Decompile aiSetAutogunType

This commit is contained in:
Ryan Dwyer
2019-10-21 22:06:01 +10:00
parent ead1907c14
commit df85ded9f3
5 changed files with 42 additions and 38 deletions
+1
View File
@@ -449,6 +449,7 @@
#define OBJTYPE_WEAPON 0x08
#define OBJTYPE_SINGLEMONITOR 0x0a
#define OBJTYPE_MULTIMONITOR 0x0b
#define OBJTYPE_AUTOGUN 0x0d
#define OBJTYPE_LIFT 0x30
#define OPERATOR_LESS_THAN 0
+1 -1
View File
@@ -403,7 +403,7 @@
/*0x01b5*/ bool ai01b5(void);
/*0x01b6*/ bool aiConfigureSnow(void);
/*0x01b7*/ bool ai01b7(void);
/*0x01b8*/ bool ai01b8(void);
/*0x01b8*/ bool aiSetAutogunType(void);
/*0x01b9*/ bool ai01b9(void);
/*0x01ba*/ bool ai01ba(void);
/*0x01bb*/ bool ai01bb(void);
+24
View File
@@ -392,6 +392,30 @@ struct multimonitorobj { // objtype 0b
struct singlemonitorobj subobjs[4];
};
struct autogunobj { // objtype 0d
struct defaultobj base;
/*0x5c*/ u32 unk5c;
/*0x60*/ u32 unk60;
/*0x64*/ u32 unk64;
/*0x68*/ u32 unk68;
/*0x6c*/ u32 unk6c;
/*0x70*/ u32 unk70;
/*0x74*/ u32 unk74;
/*0x78*/ u32 unk78;
/*0x7c*/ u32 unk7c;
/*0x80*/ u32 unk80;
/*0x84*/ u32 unk84;
/*0x88*/ u32 unk88;
/*0x8c*/ u32 unk8c;
/*0x90*/ u32 unk90;
/*0x94*/ u32 unk94;
/*0x98*/ u32 unk98;
/*0x9c*/ u32 unk9c;
/*0xa0*/ u32 unka0;
/*0xa4*/ u32 unka4;
/*0xa8*/ u8 autogun_type;
};
struct liftobj {
struct defaultobj base;
/*0x5c*/ u32 unk5c;