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https://gitlab.com/ryandwyer/perfect-dark
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Decompile bgunUpdateReaper
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@@ -124,7 +124,7 @@ void bgunStartDetonateAnimation(s32 playernum);
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void bgun0f0a3160(struct hand *hand, s32 handnum, struct coord *arg2, struct weaponfunc *funcdef, Mtxf *arg4, Mtxf *arg5);
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void bgun0f0a3490(struct hand *hand, s32 handnum, s32 weaponnum, struct weaponfunc *funcdef);
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void bgun0f0a37b4(struct hand *hand, struct modelfiledata *modeldef, s32 handnum, Mtxf *mtx);
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void bgun0f0a3aa4(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateReaper(struct hand *hand, struct modelfiledata *modeldef);
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void bgunUpdateSniperRifle(struct modelfiledata *modeldef, u8 *allocation);
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void bgunUpdateDevastator(struct hand *hand, u8 *allocation, struct modelfiledata *modeldef);
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void bgunUpdateShotgun(struct hand *hand, u8 *allocation, bool *arg2, struct modelfiledata *modeldef);
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