800, 0x30, 0x0358, BODY_OVERALL, HEAD_RANDOM, FUNC_MECHANIC, -1, -1, 1000, 5, 0x80002400, 0x20000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
tag(0x0a, 1)
|
||||
key(0x0080, MODEL_KEYCARD, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
|
||||
rename_object(-1, 0x4b, 0x2c1f, 0x2c20, 0x2c21, 0x2c22, 0x2c23, 0x0000, 0x0000) // "Obtain lift key card."
|
||||
chr(0x00000200, 0x14, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0015, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00006000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00006000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xcc080800, 0x00004000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0017, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0000800, 0x00000040, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0000800, 0x00000040, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0407, -1, -1, 1000, 20, 0xc0000800, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0407, -1, -1, 1000, 20, 0xc0000800, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0019, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0000800, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 20, 0xc0000800, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0363, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0004800, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x0363, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0004800, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001c, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0364, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0004a00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x0364, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_DRAGON_UNALERTED, -1, -1, 1000, 100, 0xc0004a00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0365, BODY_A51AIRMAN, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xe0004800, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x0365, BODY_A51AIRMAN, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xe0004800, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x037b, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x037b, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x001f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x037e, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x037e, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0022, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x003a, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x0077, -1, 1000, 100, 0x89000000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x003a, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x0077, -1, 1000, 100, 0x89000000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0020, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0033, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x0077, -1, 1000, 100, 0x89000000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x0033, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x0077, -1, 1000, 100, 0x89000000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0021, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x01ba, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x00002800, 0x00002000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x01ba, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x00002800, 0x00002000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0023, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x01b2, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x00002800, 0x00002000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x01b2, BODY_A51AIRMAN, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x00002800, 0x00002000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0024, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x01ce, BODY_A51AIRMAN, HEAD_RANDOM, 0x0419, 0x007d, -1, 1000, 100, 0x80002000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x01ce, BODY_A51AIRMAN, HEAD_RANDOM, 0x0419, 0x007d, -1, 1000, 100, 0x80002000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0025, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x31, 0x0196, BODY_A51AIRMAN, HEAD_JONATHAN, 0x0425, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x31, 0x0196, BODY_A51AIRMAN, HEAD_JONATHAN, 0x0425, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x32, 0x0197, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x32, 0x0197, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0032, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x0199, BODY_A51AIRMAN, HEAD_KEN, 0x0425, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x0199, BODY_A51AIRMAN, HEAD_KEN, 0x0425, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0033, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x0158, BODY_LABTECH, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x0157, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x0158, BODY_LABTECH, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x0157, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_52, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x2b, 0x0156, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, 0x02, 0x0a, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2b, 0x0156, BODY_BIOTECH, HEAD_BIOTECH, GFUNC_IDLE, -1, -1, 1000, 100, 0xc0004e00, 0x00000000, TEAM_ENEMY, 0x0a, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSONICSCREWER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_52, 0x00ffffff, 0x00000000)
|
||||
tag(0x2f, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x0155, 0x05120101, 0x00304300, 0x00100003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
chr(0x00000000, 0x34, 0x040f, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x34, 0x040f, BODY_A51TROOPER, HEAD_RANDOM, GFUNC_IDLE, 0x007d, -1, 1000, 100, 0x81002000, 0x00000000, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDYROCKET, 0x0034, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_ROCKETLAUNCHER, 0x00ffffff, 0x00000000)
|
||||
tag(0x53, -1)
|
||||
chr(0x00000000, 0x35, 0x009f, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x04003000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x009f, BODY_AREA51GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 100, 0x04003000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0035, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRLEEGUN1, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAGSEC4, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
@@ -1012,7 +1012,7 @@ u8 func100c_maingate_switch[] = {
|
||||
|
||||
u8 func1400_give_bugs[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
if_difficulty_lt(DIFF_SA, /*goto*/ 0x2e)
|
||||
give_object_to_chr(OBJ_BUG1_JOANNA, CHR_JOANNA)
|
||||
label(0x2e)
|
||||
@@ -1579,7 +1579,7 @@ u8 func0416_mechanic[] = {
|
||||
goto_next(0x04)
|
||||
|
||||
label(0x2e)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
|
||||
@@ -1637,7 +1637,7 @@ u8 func0416_mechanic[] = {
|
||||
endloop(0x0a)
|
||||
|
||||
label(0x0f)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
play_sound(0x80f7, CHANNEL_7)
|
||||
@@ -2126,7 +2126,7 @@ u8 func0418_walk_to_pad[] = {
|
||||
|
||||
u8 func1010_bunker_lighting[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
restart_timer
|
||||
|
||||
beginloop(0x09)
|
||||
@@ -2736,7 +2736,7 @@ u8 func1019_spawn_guards_at_antenna[] = {
|
||||
u8 func040f_spawned_guard[] = {
|
||||
try_draw_weapon(MODEL_CHRLEEGUN1, WEAPON_MAGSEC4, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_04000000, BANK_0)
|
||||
set_group(0x0e)
|
||||
@@ -3083,7 +3083,7 @@ u8 func0423_a5e8[] = {
|
||||
set_self_flag_bankx(CHRFLAG0_CAN_HEARSPAWN, BANK_0)
|
||||
try_draw_weapon(MODEL_CHRDRAGON, WEAPON_DRAGON, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
yield
|
||||
yield
|
||||
yield
|
||||
|
||||
@@ -53,7 +53,7 @@ u8 func0408_idle_with_10_health[] = {
|
||||
|
||||
u8 func0404_spawn_enemies[] = {
|
||||
// Spawn 12 enemies
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
restart_timer
|
||||
dprint 'B','4','C','H','E','C','K','\n',0,
|
||||
set_morale(12)
|
||||
@@ -92,7 +92,7 @@ u8 func0401_init_enemy[] = {
|
||||
|
||||
u8 func0405_spawn_maians[] = {
|
||||
// Spawn 12 Maians
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
stop_chr
|
||||
restart_timer
|
||||
dprint 'B','4','C','H','E','K','\n',0,
|
||||
@@ -119,7 +119,7 @@ u8 func0405_spawn_maians[] = {
|
||||
};
|
||||
|
||||
u8 func0402_init_maian[] = {
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
try_draw_weapon(MODEL_CHRFALCON2, WEAPON_MAGSEC4, 0x00000000, /*goto*/ 0x01)
|
||||
label(0x01)
|
||||
try_inherit_properties(0x07, /*goto*/ 0x01)
|
||||
|
||||
+68
-68
@@ -140,110 +140,110 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_TIMER_EXPIRED)
|
||||
endobjective
|
||||
|
||||
chr(0x00000400, 0x40, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x40, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0040, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010000, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x00, 0x002e, BODY_THEKING, HEAD_ELVIS, GFUNC_IDLE, -1, -1, 1000, 200, 0x00002000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRZ2020, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FARSIGHTXR20, 0x00ffffff, 0x00000000)
|
||||
tag(0x73, -1)
|
||||
chr(0x00000200, 0x01, 0x018d, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 30, 0x48080000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x018d, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 30, 0x48080000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x019a, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x019a, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x019b, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x019b, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0006, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0006, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x019c, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x019c, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0190, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0190, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0191, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0191, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0008, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0008, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x000a, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x000a, BODY_DDSNIPER, HEAD_RANDOM, FUNC_INIT_SNIPER, -1, -1, 100, 100, 0x48080000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x019d, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0421, -1, -1, 1000, 100, 0xc0008601, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x019d, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0421, -1, -1, 1000, 100, 0xc0008601, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x019e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_INIT_PELAGIC_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x019e, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_INIT_PELAGIC_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x009a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_INIT_PELAGIC_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x009a, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_INIT_PELAGIC_GUARD, -1, -1, 1000, 100, 0xc8080000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x001e, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0422, -1, -1, 1000, 100, 0xe8080000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x001e, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0422, -1, -1, 1000, 100, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x001b, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0423, -1, -1, 1000, 100, 0xe8080000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x001b, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0423, -1, -1, 1000, 100, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0022, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0425, -1, -1, 1000, 100, 0xe8080000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x0022, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0425, -1, -1, 1000, 100, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x0021, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0424, -1, -1, 1000, 100, 0xe8080000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x0021, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0424, -1, -1, 1000, 100, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x002c, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_UNALERTED, 0x0027, -1, 3000, 10, 0x80028004, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x002c, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_UNALERTED, 0x0027, -1, 3000, 10, 0x80028004, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0029, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0024, -1, 3000, 100, 0x80028204, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x0029, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0024, -1, 3000, 100, 0x80028204, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x002b, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0026, -1, 3000, 100, 0x80028204, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x002b, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, 0x0026, -1, 3000, 100, 0x80028204, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b3, -1, 1000, 100, 0x80028004, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x01b3, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b3, -1, 1000, 100, 0x80028004, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x01b4, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b4, -1, 1000, 100, 0x80028004, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x01b4, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b4, -1, 1000, 100, 0x80028004, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x01b5, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b5, -1, 1000, 100, 0x80028004, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x01b5, BODY_DDSNIPER, HEAD_RANDOM, FUNC_CLOAK_AND_HIDE, 0x01b5, -1, 1000, 100, 0x80028004, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0064, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0079, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0067, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x0075, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x0080, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x0085, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2b, 0x007c, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x17, 0x00c5, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0426, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x0064, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0079, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0067, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x0075, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x0080, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x0085, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2b, 0x007c, BODY_MINISKEDAR, 0x00, FUNC_HIDE, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x17, 0x00c5, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0426, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x18, 0x00c7, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0427, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x18, 0x00c7, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0427, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x19, 0x00cb, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0428, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x19, 0x00cb, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0428, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1a, 0x01b8, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1a, 0x01b8, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1b, 0x01b7, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1b, 0x01b7, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1c, 0x00be, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0429, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1c, 0x00be, BODY_PELAGIC_GUARD, HEAD_RANDOM, 0x0429, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1d, 0x01b9, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1d, 0x01b9, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1e, 0x01ba, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1e, 0x01ba, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x1f, 0x01bb, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x1f, 0x01bb, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x20, 0x01bc, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x20, 0x01bc, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 100, 100, 0xc0012000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x22, 0x0192, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, 0x10, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x22, 0x0192, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_ALLY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010500, 0x24, 0x0193, BODY_DRCARROLL, 0x00, GFUNC_IDLE, -1, -1, 100, 100, 0xc8080000, 0x00000000, 0x10, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00010500, 0x24, 0x0193, BODY_DRCARROLL, 0x00, GFUNC_IDLE, -1, -1, 100, 100, 0xc8080000, 0x00000000, TEAM_ALLY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x23, 0x0194, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, 0x10, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x23, 0x0194, BODY_MRBLONDE, HEAD_MRBLONDE, FUNC_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_ALLY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x2f, 0x01a6, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x30, 0x01a7, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x31, 0x01a8, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x32, 0x01a9, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x33, 0x01aa, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x34, 0x01ab, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x35, 0x01ac, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x36, 0x01ad, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x37, 0x01ae, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x38, 0x01af, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x39, 0x01b0, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3a, 0x01b1, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3b, 0x01b2, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3c, 0x01c0, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2f, 0x01a6, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x30, 0x01a7, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x31, 0x01a8, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x32, 0x01a9, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x33, 0x01aa, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x34, 0x01ab, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x35, 0x01ac, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x36, 0x01ad, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x37, 0x01ae, BODY_MINISKEDAR, 0x00, FUNC_MINISKEDAR_UNALERTED, -1, -1, 1000, 12, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x38, 0x01af, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x39, 0x01b0, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3a, 0x01b1, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3b, 0x01b2, BODY_MINISKEDAR, 0x00, GFUNC_IDLE, -1, -1, 1000, 11, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3c, 0x01c0, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3d, 0x01c1, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3d, 0x01c1, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x3e, 0x01c2, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3e, 0x01c2, BODY_PELAGIC_GUARD, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 5, 0xe8080000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x003e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x3f, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 100, 30, 0x48080000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x3f, 0x0012, BODY_PELAGIC_GUARD, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 100, 30, 0x48080000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x003f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
chr(0x00004400, 0x21, 0x0117, BODY_SKEDAR, HEAD_RANDOM, FUNC_DEAD_SKEDAR, -1, -1, 100, 100, 0xc8090000, 0x00000000, 0x80, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00004400, 0x21, 0x0117, BODY_SKEDAR, HEAD_RANDOM, FUNC_DEAD_SKEDAR, -1, -1, 100, 100, 0xc8090000, 0x00000000, TEAM_NONCOMBAT, 0x07, -1, 0, 0x00000000)
|
||||
tag(0x75, 1)
|
||||
door(0x0100, MODEL_CETANDOOR, 0x0157, 0x10000000, 0x30000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00007333, 0x00006666, 0x00035555, 0x00035555, 0x00000222, 0x00040004, 0x00000002, 0x0000012c, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00001700, 0x00000000, 0xff000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0xae, 1)
|
||||
@@ -484,8 +484,8 @@ u8 props[] = {
|
||||
glass(0x0100, MODEL_CETANWINDOW3, 0x024d, 0x14000b62, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000005dc, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000)
|
||||
stdobject(0x0100, MODEL_CHRREMOTEMINE, 0x0299, 0x012404e8, 0x00086000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
tag(0xa5, -1)
|
||||
chr(0x00000100, 0x41, 0x024e, BODY_MINISKEDAR, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 100, 100, 0xc8082000, 0x00000000, 0x80, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x42, 0x025a, BODY_MINISKEDAR, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 100, 100, 0xc8082000, 0x00000000, 0x80, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x41, 0x024e, BODY_MINISKEDAR, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_NONCOMBAT, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x42, 0x025a, BODY_MINISKEDAR, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_NONCOMBAT, 0x0f, -1, 0, 0x00000000)
|
||||
tag(0x5b, 12)
|
||||
tag(0x5c, 12)
|
||||
tag(0x5d, 12)
|
||||
@@ -732,7 +732,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -3257,7 +3257,7 @@ u8 func040c_blonde[] = {
|
||||
|
||||
label(0x06)
|
||||
unset_self_flag_bank3(CHRFLAG3_UNEXPLODABLE)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_onshot_function(GFUNC_ALERTED)
|
||||
@@ -3396,7 +3396,7 @@ u8 func040e_init_miniskedar[] = {
|
||||
set_recovery_speed(0)
|
||||
set_shield(0)
|
||||
set_self_flag_bank3(CHRFLAG3_00080000)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, FUNC_MINISKEDAR)
|
||||
@@ -4511,7 +4511,7 @@ u8 func040f_miniskedar_unalerted[] = {
|
||||
set_recovery_speed(0)
|
||||
set_shield(0)
|
||||
set_self_flag_bank3(CHRFLAG3_00080000)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
|
||||
|
||||
+37
-37
@@ -145,60 +145,60 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_ELEVATOR_SEALED)
|
||||
endobjective
|
||||
|
||||
chr(0x00010c00, 0x1a, 0x00a9, BODY_CIAGUY, HEAD_RANDOM, FUNC_INIT_CIA1, -1, -1, 1000, 6, 0x80004000, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x00aa, BODY_G5_GUARD, HEAD_RANDOM, 0x0414, -1, -1, 1000, 10, 0xa0004408, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00010c00, 0x1a, 0x00a9, BODY_CIAGUY, HEAD_RANDOM, FUNC_INIT_CIA1, -1, -1, 1000, 6, 0x80004000, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x00aa, BODY_G5_GUARD, HEAD_RANDOM, 0x0414, -1, -1, 1000, 10, 0xa0004408, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x000000c0, 0x17, 0x00ab, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 800, 30, 0x8000a000, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x00ac, BODY_G5_GUARD, HEAD_RANDOM, 0x0415, -1, -1, 1000, 10, 0xa0004408, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x000000c0, 0x17, 0x00ab, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 800, 30, 0x8000a000, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x00ac, BODY_G5_GUARD, HEAD_RANDOM, 0x0415, -1, -1, 1000, 10, 0xa0004408, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000080, 0x18, 0x00af, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 500, 30, 0x8000e008, 0x00000000, 0x20, 0x01, -1, 0, 0x01000000)
|
||||
chr(0x00000200, 0x02, 0x00ad, BODY_G5_GUARD, HEAD_RANDOM, 0x0416, -1, -1, 1000, 10, 0xa0004008, 0x00000000, 0x20, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000080, 0x18, 0x00af, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 500, 30, 0x8000e008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x01000000)
|
||||
chr(0x00000200, 0x02, 0x00ad, BODY_G5_GUARD, HEAD_RANDOM, 0x0416, -1, -1, 1000, 10, 0xa0004008, 0x00000000, TEAM_20, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x00ae, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1000, 50, 0xc0004008, 0x00000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x00ae, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1000, 50, 0xc0004008, 0x00000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x00b0, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1000, 50, 0xc0004008, 0x00000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x00b0, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1000, 50, 0xc0004008, 0x00000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x00b1, BODY_G5_GUARD, HEAD_RANDOM, 0x0417, -1, -1, 1000, 50, 0xa0004008, 0x00000000, 0x20, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x00b1, BODY_G5_GUARD, HEAD_RANDOM, 0x0417, -1, -1, 1000, 50, 0xa0004008, 0x00000000, TEAM_20, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x00b3, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 500, 20, 0xc000a000, 0x00000000, 0x20, 0x04, -1, 0, 0x02000000)
|
||||
chr(0x00000200, 0x06, 0x00b4, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xc0004008, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x00b3, BODY_FBIGUY, HEAD_RANDOM, 0x0411, -1, -1, 500, 20, 0xc000a000, 0x00000000, TEAM_20, 0x04, -1, 0, 0x02000000)
|
||||
chr(0x00000200, 0x06, 0x00b4, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xc0004008, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000300, 0x0a, 0x00b6, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000300, 0x0a, 0x00b6, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x00b5, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00001000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x00b5, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00001000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x00b7, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xc0004008, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x00b7, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xc0004008, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000240, 0x08, 0x00cb, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000240, 0x08, 0x00cb, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000280, 0x09, 0x00cc, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, 0x20, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000280, 0x09, 0x00cc, BODY_G5_GUARD, HEAD_RANDOM, 0x040f, -1, -1, 1000, 10, 0xd0002008, 0x00000000, TEAM_20, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00b8, BODY_G5_GUARD, HEAD_RANDOM, 0x0418, -1, -1, 500, 10, 0xc0004008, 0x00000000, 0x20, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00b8, BODY_G5_GUARD, HEAD_RANDOM, 0x0418, -1, -1, 500, 10, 0xc0004008, 0x00000000, TEAM_20, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010c00, 0x1c, 0x00b9, BODY_CIAGUY, HEAD_RANDOM, FUNC_CIA, -1, -1, 1000, 6, 0x80000008, 0x00000000, 0x20, 0x05, -1, 0, 0x01000000)
|
||||
chr(0x00010c00, 0x1d, 0x0042, BODY_CIAGUY, HEAD_RANDOM, FUNC_CIA, -1, -1, 1000, 6, 0x80002000, 0x00000000, 0x20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00000400, 0x0d, 0x00bf, BODY_G5_GUARD, HEAD_RANDOM, FUNC_SEALER1, -1, -1, 1000, 15, 0xc0004008, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010c00, 0x1c, 0x00b9, BODY_CIAGUY, HEAD_RANDOM, FUNC_CIA, -1, -1, 1000, 6, 0x80000008, 0x00000000, TEAM_20, 0x05, -1, 0, 0x01000000)
|
||||
chr(0x00010c00, 0x1d, 0x0042, BODY_CIAGUY, HEAD_RANDOM, FUNC_CIA, -1, -1, 1000, 6, 0x80002000, 0x00000000, TEAM_20, 0x05, -1, 0, 0x02000000)
|
||||
chr(0x00000400, 0x0d, 0x00bf, BODY_G5_GUARD, HEAD_RANDOM, FUNC_SEALER1, -1, -1, 1000, 15, 0xc0004008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x0e, 0x00bc, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c5, -1, 1000, 15, 0xc0084008, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0e, 0x00bc, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c5, -1, 1000, 15, 0xc0084008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x0f, 0x00bd, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c6, -1, 1000, 15, 0xc0084008, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0f, 0x00bd, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c6, -1, 1000, 15, 0xc0084008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000600, 0x10, 0x00be, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c7, -1, 1000, 15, 0xc0084008, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x10, 0x00be, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, 0x00c7, -1, 1000, 15, 0xc0084008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010c00, 0x1b, 0x00b2, BODY_CIAGUY, HEAD_RANDOM, FUNC_BUGSPOTTER, -1, -1, 1000, 6, 0x80000000, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x11, 0x00c9, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x00c9, -1, 1000, 30, 0xc1086008, 0x00000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00010c00, 0x1b, 0x00b2, BODY_CIAGUY, HEAD_RANDOM, FUNC_BUGSPOTTER, -1, -1, 1000, 6, 0x80000000, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x11, 0x00c9, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x00c9, -1, 1000, 30, 0xc1086008, 0x00000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x00ca, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x00ca, -1, 1000, 30, 0xc1086008, 0x00000000, 0x20, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x12, 0x00ca, BODY_G5_GUARD, HEAD_RANDOM, GFUNC_IDLE, 0x00ca, -1, 1000, 30, 0xc1086008, 0x00000000, TEAM_20, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x1f, 0x0020, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 15, 0x00000000, 0x00000000, 0x20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x0063, BODY_G5_GUARD, HEAD_RANDOM, FUNC_HIDDENGUY, 0x00c8, -1, 1000, 15, 0x40084008, 0x00000000, 0x20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x00cd, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x1f, 0x0020, BODY_CHICROB, 0x00, FUNC_INIT_ROBOT, -1, -1, 1000, 15, 0x00000000, 0x00000000, TEAM_20, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x0063, BODY_G5_GUARD, HEAD_RANDOM, FUNC_HIDDENGUY, 0x00c8, -1, 1000, 15, 0x40084008, 0x00000000, TEAM_20, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x00cd, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00ce, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00ce, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00cf, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00cf, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 500, 10, 0xc0004208, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x00d1, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1, 10, 0xc0004008, 0x00000000, 0x20, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x00d1, BODY_G5_GUARD, HEAD_RANDOM, 0x040e, -1, -1, 1, 10, 0xc0004008, 0x00000000, TEAM_20, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
tag(0x00, 1)
|
||||
stdobject(0x0100, MODEL_TAXICAB, 0xffff, 0x00021501, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
@@ -1493,7 +1493,7 @@ u8 func0412_cia[] = {
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
label(0x03)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
try_target_chr_in_same_group(/*goto*/ 0x04)
|
||||
@@ -1503,7 +1503,7 @@ u8 func0412_cia[] = {
|
||||
goto_first(0x05)
|
||||
|
||||
label(0x04)
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
try_run_to_chr(FOLLOW_CHR, /*goto*/ 0x06)
|
||||
@@ -1520,7 +1520,7 @@ u8 func0412_cia[] = {
|
||||
set_group_alertness(100)
|
||||
say_quip(CHR_JOANNA, 0x19, 0xff, 0x00, 0xff, 0x81, 0x00, 0x00)
|
||||
label(0x0b)
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
if_self_flag_bankx_eq(CHRFLAG0_00002000, TRUE, BANK_0, /*goto*/ 0x2d)
|
||||
@@ -2366,7 +2366,7 @@ u8 func041f_alarm_responder[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRDY357, WEAPON_DY357MAGNUM, 0x00000000, /*goto*/ 0x04)
|
||||
label(0x04)
|
||||
set_chr_alliance(CHR_SELF, 0x20)
|
||||
set_chr_team(CHR_SELF, TEAM_20)
|
||||
set_group(GROUP_ALARM_RESPONDER)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_00008000, BANK_0)
|
||||
@@ -2415,7 +2415,7 @@ u8 func101f_setup_robot_noise[] = {
|
||||
*/
|
||||
u8 func1400_give_briefcases[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, 0x20)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_20)
|
||||
set_chr_flag_bank3(CHR_TOPSTAIRS, CHRFLAG3_HAS_SPECIAL_DEATH_ANIMATION)
|
||||
set_chr_flag_bank3(CHR_TOPSTAIRS, CHRFLAG3_00000020)
|
||||
set_chr_flag_bank3(0x0a, CHRFLAG3_00000020)
|
||||
|
||||
+68
-68
@@ -163,73 +163,73 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_PLANE_CRASHED)
|
||||
endobjective
|
||||
|
||||
chr(0x00000400, 0x32, 0x00be, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, -1, -1, 200, 8, 0x40018000, 0x00101a00, 0x80, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x32, 0x00be, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, -1, -1, 200, 8, 0x40018000, 0x00101a00, TEAM_NONCOMBAT, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x33, 0x00bc, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, 0x80, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x33, 0x00bc, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_NONCOMBAT, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x34, 0x00bd, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, 0x80, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x34, 0x00bd, BODY_MRBLONDE, HEAD_MRBLONDE, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_NONCOMBAT, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000400, 0x01, 0x008b, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008b, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x000044c0, 0x1b, 0x008c, BODY_STEWARDESS, HEAD_RANDOM, FUNC_STEWARDESS, 0x00b2, -1, 2000, 5, 0x40002000, 0x00000101, 0x02, 0x02, -1, 0, 0x00010000)
|
||||
chr(0x000044c0, 0x1c, 0x00c1, BODY_STEWARD, HEAD_RANDOM, FUNC_STEWARD, 0x001f, -1, 2000, 5, 0x40002000, 0x00000101, 0x02, 0x02, -1, 0, 0x00010000)
|
||||
chr(0x00000600, 0x04, 0x008e, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008e, -1, 1000, 100, 0xc0002000, 0x20000001, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x05, 0x008f, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008f, -1, 1000, 100, 0xc0002000, 0x20000001, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x06, 0x0090, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0090, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x07, 0x0091, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0426, 0x0091, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x08, 0x0092, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0092, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x09, 0x0093, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0093, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0a, 0x0094, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0094, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0b, 0x0095, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0c, 0x0096, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0d, 0x0097, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0097, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x0e, 0x0098, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x0f, 0x0099, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0427, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x10, 0x009a, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x009a, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x11, 0x009b, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0004, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x18, 0x00a0, BODY_PRESIDENT, HEAD_PRESIDENT, GFUNC_IDLE, 0x00a0, -1, 1000, 100, 0x80082000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x12, 0x009c, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0428, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x13, 0x009d, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x14, 0x009e, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0020, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x15, 0x009f, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x00bb, -1, 1000, 100, 0xc0002000, 0x20001000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00004400, 0x16, 0x00ca, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_TYPING_GUY, 0x00b2, -1, 1000, 100, 0x40002000, 0x00000000, 0x02, 0x0a, 0x11, 0, 0x00000000)
|
||||
chr(0x00004400, 0x17, 0x00c9, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_SITTING_GUY, 0x001f, -1, 1000, 100, 0x40002000, 0x00000000, 0x02, 0x0a, 0x10, 0, 0x00000000)
|
||||
chr(0x00014401, 0x19, 0x00c7, BODY_PILOTAF1, HEAD_ROSS, FUNC_TYPING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, 0x02, 0x0b, 0x12, 0, 0x00000000)
|
||||
chr(0x00014401, 0x1a, 0x00c8, BODY_PILOTAF1, HEAD_WONG, FUNC_SITTING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, 0x02, 0x0b, 0x13, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1d, 0x00a5, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x01, 0x008b, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008b, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x000044c0, 0x1b, 0x008c, BODY_STEWARDESS, HEAD_RANDOM, FUNC_STEWARDESS, 0x00b2, -1, 2000, 5, 0x40002000, 0x00000101, TEAM_ENEMY, 0x02, -1, 0, 0x00010000)
|
||||
chr(0x000044c0, 0x1c, 0x00c1, BODY_STEWARD, HEAD_RANDOM, FUNC_STEWARD, 0x001f, -1, 2000, 5, 0x40002000, 0x00000101, TEAM_ENEMY, 0x02, -1, 0, 0x00010000)
|
||||
chr(0x00000600, 0x04, 0x008e, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008e, -1, 1000, 100, 0xc0002000, 0x20000001, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x05, 0x008f, BODY_OVERALL, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x008f, -1, 1000, 100, 0xc0002000, 0x20000001, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x06, 0x0090, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0090, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x07, 0x0091, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0426, 0x0091, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x08, 0x0092, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0092, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x09, 0x0093, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0093, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0a, 0x0094, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0094, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0b, 0x0095, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0c, 0x0096, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x0d, 0x0097, BODY_PRES_SECURITY, HEAD_RANDOM, GFUNC_IDLE, 0x0097, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x0e, 0x0098, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x0f, 0x0099, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0427, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x10, 0x009a, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x009a, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x11, 0x009b, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0004, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x18, 0x00a0, BODY_PRESIDENT, HEAD_PRESIDENT, GFUNC_IDLE, 0x00a0, -1, 1000, 100, 0x80082000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x12, 0x009c, BODY_PRES_SECURITY, HEAD_RANDOM, 0x0428, 0x0003, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x13, 0x009d, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0002, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x14, 0x009e, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x0020, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000600, 0x15, 0x009f, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_INIT_NEUTRAL, 0x00bb, -1, 1000, 100, 0xc0002000, 0x20001000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00004400, 0x16, 0x00ca, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_TYPING_GUY, 0x00b2, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, 0x0a, 0x11, 0, 0x00000000)
|
||||
chr(0x00004400, 0x17, 0x00c9, BODY_PRES_SECURITY, HEAD_RANDOM, FUNC_SITTING_GUY, 0x001f, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, 0x0a, 0x10, 0, 0x00000000)
|
||||
chr(0x00014401, 0x19, 0x00c7, BODY_PILOTAF1, HEAD_ROSS, FUNC_TYPING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, 0x0b, 0x12, 0, 0x00000000)
|
||||
chr(0x00014401, 0x1a, 0x00c8, BODY_PILOTAF1, HEAD_WONG, FUNC_SITTING_GUY, -1, -1, 1000, 100, 0x40002000, 0x00000000, TEAM_ENEMY, 0x0b, 0x13, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1d, 0x00a5, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x00a6, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1e, 0x00a6, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1f, 0x00a7, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1f, 0x00a7, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x00a8, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x20, 0x00a8, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x21, 0x00a9, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x21, 0x00a9, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x00aa, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x22, 0x00aa, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x00ac, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x00ac, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x00ad, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x00ad, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0006, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x0006, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0089, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x27, 0x0089, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x000d, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x000d, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0x80092000, 0x00101a00, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x00ae, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0018201, 0x00101a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x00ae, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0018201, 0x00101a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2a, 0x00af, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2a, 0x00af, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2b, 0x00b0, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2b, 0x00b0, BODY_STRIPES, HEAD_RANDOM, FUNC_INIT_STRIPES, -1, -1, 200, 100, 0xc0092000, 0x00101a00, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x006a, BODY_STRIPES, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x30, 0x006a, BODY_STRIPES, HEAD_RANDOM, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAVENGER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x31, 0x0069, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x00, 0x008a, BODY_THEKING, HEAD_ELVIS, FUNC_INIT_ELVIS, -1, -1, 200, 100, 0x40018201, 0x00101a00, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x0088, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER1, -1, -1, 200, 100, 0x80092000, 0x00381000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x36, 0x00b5, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER2, -1, -1, 200, 100, 0x80092000, 0x00381000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x37, 0x00b6, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER3, -1, -1, 200, 100, 0x80092000, 0x00381000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x31, 0x0069, BODY_TRENT, HEAD_TRENT, GFUNC_IDLE, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x00, 0x008a, BODY_THEKING, HEAD_ELVIS, FUNC_INIT_ELVIS, -1, -1, 200, 100, 0x40018201, 0x00101a00, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x0088, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER1, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x36, 0x00b5, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER2, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x37, 0x00b6, BODY_STRIPES, HEAD_RANDOM, FUNC_CLONER3, -1, -1, 200, 100, 0x80092000, 0x00381000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
tag(0x1b, 1)
|
||||
lift(0x0100, MODEL_A51_LIFT_THINWALL, 0x010b, 0x835204e8, 0x00304300, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x010b, 0x010a, 0xffffffff, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x0000071c, 0x0010aaaa, 0x15000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
tag(0x1f, 1)
|
||||
@@ -553,7 +553,7 @@ u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
yield
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, 0x04)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_04)
|
||||
chr_draw_weapon(CHR_JOANNA, WEAPON_UNARMED)
|
||||
chr_draw_weapon(CHR_VELVET, WEAPON_UNARMED)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
@@ -816,9 +816,9 @@ u8 func1006_hijack[] = {
|
||||
set_chr_flag_bankx(0x13, CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_chr_flag_bankx(0x14, CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_chr_flag_bankx(0x15, CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_chr_alliance(CHR_TRENT, 0x04)
|
||||
set_chr_alliance(CHR_BLONDE1, 0x04)
|
||||
set_chr_alliance(CHR_BLONDE2, 0x04)
|
||||
set_chr_team(CHR_TRENT, TEAM_04)
|
||||
set_chr_team(CHR_BLONDE1, TEAM_04)
|
||||
set_chr_team(CHR_BLONDE2, TEAM_04)
|
||||
unset_chr_flag_bank2(CHR_TRENT, CHRFLAG2_40000000)
|
||||
unset_chr_flag_bank2(CHR_BLONDE1, CHRFLAG2_40000000)
|
||||
unset_chr_flag_bank2(CHR_BLONDE2, CHRFLAG2_40000000)
|
||||
@@ -1374,7 +1374,7 @@ u8 func0405_president_in_room[] = {
|
||||
endloop(0x0d)
|
||||
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
hide_object(OBJ_EXTERIOR_DOOR)
|
||||
@@ -1582,7 +1582,7 @@ u8 func0404_president_running[] = {
|
||||
label(0x06)
|
||||
stop_chr
|
||||
set_stage_flag(STAGEFLAG_PRESIDENT_AT_POD)
|
||||
set_chr_alliance(CHR_SELF, 0x80)
|
||||
set_chr_team(CHR_SELF, TEAM_NONCOMBAT)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, GFUNC_IDLE)
|
||||
@@ -1665,7 +1665,7 @@ u8 func0409_unused[] = {
|
||||
*/
|
||||
u8 func100c_cockpit_stripes[] = {
|
||||
set_onshot_function(GFUNC_ALERTED)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_chr_dodge_rating(2, 0x00)
|
||||
@@ -1703,7 +1703,7 @@ u8 func100c_cockpit_stripes[] = {
|
||||
};
|
||||
|
||||
u8 func0413_taker1[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_self_flag_bank3(CHRFLAG3_00000020)
|
||||
@@ -1719,7 +1719,7 @@ u8 func0413_taker1[] = {
|
||||
};
|
||||
|
||||
u8 func0413_taker2[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_self_flag_bank3(CHRFLAG3_00000020)
|
||||
@@ -1737,7 +1737,7 @@ u8 func0413_taker2[] = {
|
||||
u8 func0413_taker[] = {
|
||||
set_onshot_function(GFUNC_ALERTED)
|
||||
unset_self_flag_bank3(CHRFLAG3_INVINCIBLE_TO_GUNFIRE)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_accuracy(50)
|
||||
@@ -2430,7 +2430,7 @@ u8 func0415_cloner1[] = {
|
||||
|
||||
label(0x06)
|
||||
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
try_draw_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
|
||||
|
||||
beginloop(0x04)
|
||||
@@ -2521,7 +2521,7 @@ u8 func0418_cloner2[] = {
|
||||
|
||||
label(0x06)
|
||||
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
try_draw_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
|
||||
yield
|
||||
yield
|
||||
@@ -2626,7 +2626,7 @@ u8 func041b_cloner3[] = {
|
||||
yield
|
||||
yield
|
||||
yield
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
try_draw_weapon(MODEL_CHRAVENGER, WEAPON_K7AVENGER, 0x10000000, /*goto*/ 0x04)
|
||||
|
||||
beginloop(0x04)
|
||||
@@ -2697,7 +2697,7 @@ u8 func041d_clone3[] = {
|
||||
};
|
||||
|
||||
u8 func041f_init_blonde[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_chr_dodge_rating(2, 0x00)
|
||||
@@ -2712,7 +2712,7 @@ u8 func041f_init_blonde[] = {
|
||||
};
|
||||
|
||||
u8 func041e_blonde[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_accuracy(30)
|
||||
@@ -2857,7 +2857,7 @@ u8 func041e_blonde[] = {
|
||||
};
|
||||
|
||||
u8 func0421_trent_waiting[] = {
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_self_flag_bank3(CHRFLAG3_00000040)
|
||||
@@ -3117,7 +3117,7 @@ u8 func042b_reinit_stripes[] = {
|
||||
set_armor(0)
|
||||
set_recovery_speed(30)
|
||||
set_shield(0)
|
||||
set_chr_alliance(CHR_SELF, 0x04)
|
||||
set_chr_team(CHR_SELF, TEAM_04)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, FUNC_STRIPES)
|
||||
@@ -3746,7 +3746,7 @@ u8 func101c_check_equipment_switch_destroyed[] = {
|
||||
|
||||
u8 func040c_init_defend_pad[] = {
|
||||
unset_chr_flag_bank2(CHR_SELF, CHRFLAG2_40000000)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_target_chr(-1)
|
||||
@@ -3778,7 +3778,7 @@ u8 func040d_init_defend_president[] = {
|
||||
|
||||
u8 func042c_remove_if_offscreen[] = {
|
||||
unset_chr_flag_bank2(CHR_SELF, CHRFLAG2_40000000)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_chr_health(CHR_SELF, 0)
|
||||
|
||||
+66
-66
@@ -76,200 +76,200 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_TRAPPED_AT_START)
|
||||
endobjective
|
||||
|
||||
chr(0x00004000, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c098400, 0x20000100, 0x02, 0x01, -1, 0, 0x00040000)
|
||||
chr(0x00004000, CHR_LABTECH1, 0x03dc, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c098400, 0x20000100, TEAM_ENEMY, 0x01, -1, 0, 0x00040000)
|
||||
|
||||
chr(0x00004000, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c018000, 0x00000100, 0x02, 0x01, -1, 0, 0x00010000)
|
||||
chr(0x00004000, CHR_LABTECH2, 0x012d, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_LABTECH, -1, -1, 1000, 100, 0x8c018000, 0x00000100, TEAM_ENEMY, 0x01, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, CHR_LABTECH2, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x00, 0x0128, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x0128, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x01, 0x0126, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x0126, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xcc098000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8c098000, 0x00000100, 0x02, 0x02, 0x3f, 0, 0x00030000)
|
||||
chr(0x00004200, 0x02, 0x0399, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8c098000, 0x00000100, TEAM_ENEMY, 0x02, 0x3f, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 2000, 100, 0x8c098000, 0x00000100, 0x02, 0x02, 0x40, 0, 0x00030000)
|
||||
chr(0x00004200, 0x03, 0x039a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 2000, 100, 0x8c098000, 0x00000100, TEAM_ENEMY, 0x02, 0x40, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x04, 0x0393, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x0393, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x07, 0x0394, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc0018200, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0394, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc0018200, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x08, 0x0395, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0395, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x09, 0x0115, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0115, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xa001c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0b, 0x013a, BODY_AREA51GUARD, HEAD_KEN, FUNC_INIT_LX_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x013a, BODY_AREA51GUARD, HEAD_KEN, FUNC_INIT_LX_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, 0x000b, 0x40004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357TRENT, 0x000b, 0x50004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357LX, 0x00ffffff, 0x00000000)
|
||||
|
||||
link_collectibles(-1, -2)
|
||||
chr(0x00000200, 0x0c, 0x013d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x013d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0f, 0x010d, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x010d, BODY_AREA51GUARD, HEAD_RANDOM, 0x0407, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x10, 0x0100, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc009c000, 0x00000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x0100, BODY_AREA51GUARD, HEAD_RANDOM, 0x0408, -1, -1, 1000, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x11, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x03bf, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x12, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x03c0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 100, 100, 0xc009c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x13, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x03b1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x14, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x03b2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, 0x8009c004, 0x00000100, 0x02, 0x09, -1, 0, 0x00040000)
|
||||
chr(0x00004000, 0x15, 0x03c9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c8, -1, 1000, 100, 0x8009c004, 0x00000100, TEAM_ENEMY, 0x09, -1, 0, 0x00040000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0015, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, 0x8009c004, 0x00000100, 0x02, 0x09, -1, 0, 0x00040000)
|
||||
chr(0x00004000, 0x16, 0x03b3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, 0x03c9, -1, 1000, 100, 0x8009c004, 0x00000100, TEAM_ENEMY, 0x09, -1, 0, 0x00040000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0016, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x41, 0, 0x00030000)
|
||||
chr(0x00004200, 0x17, 0x039e, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x41, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x42, 0, 0x00030000)
|
||||
chr(0x00004200, 0x18, 0x039b, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x42, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x43, 0, 0x00030000)
|
||||
chr(0x00004200, 0x19, 0x039d, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x43, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, 0x02, 0x0a, 0x44, 0, 0x00030000)
|
||||
chr(0x00004200, 0x1a, 0x039c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0x8009c000, 0x00000100, TEAM_ENEMY, 0x0a, 0x44, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, 0x02, 0x0b, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x46, 0x03c2, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0046, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, 0x02, 0x0b, -1, 0, 0x00040000)
|
||||
chr(0x00004200, 0x47, 0x011c, BODY_LABTECH, HEAD_RANDOM, GFUNC_UNALERTED, -1, -1, 1000, 100, 0x8c018000, 0x20000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00040000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0047, 0x20004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_PSYCHOSISGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1b, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1c, 0x00ca, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00ca, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1d, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00c7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc081a000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1e, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x1f, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x20, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0020, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x21, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_80HP_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x22, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x039f, BODY_A51AIRMAN, HEAD_RANDOM, 0x0401, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x23, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x23, 0x03a2, BODY_A51AIRMAN, HEAD_RANDOM, 0x0402, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x24, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x24, 0x03a3, BODY_A51AIRMAN, HEAD_RANDOM, 0x0403, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x25, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x03a4, BODY_A51AIRMAN, HEAD_RANDOM, 0x0404, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0025, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x26, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x03a5, BODY_A51AIRMAN, HEAD_RANDOM, 0x0405, -1, -1, 1000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x27, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x0386, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0027, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x28, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0387, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 2000, 100, 0x8c018000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x29, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x03a7, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0029, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2a, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x80018200, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x03a6, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x80018200, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2b, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x03a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2c, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2c, 0x03cb, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0x8001c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2d, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2d, 0x035d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2e, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2e, 0x0362, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002e, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x2f, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00006000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2f, 0x035c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00006000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x30, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x30, 0x035e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xcc090000, 0x00004000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0030, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x31, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xc0010000, 0x00000040, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x31, 0x035f, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 100, 0xc0010000, 0x00000040, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x32, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x32, 0x0361, BODY_A51AIRMAN, HEAD_RANDOM, 0x0406, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0032, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x33, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x33, 0x0360, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x34, 0x038c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x34, 0x038c, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x35, 0x038d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x35, 0x038d, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0035, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x36, 0x038e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x36, 0x038e, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0036, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x37, 0x038f, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x37, 0x038f, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0037, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x38, 0x0390, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x38, 0x0390, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0038, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x39, 0x0391, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x39, 0x0391, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0039, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x3a, 0x0392, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x3a, 0x0392, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_50HP_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x003a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x4e, 0x0118, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4e, 0x0118, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x4f, 0x0212, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x4f, 0x0212, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x004f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x50, 0x00f3, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x50, 0x00f3, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0050, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x51, 0x01a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x51, 0x01a8, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0051, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, 0x52, 0x01a2, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x52, 0x01a2, BODY_A51AIRMAN, HEAD_RANDOM, FUNC_CLONE_SPAWNER2, -1, -1, 200, 100, 0x80092000, 0x00301000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRAGON, 0x0052, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DRAGON, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, CHR_OUTRO_GUARD, 0x01a3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_OUTRO_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, 0x80, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, CHR_OUTRO_GUARD, 0x01a3, BODY_LABTECH, HEAD_RANDOM, FUNC_INIT_OUTRO_GUARD, -1, -1, 1000, 20, 0xc0010000, 0x00000000, TEAM_NONCOMBAT, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0056, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
|
||||
tag(OBJ_TROLLEY, 1)
|
||||
@@ -865,7 +865,7 @@ struct aipaths paths[] = {
|
||||
|
||||
u8 func1000_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
|
||||
// These objects don't exist...?
|
||||
give_object_to_chr(0x05, CHR_JOANNA)
|
||||
@@ -1235,7 +1235,7 @@ u8 func0411_init_clone[] = {
|
||||
label(0x04)
|
||||
try_inherit_properties(0x4e, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_function(CHR_SELF, FUNC_CLONE)
|
||||
|
||||
+55
-55
@@ -151,80 +151,80 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_GRENADES_WASTED)
|
||||
endobjective
|
||||
|
||||
chr(0x00000200, 0x05, 0x00a0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x00a1, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x00a2, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d9, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x00a3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d9, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 15, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x00a0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x00a1, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x00a2, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d9, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x00a3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00d9, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x17, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 15, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x00a5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00da, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x00a6, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00da, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x00a7, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00db, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00a8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00db, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x00a9, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dc, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x00aa, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dc, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x00ab, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dd, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x00ac, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dd, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 15, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x00a5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00da, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x00a6, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00da, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x00a7, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00db, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x00a8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00db, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x00a9, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dc, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x00aa, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dc, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x00ab, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dd, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x00ac, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00dd, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00a4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 15, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x00ae, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x18, 0x00ae, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x00af, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x19, 0x00af, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x00b0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1a, 0x00b0, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 50, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x00b1, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x00b2, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x00b3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00b4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00b5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x00b1, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x00b2, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x00b3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x00b4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00de, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00b5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00b6, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00b6, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00b7, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00df, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x00b8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00df, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x00b9, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x00b7, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00df, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x00b8, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_CLOAKED_SKEDAR, 0x00df, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x00b9, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x00ba, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x00ba, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 9, 0x40002000, 0x00000010, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x23, 0x00bb, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e0, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x00bc, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x00bd, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x00be, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_PUZZLEROOM_MINISKEDAR_WAITING, -1, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x00bf, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e2, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x00c0, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e3, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x00c2, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e4, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x00c3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, 0x02, 0x01, -1, 0, 0x02000500)
|
||||
chr(0x00000000, 0x23, 0x00bb, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e0, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x24, 0x00bc, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x25, 0x00bd, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x26, 0x00be, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_PUZZLEROOM_MINISKEDAR_WAITING, -1, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x28, 0x00bf, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e2, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x29, 0x00c0, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e3, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x2a, 0x00c2, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_MINISKEDAR_SPAWNER, 0x00e4, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x00c3, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000500)
|
||||
weapon(0x0100, MODEL_CHRSKROCKET, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SLAYER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x21, 0x00c4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, 0x02, 0x01, -1, 0, 0x02000500)
|
||||
chr(0x00000200, 0x21, 0x00c4, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000500)
|
||||
weapon(0x0100, MODEL_CHRSKROCKET, 0x0021, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SLAYER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x22, 0x00c5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, 0x02, 0x01, -1, 0, 0x02000a00)
|
||||
chr(0x00000200, 0x22, 0x00c5, BODY_SKEDAR, HEAD_RANDOM, FUNC_INIT_REAPER_SLAYER_SKEDAR, -1, -1, 1000, 30, 0x40002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x02000a00)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2c, 0x00c6, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2c, 0x00c6, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2d, 0x00c7, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2d, 0x00c7, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2e, 0x00c8, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2e, 0x00c8, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x2f, 0x00c9, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x2f, 0x00c9, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x002f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x30, 0x00ca, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x30, 0x00ca, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0030, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x31, 0x00cb, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x31, 0x00cb, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0031, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000100, 0x32, 0x00cc, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000100, 0x32, 0x00cc, BODY_SKEDAR, HEAD_RANDOM, FUNC_MAULER_SKEDAR, -1, -1, 1000, 9, 0x04000000, 0x40000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0032, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x00cd, BODY_SKEDARKING, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 9, 0x04000000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x33, 0x00cd, BODY_SKEDARKING, HEAD_RANDOM, FUNC_HIDE, -1, -1, 1000, 9, 0x04000000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_KINGSCEPTRE, 0x0033, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_ROCKETLAUNCHER_34, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x34, 0x00ce, BODY_SKEDAR, HEAD_RANDOM, FUNC_KING_SKEDAR_SPAWNER, -1, -1, 1000, 9, 0x00000004, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x34, 0x00ce, BODY_SKEDAR, HEAD_RANDOM, FUNC_KING_SKEDAR_SPAWNER, -1, -1, 1000, 9, 0x00000004, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
ammocrate(0x0100, MODEL_CHRUZI, 0x0034, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, AMMOTYPE_FARSIGHT)
|
||||
chr(0x00000000, 0x35, 0x00cf, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_KING_MINISKEDAR_SPAWNER, -1, -1, 1000, 9, 0x00000004, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x36, 0x00d9, BODY_ELVISWAISTCOAT, HEAD_ELVIS, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x37, 0x000f, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x38, 0x0010, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x39, 0x0011, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x3a, 0x0012, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x3b, 0x0018, BODY_SKEDARKING, HEAD_RANDOM, GFUNC_IDLE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x35, 0x00cf, BODY_MINISKEDAR, HEAD_RANDOM, FUNC_KING_MINISKEDAR_SPAWNER, -1, -1, 1000, 9, 0x00000004, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00010000, 0x36, 0x00d9, BODY_ELVISWAISTCOAT, HEAD_ELVIS, FUNC_HIDE, -1, -1, 1000, 200, 0x00002000, 0x00300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x37, 0x000f, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x38, 0x0010, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x39, 0x0011, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x3a, 0x0012, BODY_SKEDAR, HEAD_RANDOM, FUNC_HIDE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00004000, 0x3b, 0x0018, BODY_SKEDARKING, HEAD_RANDOM, GFUNC_IDLE, 0x00d8, -1, 1000, 9, 0x00002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_KINGSCEPTRE, 0x003b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_NONE, 0x00ffffff, 0x00000000)
|
||||
link_scenery(1, 0, 2)
|
||||
debris(0x0100, MODEL_SKCREV_UNEXP1, 0x00e5, 0x035005e8, 0x00304300, 0x40000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
@@ -873,7 +873,7 @@ u8 func0407_init_cloaked_skedar[] = {
|
||||
};
|
||||
|
||||
u8 func0408_cloaked_skedar[] = {
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
set_self_flag_bank3(CHRFLAG3_00040000)
|
||||
@@ -977,7 +977,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
|
||||
+17
-17
@@ -89,40 +89,40 @@ u8 props[] = {
|
||||
complete_flags(STAGEFLAG_KING3_DEAD)
|
||||
endobjective
|
||||
|
||||
chr(0x00000000, CHR_MAIAN_LEADER, 0x004f, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_LEADER, 0x004e, -1, 1000, 200, 0x00002000, 0xc0304000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN_LEADER, 0x004f, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_INIT_LEADER, 0x004e, -1, 1000, 200, 0x00002000, 0xc0304000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x003d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN_TEMPLATE, 0x0045, BODY_CISOLDIER, HEAD_RANDOM, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN_TEMPLATE, 0x0045, BODY_CISOLDIER, HEAD_RANDOM, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x003e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_KING1, 0x007c, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x007c, -1, 1000, 200, 0x00002000, 0xc0304008, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_KING1, 0x007c, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x007c, -1, 1000, 200, 0x00002000, 0xc0304008, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKMINIGUN, 0x0040, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_REAPER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x000000c0, CHR_KING2, 0x0110, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x0091, -1, 1000, 200, 0x00002000, 0xc0304000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x000000c0, CHR_KING2, 0x0110, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x0091, -1, 1000, 200, 0x00002000, 0xc0304000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSKROCKET, 0x0041, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SLAYER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000080, CHR_KING3, 0x0094, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x0094, -1, 1000, 200, 0x00002000, 0xc0304000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000080, CHR_KING3, 0x0094, BODY_SKEDARKING, HEAD_RANDOM, FUNC_INIT_KING, 0x0094, -1, 1000, 200, 0x00002000, 0xc0304000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_KINGSCEPTRE, 0x0042, 0x10006000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_ROCKETLAUNCHER_34, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000300, CHR_BLONDE, 0x0077, BODY_SKEDAR, HEAD_MRBLONDE, FUNC_KING1_SKEDAR, 0x0022, -1, 1000, 200, 0x00002000, 0xc0304000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000300, CHR_BLONDE, 0x0077, BODY_SKEDAR, HEAD_MRBLONDE, FUNC_KING1_SKEDAR, 0x0022, -1, 1000, 200, 0x00002000, 0xc0304000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAULER, 0x0043, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_MAULER, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_SKEDAR_TEMPLATE, 0x007d, BODY_CISOLDIER, HEAD_RANDOM, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_SKEDAR_TEMPLATE, 0x007d, BODY_CISOLDIER, HEAD_RANDOM, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRAR34, 0x003f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_AR34, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN1, 0x0009, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN1, 0x0009, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0044, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN2, 0x00a4, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x10, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN2, 0x00a4, BODY_ELVIS1, HEAD_MAIAN_S, GFUNC_IDLE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_ALLY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0045, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN3, 0x0008, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x01, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN3, 0x0008, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_01, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0046, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN4, 0x000c, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x01, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN4, 0x000c, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_01, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0047, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000000, CHR_MAIAN5, 0x000d, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, 0x01, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000000, CHR_MAIAN5, 0x000d, BODY_ELVIS1, HEAD_MAIAN_S, FUNC_HIDE, -1, -1, 200, 100, 0x00012000, 0xc0300000, TEAM_01, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRMAIANSMG, 0x0048, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CALLISTONTG, 0x00ffffff, 0x00000000)
|
||||
|
||||
link_scenery(1, 0, 2)
|
||||
@@ -295,7 +295,7 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
|
||||
u8 func1000_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -490,7 +490,7 @@ u8 func1003_spawn_maians[] = {
|
||||
u8 func0405_init_maian[] = {
|
||||
set_self_flag_bank3(CHRFLAG3_00040000)
|
||||
set_self_flag_bank3(CHRFLAG3_00080000)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
set_group(GROUP_MAIANS)
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
@@ -820,7 +820,7 @@ u8 func0407_king1_skedar[] = {
|
||||
try_inherit_properties(CHR_SKEDAR_TEMPLATE, /*goto*/ 0x2d)
|
||||
label(0x2d)
|
||||
set_group(GROUP_KING1_SKEDAR)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_chr_flag_bank2(CHR_SELF, CHRFLAG2_00400000)
|
||||
set_accuracy(10)
|
||||
set_reaction_speed(50)
|
||||
@@ -841,7 +841,7 @@ u8 func0408_king2_skedar[] = {
|
||||
try_inherit_properties(CHR_SKEDAR_TEMPLATE, /*goto*/ 0x2d)
|
||||
label(0x2d)
|
||||
set_group(GROUP_KING2_SKEDAR)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_chr_flag_bank2(CHR_SELF, CHRFLAG2_00400000)
|
||||
set_accuracy(10)
|
||||
set_reaction_speed(50)
|
||||
@@ -862,7 +862,7 @@ u8 func0409_king3_skedar[] = {
|
||||
try_inherit_properties(CHR_SKEDAR_TEMPLATE, /*goto*/ 0x2d)
|
||||
label(0x2d)
|
||||
set_group(GROUP_KING3_SKEDAR)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_chr_flag_bank2(CHR_SELF, CHRFLAG2_00400000)
|
||||
set_accuracy(10)
|
||||
set_reaction_speed(50)
|
||||
|
||||
+50
-50
@@ -139,90 +139,90 @@ u8 props[] = {
|
||||
fail_flags(STAGEFLAG_ELVIS_DEAD)
|
||||
endobjective
|
||||
|
||||
chr(0x00000400, 0x23, 0x03be, BODY_BIOTECH, HEAD_DUNCAN2, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x24, 0x012e, BODY_BIOTECH, HEAD_JAMIE, GFUNC_IDLE, -1, -1, 1000, 100, 0x4000c000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x03e0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x23, 0x03be, BODY_BIOTECH, HEAD_DUNCAN2, GFUNC_IDLE, -1, -1, 1000, 100, 0x40004600, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000400, 0x24, 0x012e, BODY_BIOTECH, HEAD_JAMIE, GFUNC_IDLE, -1, -1, 1000, 100, 0x4000c000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x03e0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x03e1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x03e1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0001, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x03e2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x03e2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x03df, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x03df, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0003, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x03e3, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x03e3, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x03e4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0005, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4000000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0007, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x03e7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_INIT_SUPERDRAGON_GUARD, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x09, 0x03e9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x09, 0x03e9, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0009, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x0a, 0x03ea, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x0a, 0x03ea, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x0b, 0x03eb, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x0b, 0x03eb, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000b, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x0c, 0x03ec, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, 0x02, 0x05, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x0c, 0x03ec, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_SPAWN_DURING_FOLLOW, -1, -1, 1000, 100, 0xc4002000, 0x00000000, TEAM_ENEMY, 0x05, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x03e6, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x03e5, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x000002c0, 0x0f, 0x03fa, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, 0x02, 0x07, -1, 0, 0x00000000)
|
||||
chr(0x000002c0, 0x0f, 0x03fa, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xe4010000, 0x00000000, TEAM_ENEMY, 0x07, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x000f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x03f1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x03f1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x03f2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x03f2, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0011, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x03f3, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x03f3, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x03f4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, 0x02, 0x08, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x03f4, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1, 8, 0xc4010000, 0x00000200, TEAM_ENEMY, 0x08, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0013, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x016a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x016a, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x03f7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x03f7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0015, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x03f8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0c, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x03f8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE1, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0c, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, FUNC_INIT_JONATHAN, -1, -1, 1000, 100, 0x0c000000, 0x80100000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x21, 0x03f9, BODY_A51AIRMAN, HEAD_JONATHAN, FUNC_INIT_JONATHAN, -1, -1, 1000, 100, 0x0c000000, 0x80100000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0021, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
chr(0x00010400, 0x22, 0x010a, BODY_ELVIS1, HEAD_ELVIS, GFUNC_IDLE, -1, -1, 1000, 100, 0x84000000, 0x00000000, 0x10, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x17, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00010400, 0x22, 0x010a, BODY_ELVIS1, HEAD_ELVIS, GFUNC_IDLE, -1, -1, 1000, 100, 0x84000000, 0x00000000, TEAM_ALLY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x17, 0x0119, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0017, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x0111, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x18, 0x0111, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x010c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x19, 0x010c, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0019, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x00ed, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0d, -1, 0, 0x00000000)
|
||||
chr(0x00000000, 0x1a, 0x00ed, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0d, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00e1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1b, 0x00e1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001b, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1c, 0x00db, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00b7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1d, 0x00b7, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001d, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x00a8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1e, 0x00a8, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x00a1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x1f, 0x00a1, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x001f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x00a0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0f, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x20, 0x00a0, BODY_AREA51GUARD, HEAD_RANDOM, FUNC_HIDDEN_GUARDTYPE2, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0f, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x013a, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x25, 0x013a, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0025, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x013c, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x26, 0x013c, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0026, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x013a, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x27, 0x013a, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0027, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0134, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x28, 0x0134, BODY_BIOTECH, HEAD_BIOTECH, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0028, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0118, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH, -1, -1, 1000, 6, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x29, 0x0118, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH, -1, -1, 1000, 6, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x0029, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0115, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH, -1, -1, 1000, 6, 0xc4090000, 0x10000000, 0x02, 0x00, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2a, 0x0115, BODY_BIOTECH, HEAD_BIOTECH, FUNC_INIT_BIOTECH, -1, -1, 1000, 6, 0xc4090000, 0x10000000, TEAM_ENEMY, 0x00, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDRUGGUN, 0x002a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_TRANQUILIZER, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x03bc, BODY_AREA51GUARD, HEAD_BEAU1, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4010000, 0x00000000, 0x02, 0x0e, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x2b, 0x03bc, BODY_AREA51GUARD, HEAD_BEAU1, FUNC_HIDDEN_BIOTECH, -1, -1, 1000, 100, 0xc4010000, 0x00000000, TEAM_ENEMY, 0x0e, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSUPERDRAGON, 0x002b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SUPERDRAGON, 0x00ffffff, 0x00000000)
|
||||
tag(0x00, 1)
|
||||
hover_prop(0x0100, MODEL_HOVERBED, 0x03bd, 0x05120101, 0x00304300, 0x00110003, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000)
|
||||
@@ -597,7 +597,7 @@ u8 intro[] = {
|
||||
|
||||
u8 func1400_setup_counterop[] = {
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
set_function(CHR_SELF, GFUNC_REBUILD_GROUPS)
|
||||
endfunction
|
||||
};
|
||||
@@ -868,7 +868,7 @@ u8 func0402_jonathan_waiting_for_meetup[] = {
|
||||
u8 func0404_jonathan_following_and_mine[] = {
|
||||
#define LABEL_FOLLOW 0x5a
|
||||
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ALLY)
|
||||
set_chr_team(CHR_SELF, TEAM_ALLY)
|
||||
yield
|
||||
cmd0145_rebuild_groups
|
||||
cmd0146_rebuild_groups
|
||||
@@ -1554,7 +1554,7 @@ u8 func1008_spawngroup1_guard[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRSUPERDRAGON, WEAPON_SUPERDRAGON, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_group(SPAWNGROUP1)
|
||||
@@ -1629,7 +1629,7 @@ u8 func1013_spawngroup2_guard[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRSUPERDRAGON, WEAPON_SUPERDRAGON, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_group(SPAWNGROUP2)
|
||||
@@ -1732,7 +1732,7 @@ u8 func1014_spawngroup3_guard[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRSUPERDRAGON, WEAPON_SUPERDRAGON, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_group(SPAWNGROUP3)
|
||||
@@ -1814,7 +1814,7 @@ u8 func1015_spawngroup4_guard[] = {
|
||||
set_shield(0)
|
||||
try_draw_weapon(MODEL_CHRSUPERDRAGON, WEAPON_SUPERDRAGON, 0x00000000, /*goto*/ 0x06)
|
||||
label(0x06)
|
||||
set_chr_alliance(CHR_SELF, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_SELF, TEAM_ENEMY)
|
||||
set_self_flag_bankx(CHRFLAG0_00002000, BANK_0)
|
||||
set_self_flag_bankx(CHRFLAG0_AIVSAI, BANK_0)
|
||||
set_group(SPAWNGROUP4)
|
||||
|
||||
+37
-37
@@ -321,105 +321,105 @@ u8 props[] = {
|
||||
stdobject(0x0100, MODEL_PC1, 0x0230, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0233, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
stdobject(0x0100, MODEL_PC1, 0x0234, 0x000004e1, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
|
||||
chr(0x00000200, 0x01, 0x01e9, BODY_FEM_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 1000, 100, 0xc000a701, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x01, 0x01e9, BODY_FEM_GUARD, HEAD_RANDOM, 0x040b, -1, -1, 1000, 100, 0xc000a701, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x020f, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xe0102000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x14, 0x020f, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xe0102000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0014, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x020e, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x15, 0x020e, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0015, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0210, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0002000, 0x00000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x16, 0x0210, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0002000, 0x00000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0016, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x01eb, BODY_FEM_GUARD, HEAD_RANDOM, 0x040c, -1, -1, 1000, 100, 0xc000a701, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x02, 0x01eb, BODY_FEM_GUARD, HEAD_RANDOM, 0x040c, -1, -1, 1000, 100, 0xc000a701, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0002, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x021e, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xe098a000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0f, 0x021e, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xe098a000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000f, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
link_collectibles(-1, -2)
|
||||
|
||||
chr(0x00000200, 0x10, 0x021f, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x10, 0x021f, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0010, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x11, 0x0220, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x11, 0x0220, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0011, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x13, 0x0222, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, 0x02, 0x02, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x13, 0x0222, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, -1, -1, 500, 100, 0xc0882000, 0x00000000, TEAM_ENEMY, 0x02, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0013, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0e, 0x01fe, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, 0xc088c080, 0x10000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0e, 0x01fe, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, 0xc088c080, 0x10000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x000e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x12, 0x01fc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, 0xc088c080, 0x10000000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x12, 0x01fc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_SEARCHING_GUARD, 0x0218, -1, 1000, 100, 0xc088c080, 0x10000000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0012, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x03, 0x021c, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, 0xc08cc080, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x03, 0x021c, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, 0xc08cc080, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0003, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x04, 0x021d, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, 0xc08cc080, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x04, 0x021d, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_40HP_GUARD, 0x0218, -1, 1000, 100, 0xc08cc080, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRCMP150, 0x0004, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x00, 0x007d, BODY_FEM_GUARD, HEAD_RANDOM, 0x0402, -1, -1, 100, 100, 0xcc080000, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x00, 0x007d, BODY_FEM_GUARD, HEAD_RANDOM, 0x0402, -1, -1, 100, 100, 0xcc080000, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0000, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0b, 0x008e, BODY_FEM_GUARD, HEAD_RANDOM, 0x0403, -1, -1, 100, 100, 0xc8080000, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0b, 0x008e, BODY_FEM_GUARD, HEAD_RANDOM, 0x0403, -1, -1, 100, 100, 0xc8080000, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x000b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x09, 0x0081, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 100, 100, 0xe8980000, 0x02000000, 0x02, 0x04, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x09, 0x0081, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 100, 100, 0xe8980000, 0x02000000, TEAM_ENEMY, 0x04, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0009, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x1e, 0x01ce, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8102000, 0x00000100, 0x02, 0x05, 0x39, 0, 0x00020000)
|
||||
chr(0x00004000, 0x1e, 0x01ce, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8102000, 0x00000100, TEAM_ENEMY, 0x05, 0x39, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001e, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x1f, 0x01cf, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8000000, 0x00000100, 0x02, 0x05, 0x3a, 0, 0x00020000)
|
||||
chr(0x00004000, 0x1f, 0x01cf, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8000000, 0x00000100, TEAM_ENEMY, 0x05, 0x3a, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001f, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x20, 0x01d0, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8182000, 0x00000100, 0x02, 0x05, 0x3b, 0, 0x00020000)
|
||||
chr(0x00004000, 0x20, 0x01d0, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe8182000, 0x00000100, TEAM_ENEMY, 0x05, 0x3b, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x07, 0x0058, BODY_FEM_GUARD, HEAD_RANDOM, 0x0404, -1, -1, 100, 100, 0xc008a000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x07, 0x0058, BODY_FEM_GUARD, HEAD_RANDOM, 0x0404, -1, -1, 100, 100, 0xc008a000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0007, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0a, 0x0057, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 100, 100, 0xe088a000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0a, 0x0057, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 100, 100, 0xe088a000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x000a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0c, 0x0060, BODY_FEM_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, 0xc008a000, 0x02000000, 0x02, 0x06, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0c, 0x0060, BODY_FEM_GUARD, HEAD_RANDOM, 0x0405, -1, -1, 100, 100, 0xc008a000, 0x02000000, TEAM_ENEMY, 0x06, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x000c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x18, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x07, 0x35, 0, 0x00030000)
|
||||
chr(0x00004000, 0x18, 0x01c7, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x07, 0x35, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0018, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x19, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, 0x02, 0x07, 0x36, 0, 0x00020000)
|
||||
chr(0x00004000, 0x19, 0x01c8, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002400, 0x00000100, TEAM_ENEMY, 0x07, 0x36, 0, 0x00020000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x0019, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x1a, 0x01c9, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe0102400, 0x00000100, 0x02, 0x07, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x1a, 0x01c9, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe0102400, 0x00000100, TEAM_ENEMY, 0x07, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001a, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x1b, 0x01ca, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x08, 0x37, 0, 0x00030000)
|
||||
chr(0x00004000, 0x1b, 0x01ca, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x08, 0x37, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001b, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004000, 0x1c, 0x01cb, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, 0x02, 0x08, 0x38, 0, 0x00030000)
|
||||
chr(0x00004000, 0x1c, 0x01cb, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xc0002000, 0x00000100, TEAM_ENEMY, 0x08, 0x38, 0, 0x00030000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001c, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x1d, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe0102000, 0x00000100, 0x02, 0x08, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x1d, 0x01cc, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_60HP_GUARD, -1, -1, 1000, 100, 0xe0102000, 0x00000100, TEAM_ENEMY, 0x08, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRSHOTGUN, 0x001d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_SHOTGUN, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x08, 0x0028, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0408, -1, -1, 500, 100, 0x4808aa80, 0x00000000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x08, 0x0028, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0408, -1, -1, 500, 100, 0x4808aa80, 0x00000000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0008, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x0d, 0x006f, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0409, -1, -1, 100, 100, 0x4808a880, 0x00002000, 0x02, 0x09, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x0d, 0x006f, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0409, -1, -1, 100, 100, 0x4808a880, 0x00002000, TEAM_ENEMY, 0x09, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x000d, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00004200, 0x17, 0x01c6, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_40HP_GUARD, -1, -1, 2000, 100, 0x4000ac00, 0x00002100, 0x02, 0x09, -1, 0, 0x00010000)
|
||||
chr(0x00004200, 0x17, 0x01c6, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_40HP_GUARD, -1, -1, 2000, 100, 0x4000ac00, 0x00002100, TEAM_ENEMY, 0x09, -1, 0, 0x00010000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0017, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x06, 0x0011, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0407, 0x001d, -1, 1000, 9, 0x4000ae08, 0x0000a080, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x06, 0x0011, BODY_DDSHOCK, HEAD_DDSHOCK, 0x0407, 0x001d, -1, 1000, 9, 0x4000ae08, 0x0000a080, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0006, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00000200, 0x05, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_40HP_GUARD, 0x001e, -1, 1000, 100, 0x4820ae88, 0x00002000, 0x02, 0x01, -1, 0, 0x00000000)
|
||||
chr(0x00000200, 0x05, 0x01c0, BODY_DDSHOCK, HEAD_DDSHOCK, FUNC_INIT_40HP_GUARD, 0x001e, -1, 1000, 100, 0x4820ae88, 0x00002000, TEAM_ENEMY, 0x01, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRDY357, 0x0005, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_DY357MAGNUM, 0x00ffffff, 0x00000000)
|
||||
|
||||
chr(0x00010400, CHR_CASS, 0x0133, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 100, 0x8000c400, 0x00000000, 0x02, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00004000, CHR_CHIEF, 0x0223, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_CHIEF, -1, -1, 1000, 100, 0xc008a000, 0x00000100, 0x02, 0x0b, -1, 0, 0x00000000)
|
||||
chr(0x00010400, CHR_CASS, 0x0133, BODY_CASSANDRA, HEAD_CASSANDRA, FUNC_INIT_CASS, -1, -1, 1000, 100, 0x8000c400, 0x00000000, TEAM_ENEMY, 0x03, -1, 0, 0x00000000)
|
||||
chr(0x00004000, CHR_CHIEF, 0x0223, BODY_FEM_GUARD, HEAD_RANDOM, FUNC_INIT_CHIEF, -1, -1, 1000, 100, 0xc008a000, 0x00000100, TEAM_ENEMY, 0x0b, -1, 0, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, CHR_CHIEF, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
weapon(0x0100, MODEL_CHRFALCON2, CHR_CHIEF, 0x10004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_FALCON2, 0x00ffffff, 0x00000000)
|
||||
|
||||
@@ -1206,9 +1206,9 @@ u8 func1001_objectives_failed_msg[] = {
|
||||
u8 func1000_setup_counterop[] = {
|
||||
noop016c
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
yield
|
||||
set_chr_alliance(CHR_COUNTEROP, ALLIANCE_ENEMY)
|
||||
set_chr_team(CHR_COUNTEROP, TEAM_ENEMY)
|
||||
give_object_to_chr(OBJ_JOANNA_BOMB, CHR_JOANNA)
|
||||
if_chr_death_animation_finished(CHR_VELVET, /*goto*/ 0x2c)
|
||||
give_object_to_chr(OBJ_VELVET_BOMB, CHR_VELVET)
|
||||
|
||||
Reference in New Issue
Block a user