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Preload the stage's natural weapons
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@@ -8,6 +8,7 @@ void bgunReset(void);
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void bgunStop(void);
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void bgunPreload(void);
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void bgunRumble(s32 handnum, s32 weaponnum);
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s32 bgunGetUnequippedReloadIndex(s32 weaponnum);
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void bgunTickUnequippedReload(void);
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