Attempt to decompile func0f0b72dc

This commit is contained in:
Ryan Dwyer
2020-12-23 22:42:25 +10:00
parent 8dd02f14a5
commit ddef8094fe
5 changed files with 235 additions and 42 deletions
+22 -13
View File
@@ -522,6 +522,15 @@
#define CROUCH_HALF 1
#define CROUCH_STAND 2
#define DAMAGETYPE_0 0
#define DAMAGETYPE_1 1
#define DAMAGETYPE_2 2
#define DAMAGETYPE_3 3
#define DAMAGETYPE_4 4
#define DAMAGETYPE_5 5
#define DAMAGETYPE_6 6
#define DAMAGETYPE_7 7
#define DESCRIPTION_BRIEFING 0x00
#define DESCRIPTION_MPCONFIG 0x01
#define DESCRIPTION_MPCHALLENGE 0x02
@@ -844,19 +853,19 @@
#define IDLEACTION_OPERATING 0x04
#define IDLEACTION_OPERATING_PAD 0x05
#define INTROTYPE_SPAWN 0
#define INTROTYPE_WEAPON 1
#define INTROTYPE_AMMO 2
#define INTROTYPE_3 3
#define INTROTYPE_4 4
#define INTROTYPE_OUTFIT 5
#define INTROTYPE_6 6
#define INTROTYPE_WATCHTIME 7
#define INTROTYPE_CREDITOFFSET 8
#define INTROTYPE_CASE 9
#define INTROTYPE_CASERESPAWN 10
#define INTROTYPE_HILL 11
#define INTROTYPE_END 12
#define INTROCMD_SPAWN 0
#define INTROCMD_WEAPON 1
#define INTROCMD_AMMO 2
#define INTROCMD_3 3
#define INTROCMD_4 4
#define INTROCMD_OUTFIT 5
#define INTROCMD_6 6
#define INTROCMD_WATCHTIME 7
#define INTROCMD_CREDITOFFSET 8
#define INTROCMD_CASE 9
#define INTROCMD_CASERESPAWN 10
#define INTROCMD_HILL 11
#define INTROCMD_END 12
#define INVENTORYFUNCTYPE_NONE 0x0000
#define INVENTORYFUNCTYPE_SHOOT_SINGLE 0x0001
+2 -1
View File
@@ -1,8 +1,9 @@
#ifndef IN_GAME_DATA_INVENTORY_H
#define IN_GAME_DATA_INVENTORY_H
#include <ultra64.h>
extern struct inventory_menupos invmenupos_00010fd0;
extern struct inventory_typee inve_000110c0;
extern struct weapon *g_Weapons[];
extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
#endif
+1 -1
View File
@@ -16,7 +16,7 @@ void func0f0b72dc(void);
void func0f0b77cc(void);
bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
void currentPlayerSpawn(void);
void func0f0b85a0(f32 *floats, struct coord *pos);
void func0f0b85a0(struct playerbond *pb, struct coord *pos);
void func0f0b85f8(void);
void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
void func0f0b8ba0(void);