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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-09 12:35:46 -04:00
Decompile propweaponSetDual
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@@ -265,7 +265,7 @@ u32 func0f08ab64(void);
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u32 func0f08ab9c(void);
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u32 func0f08abd4(void);
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u32 func0f08acb0(void);
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void func0f08adac(struct weaponobj *weapon1, struct weaponobj *weapon2);
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void propweaponSetDual(struct weaponobj *weapon1, struct weaponobj *weapon2);
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u32 func0f08adc8(void);
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u32 func0f08ae0c(void);
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u32 func0f08ae54(struct defaultobj *obj, struct chrdata *chr);
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+3
-2
@@ -919,9 +919,10 @@ struct weaponobj { // objtype 0x08
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/*0x5d*/ s8 unk5d;
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/*0x5e*/ s8 unk5e;
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/*0x5f*/ u8 dragonthrown;
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/*0x60*/ s16 unk60;
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/*0x60*/ s8 unk60;
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/*0x61*/ s8 dualweaponnum;
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/*0x62*/ s16 team;
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/*0x64*/ struct weaponobj *dual; // other weapon when dual wielding
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/*0x64*/ struct weaponobj *dualweapon; // other weapon when dual wielding
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};
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struct singlemonitorobj { // objtype 0x0a
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