Decompile bgunUpdateReaper

This commit is contained in:
Ryan Dwyer
2022-04-01 23:14:31 +10:00
parent 2d847aa9e3
commit df212d317d
10 changed files with 142 additions and 748 deletions
+6
View File
@@ -43,6 +43,12 @@
&& EYESPYINACTIVE() \
&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & (device)))
#if VERSION >= VERSION_PAL_BETA
#define LVUPDATE240FREAL() g_Vars.lvupdate240freal
#else
#define LVUPDATE240FREAL() g_Vars.lvupdate240f
#endif
#if VERSION >= VERSION_NTSC_1_0
#define VOLUME(volume) (volume > 0x5000 ? 0x5000 : volume)
#else
+1 -1
View File
@@ -124,7 +124,7 @@ void bgunStartDetonateAnimation(s32 playernum);
void bgun0f0a3160(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
void bgun0f0a37b4(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, Mtxf *mtx);
void bgun0f0a3aa4(struct hand *hand, struct modelfiledata *modeldef);
void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
void bgunUpdateSniperRifle(struct modelfiledata *modeldef, u8 *allocation);
void bgunUpdateDevastator(struct hand *hand, u8 *allocation, struct modelfiledata *modeldef);
void bgunUpdateShotgun(struct hand *hand, u8 *allocation, bool *arg2, struct modelfiledata *modeldef);