Decompile pakCheckFileCanFitInNote

This commit is contained in:
Ryan Dwyer
2021-09-26 15:55:57 +10:00
parent 8ebc88c7c4
commit e23ac2c08e
7 changed files with 102 additions and 318 deletions
+10 -10
View File
@@ -776,7 +776,7 @@
#define FILETYPE_GAME 0
#define FILETYPE_MPSETUP 1
#define FILETYPE_MPPLAYER 2
#define FILETYPE_3 3
#define FILETYPE_CAMERA 3
#define FLOORTYPE_DEFAULT 0
#define FLOORTYPE_WOOD 1
@@ -3124,15 +3124,15 @@
#define PAK_ERR2_CORRUPT 11 /* cache error or file is zero len */
#define PAK_ERR2_INCOMPLETE 15 /* previous write did not complete */
#define PAKFILETYPE_001 0x001
#define PAKFILETYPE_BLANK 0x002
#define PAKFILETYPE_TERMINATOR 0x004
#define PAKFILETYPE_008 0x008 // suspected to be PerfectHead
#define PAKFILETYPE_BOSS 0x010
#define PAKFILETYPE_MPPLAYER 0x020
#define PAKFILETYPE_MPSETUP 0x040
#define PAKFILETYPE_GAME 0x080
#define PAKFILETYPE_ALL 0x100
#define PAKFILETYPE_001 0x001 // Unused
#define PAKFILETYPE_BLANK 0x002 // Blank space (ie. deleted file)
#define PAKFILETYPE_TERMINATOR 0x004 // Marks the end of the device's filesystem
#define PAKFILETYPE_CAMERA 0x008 // PerfectHead File
#define PAKFILETYPE_BOSS 0x010 // EEPROM only, one per cart (stores language, MP team names, selected MP soundtracks)
#define PAKFILETYPE_MPPLAYER 0x020 // Combat Simulator Player File
#define PAKFILETYPE_MPSETUP 0x040 // Combat Simulator Settings File
#define PAKFILETYPE_GAME 0x080 // Single Player Agent File
#define PAKFILETYPE_ALL 0x100 // Not really a file type
#define PAKTYPE_NONE 0
#define PAKTYPE_RUMBLE 1
+6 -6
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@@ -56,21 +56,21 @@ PakErr1 pakFileState(OSPfs *pfs, s32 file_no, OSPfsState *note);
PakErr1 pakAllocateNote(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 size, s32 *file_no);
PakErr1 pakDeleteGameNote3(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name);
PakErr1 pakFindNote(OSPfs *pfs, u16 company_code, u32 game_code, char *game_name, char *ext_name, s32 *file_no);
PakErr1 pak0f117ec0(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, u32 numbytes);
PakErr1 _pakResizeNote(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, u32 numbytes);
s32 pakGetNumPages(s8 device);
u32 pakGetNumBytes(s8 device);
s32 pakGetNumFreePages(s8 device);
bool pak0f11807c(s8 device);
s32 pak0f118148(s8 device);
s32 pak0f118230(s8 device, s32 *outfileid);
bool pak0f118334(s8 device, s32 numpages);
bool pakCanFitCameraFileInPak(s8 device);
s32 pakGetNumFreeCameraSpacesInPak(s8 device);
s32 _pakCreateCameraFile(s8 device, s32 *outfileid);
bool pakResizeNote(s8 device, s32 numpages);
void pak0f1185e0(s8 device, s32 arg1, s32 arg2);
u32 pak0f118674(s8 device, u32 filetype, s32 *outfileid);
void pakInitAll(void);
void pakCalculateChecksum(u8 *arg0, u8 *arg1, u16 *arg2);
s32 _pakReadBodyAtGuid(s8 device, s32 fileid, u8 *body, s32 arg3);
s32 _pakGetFileIdsByType(s8 device, u32 filetype, u32 *fileids);
s32 pak0f1190bc(s8 device, s32 arg1, s32 *arg2);
s32 pakCheckFileCanFitInNote(s8 device, s32 filetype, s32 *numspaces);
u32 pak0f119298(s8 device);
void pak0f119340(u32 arg0);
s32 pakFindFile(s8 device, u32 fileid, struct pakfileheader *header);
+1 -1
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@@ -4,7 +4,7 @@
#include "data.h"
#include "types.h"
s32 func00006550(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, u32 numbytes);
s32 osPfsReSizeFile(OSPfs *pfs, u16 company_code, u32 game_code, u8 *game_name, u8 *ext_name, u32 numbytes);
#if VERSION >= VERSION_NTSC_1_0
s32 osPfsInitPak(OSMesgQueue *mq, OSPfs *pfs, s32 channel, s32 *arg3);