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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-27 22:59:11 -04:00
Decompile bgunUpdateReaper
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@@ -43,6 +43,12 @@
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&& EYESPYINACTIVE() \
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&& (g_Vars.currentplayer->devicesactive & ~g_Vars.currentplayer->devicesinhibit & (device)))
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#if VERSION >= VERSION_PAL_BETA
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#define LVUPDATE240FREAL() g_Vars.lvupdate240freal
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#else
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#define LVUPDATE240FREAL() g_Vars.lvupdate240f
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#endif
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#if VERSION >= VERSION_NTSC_1_0
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#define VOLUME(volume) (volume > 0x5000 ? 0x5000 : volume)
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#else
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@@ -124,7 +124,7 @@ void bgunStartDetonateAnimation(s32 playernum);
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void bgun0f0a3160(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgun0f0a37b4(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, Mtxf *mtx);
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void bgun0f0a3aa4(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateSniperRifle(struct modelfiledata *modeldef, u8 *allocation);
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void bgunUpdateDevastator(struct hand *hand, u8 *allocation, struct modelfiledata *modeldef);
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void bgunUpdateShotgun(struct hand *hand, u8 *allocation, bool *arg2, struct modelfiledata *modeldef);
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