Decompile bgunCreateFiredProjectile

This commit is contained in:
Ryan Dwyer
2022-04-03 15:12:32 +10:00
parent bf9aa0911e
commit df0ed10d15
7 changed files with 442 additions and 2609 deletions
+3 -3
View File
@@ -157,7 +157,7 @@ u32 func0f0727d4(void);
void hoverbikeUpdateMovement(struct hoverbikeobj *hoverbike, f32 arg1, f32 arg2, f32 arg3);
u32 func0f0732d4(void);
u32 func0f073478(void);
u32 func0f073ae8(void);
void func0f073ae8(struct weaponobj *weapon, struct projectile *projectile, struct coord *arg2, struct coord *arg3);
s32 func0f073c6c(struct defaultobj *obj, bool *arg1);
void doorTick(struct prop *doorprop);
void doorUpdatePortalIfWindowed(struct prop *door, s32 playercount);
@@ -285,8 +285,8 @@ struct prop *func0f08b108(struct weaponobj *weapon, struct chrdata *chr, struct
void func0f08b208(struct weaponobj *weapon, struct chrdata *chr);
void func0f08b25c(struct weaponobj *weapon, struct chrdata *chr);
struct autogunobj *laptopDeploy(s32 modelnum, struct gset *gset, struct chrdata *chr);
struct weaponobj *func0f08b658(s32 modelnum, struct gset *gset, struct chrdata *chr);
struct weaponobj *func0f08b880(s32 modelnum, s32 weaponnum, struct chrdata *chr);
struct weaponobj *weaponCreateProjectileFromGset(s32 modelnum, struct gset *gset, struct chrdata *chr);
struct weaponobj *weaponCreateProjectileFromWeaponNum(s32 modelnum, s32 weaponnum, struct chrdata *chr);
void weaponDeleteFromChr(struct chrdata *chr, s32 hand);
struct prop *weaponCreateForChr(struct chrdata *chr, s32 modelnum, s32 weaponnum, u32 flags, struct weaponobj *obj, struct modelfiledata *filedata);
struct prop *chrGiveWeapon(struct chrdata *chr, s32 model, s32 weaponnum, u32 flags);