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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-06-07 03:47:21 -04:00
Decompile aiIfDistanceToChrLessThan
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@@ -89,7 +89,7 @@
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/*0x0053*/ bool aiIfDistanceToTargetGreaterThan(void);
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/*0x0054*/ bool aiIfChrDistanceToPadLessThan(void);
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/*0x0055*/ bool aiIfChrDistanceToPadGreaterThan(void);
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/*0x0056*/ bool ai0056(void);
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/*0x0056*/ bool aiIfDistanceToChrLessThan(void);
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/*0x0057*/ bool ai0057(void);
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/*0x0058*/ bool ai0058(void);
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/*0x0059*/ bool ai0059(void);
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@@ -35,6 +35,7 @@ u32 func0f01b148(void);
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u32 func0f01b154(void);
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void func0f03af44(struct chrdata *chr, u32 anim_id, float fstartframe, float fendframe, u8 flags, u8 transition, float result);
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u32 func0f048f20(struct chrdata *chr, u8 b);
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float chrGetDistanceToChr(struct chrdata *chr1, s32 chr2num);
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float chrGetDistanceToPad(struct chrdata *chr, s32 pad_id);
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float chrGetDistanceToTarget(struct chrdata *chr);
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float positionGetDistanceToPosition(struct position *a, struct position *b);
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