Decompile mpMenuTextScenarioShortName

This commit is contained in:
Ryan Dwyer
2020-03-19 00:03:41 +10:00
parent c88fa5d6b8
commit d89f51241b
7 changed files with 46 additions and 60 deletions
+1 -1
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@@ -293,7 +293,7 @@ extern struct menu_dialog menudialog_mphackeroptions;
extern u32 var80086e14;
extern struct menu_dialog menudialog_mppopacapoptions;
extern struct mpscenario g_MpScenarios[];
extern u16 mpscenarios[];
extern struct mpscenariooverview g_MpScenarioOverviews[];
extern u32 var8008716c;
extern u32 var800871fc;
extern u32 var80087264;
+1 -1
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@@ -100,7 +100,7 @@ void scenarioPacCallback10(void);
u32 scenarioPacCallback18(void);
bool scenarioPacRadar2(Gfx **gdl, struct prop *prop);
s32 menudialog00184ec0(u32, u32, u32 *);
u32 func0f184fb0(void);
char *mpMenuTextScenarioShortName(struct menu_item *item);
u32 func0f18500c(void);
s32 menuhandler00185068(u32, u32, u32 *);
void func0f185568(void);
+7
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@@ -4466,6 +4466,13 @@ struct mpscenario {
void (*unk44)(s32 *arg0);
};
struct mpscenariooverview {
u16 name;
u16 shortname;
u8 unk04;
u8 unk05;
};
// Throwaway struct for passing two values to menu handlers
struct numandtext {
s32 num;