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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-12 21:44:34 -04:00
Decompile currentPlayerTickChrFade
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@@ -40,7 +40,7 @@ Gfx *func0f0baf84(Gfx *gdl);
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Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
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Gfx *currentPlayerDrawFade(Gfx *gdl);
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void func0f0bb42c(void);
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void func0f0bb5ec(void);
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void currentPlayerTickChrFade(void);
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void func0f0bb69c(void);
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void func0f0bb814(void);
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u32 func0f0bbf14(void);
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@@ -100,7 +100,7 @@ void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
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void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
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void currentPlayerSetFadeFrac(f32 maxfadetime, f32 frac);
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bool currentPlayerIsFadeComplete(void);
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void func0f0bb57c(f32 arg0, f32 arg1);
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void currentPlayerStartChrFade(f32 duration60, f32 targetfrac);
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void optionsSetHiRes(bool enable);
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void currentPlayerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist);
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void currentPlayerLaunchSlayerRocket(struct weaponobj *rocket);
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+5
-5
@@ -2266,11 +2266,11 @@ struct player {
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/*0x0174*/ f32 speedboost; // speed multiplier - ranges from 1 to 1.25 - kicks in after 3 seconds of full speed
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/*0x0178*/ u32 speedmaxtime60; // amount of time player has held full forward speed - 60 is 1 second
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/*0x017c*/ f32 bondshotspeed[3];
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/*0x0188*/ f32 unk0188;
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/*0x018c*/ f32 unk018c;
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/*0x0190*/ f32 unk0190;
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/*0x0194*/ f32 unk0194;
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/*0x0198*/ f32 unk0198;
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/*0x0188*/ f32 bondfadetime60;
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/*0x018c*/ f32 bondfadetimemax60;
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/*0x0190*/ f32 bondfadefracold;
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/*0x0194*/ f32 bondfadefracnew;
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/*0x0198*/ f32 bondbreathing;
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/*0x019c*/ s32 activatetimelast;
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/*0x01a0*/ s32 activatetimethis;
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/*0x01a4*/ struct coord moveinitspeed;
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