Decompile currentPlayerTickChrFade

This commit is contained in:
Ryan Dwyer
2020-11-22 14:28:12 +10:00
parent 45b15d6f96
commit db6bffc51a
4 changed files with 41 additions and 68 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ Gfx *func0f0baf84(Gfx *gdl);
Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
Gfx *currentPlayerDrawFade(Gfx *gdl);
void func0f0bb42c(void);
void func0f0bb5ec(void);
void currentPlayerTickChrFade(void);
void func0f0bb69c(void);
void func0f0bb814(void);
u32 func0f0bbf14(void);
@@ -100,7 +100,7 @@ void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
void currentPlayerSetFadeFrac(f32 maxfadetime, f32 frac);
bool currentPlayerIsFadeComplete(void);
void func0f0bb57c(f32 arg0, f32 arg1);
void currentPlayerStartChrFade(f32 duration60, f32 targetfrac);
void optionsSetHiRes(bool enable);
void currentPlayerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist);
void currentPlayerLaunchSlayerRocket(struct weaponobj *rocket);
+5 -5
View File
@@ -2266,11 +2266,11 @@ struct player {
/*0x0174*/ f32 speedboost; // speed multiplier - ranges from 1 to 1.25 - kicks in after 3 seconds of full speed
/*0x0178*/ u32 speedmaxtime60; // amount of time player has held full forward speed - 60 is 1 second
/*0x017c*/ f32 bondshotspeed[3];
/*0x0188*/ f32 unk0188;
/*0x018c*/ f32 unk018c;
/*0x0190*/ f32 unk0190;
/*0x0194*/ f32 unk0194;
/*0x0198*/ f32 unk0198;
/*0x0188*/ f32 bondfadetime60;
/*0x018c*/ f32 bondfadetimemax60;
/*0x0190*/ f32 bondfadefracold;
/*0x0194*/ f32 bondfadefracnew;
/*0x0198*/ f32 bondbreathing;
/*0x019c*/ s32 activatetimelast;
/*0x01a0*/ s32 activatetimethis;
/*0x01a4*/ struct coord moveinitspeed;