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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 20:47:53 -04:00
Decompile invChooseCycleBackWeapon
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@@ -94,8 +94,8 @@ s32 bgunGetWeaponNum(s32 handnum);
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bool bgun0f0a1a10(s32 weaponnum);
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s32 bgun0f0a1a68(s32 arg0);
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void bgun0f0a1ab0(void);
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void bgun0f0a1b50(void);
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void bgun0f0a1c2c(void);
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void bgunCycleForward(void);
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void bgunCycleBack(void);
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bool bgunHasAmmoForWeapon(s32 weaponnum);
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void bgunAutoSwitchWeapon(void);
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void bgunEquipWeapon2(bool arg0, s32 weaponnum);
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@@ -26,8 +26,8 @@ void invRemoveItemByNum(s32 weaponnum);
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bool invGiveProp(struct prop *prop);
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void invRemoveProp(struct prop *prop);
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s32 invGiveWeaponsByProp(struct prop *prop);
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void func0f1122ec(s32 *weaponnum1, s32 *weaponnum2, s32 arg2);
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void func0f11253c(s32 *weaponnum1, s32 *weaponnum2, s32 arg2);
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void invChooseCycleForwardWeapon(s32 *weaponnum1, s32 *weaponnum2, bool arg2);
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void invChooseCycleBackWeapon(s32 *weaponnum1, s32 *weaponnum2, s32 arg2);
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bool invHasKeyFlags(u32 wantkeyflags);
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bool invHasBriefcase(void);
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bool invHasDataUplink(void);
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