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Decompile shardsRenderWood
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@@ -9,7 +9,7 @@ Gfx *gfxGetMasterDisplayList(void);
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struct gfxvtx *gfxAllocateVertices(s32 count);
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void *gfxAllocateMatrix(void);
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void *gfxAllocate4Words(s32 count);
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u32 *gfxAllocateColours(s32 count);
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void *gfxAllocateColours(s32 count);
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void *gfxAllocate(u32 size);
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void gfxSwapBuffers(void);
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