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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f15da00
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@@ -51,8 +51,8 @@ bool roomIsVisibleByPlayer(s32 room, u32 playernum);
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bool roomIsVisibleByAibot(s32 room, u32 aibotindex);
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s32 portalFindNumByVertices(struct portalvertices *pvertices);
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u32 bgInflate(u8 *src, u8 *dst, u32 len);
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Gfx *func0f15da00(struct roomgfxdata18 *arg0, u32 arg1, Gfx *arg2);
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Gfx *room0f15dab4(s32 roomnum, u32 arg1, u32 arg2);
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Gfx *func0f15da00(struct roomgfxdata18 *arg0, Gfx *arg1, Gfx *arg2);
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Gfx *room0f15dab4(s32 roomnum, Gfx *arg1, u32 arg2);
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struct gfxvtx *room0f15dbb4(s32 roomnum, Gfx *gdl);
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void roomLoad(s32 roomnum);
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void roomUnload(s32 room);
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