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https://gitlab.com/ryandwyer/perfect-dark
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Attempt to decompile func0f0b72dc
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@@ -1,8 +1,9 @@
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#ifndef IN_GAME_DATA_INVENTORY_H
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#define IN_GAME_DATA_INVENTORY_H
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#include <ultra64.h>
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extern struct inventory_menupos invmenupos_00010fd0;
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extern struct inventory_typee inve_000110c0;
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extern struct weapon *g_Weapons[];
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extern struct weapon *g_Weapons[WEAPON_SUICIDEPILL + 1];
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#endif
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@@ -16,7 +16,7 @@ void func0f0b72dc(void);
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void func0f0b77cc(void);
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bool currentPlayerAssumeChrForAnti(struct chrdata *chr, s32 param_2);
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void currentPlayerSpawn(void);
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void func0f0b85a0(f32 *floats, struct coord *pos);
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void func0f0b85a0(struct playerbond *pb, struct coord *pos);
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void func0f0b85f8(void);
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void currentPlayerChooseBodyAndHead(s32 *bodynum, s32 *headnum, s32 *arg2);
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void func0f0b8ba0(void);
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