Decompile chrEquipWeapon

This commit is contained in:
Ryan Dwyer
2021-05-30 00:47:11 +10:00
parent 6c033f8cc5
commit d8511bd2dc
18 changed files with 138 additions and 264 deletions
+1 -1
View File
@@ -15,7 +15,7 @@ void currentPlayerSetViewPosition(s32 viewleft, s32 viewtop);
void currentPlayerSetFovY(f32 fovy);
void currentPlayerSetAspectRatio(f32 aspect);
s32 weaponGetModel(s32 weapon);
void currentPlayerSetWeaponFlag4(s32 hand);
void currentPlayerSetWeaponReapable(s32 hand);
void func0f128d20(s32 hand);
void randomisePlayerOrder(void);
s32 getPlayerByOrderNum(s32 arg0);
+2 -2
View File
@@ -281,14 +281,14 @@ void chrsTriggerProxies(void);
void propweaponSetDual(struct weaponobj *weapon1, struct weaponobj *weapon2);
struct prop *func0f08adc8(struct weaponobj *weapon, struct modelfiledata *filedata, struct prop *prop, struct model *model);
struct prop *func0f08ae0c(struct weaponobj *weapon, struct modelfiledata *filedata);
u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
bool chrEquipWeapon(struct weaponobj *weapon, struct chrdata *chr);
struct prop *func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct modelfiledata *modelfiledata, struct prop *prop, struct model *model);
void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
struct autogunobj *laptopDeploy(s32 modelnum, struct gset *gset, struct chrdata *chr);
struct weaponobj *func0f08b658(s32 modelnum, struct gset *gset, struct chrdata *chr);
struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr);
void chrSetObjHiddenFlag4OnWeapon(struct chrdata *chr, s32 hand);
void chrSetWeaponReapable(struct chrdata *chr, s32 hand);
struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);
u32 func0f08bb3c(void);