Decompile currentPlayerTickChrFade

This commit is contained in:
Ryan Dwyer
2020-11-22 14:28:12 +10:00
parent 45b15d6f96
commit db6bffc51a
4 changed files with 41 additions and 68 deletions
+2 -2
View File
@@ -40,7 +40,7 @@ Gfx *func0f0baf84(Gfx *gdl);
Gfx *fadeDraw(Gfx *gdl, u32 r, u32 g, u32 b, f32 frac);
Gfx *currentPlayerDrawFade(Gfx *gdl);
void func0f0bb42c(void);
void func0f0bb5ec(void);
void currentPlayerTickChrFade(void);
void func0f0bb69c(void);
void func0f0bb814(void);
u32 func0f0bbf14(void);
@@ -100,7 +100,7 @@ void currentPlayerSetFadeColour(s32 r, s32 g, s32 b, f32 a);
void currentPlayerAdjustFade(f32 maxfadetime, s32 r, s32 g, s32 b, f32 frac);
void currentPlayerSetFadeFrac(f32 maxfadetime, f32 frac);
bool currentPlayerIsFadeComplete(void);
void func0f0bb57c(f32 arg0, f32 arg1);
void currentPlayerStartChrFade(f32 duration60, f32 targetfrac);
void optionsSetHiRes(bool enable);
void currentPlayerAutoWalk(s16 aimpad, u8 walkspeed, u8 turnspeed, u8 lookup, u8 dist);
void currentPlayerLaunchSlayerRocket(struct weaponobj *rocket);