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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-16 12:45:00 -04:00
Decompile skySetTransitionFrac
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@@ -243,7 +243,7 @@
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/*0x00ef*/ bool aiIfObjInRoom(void);
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/*0x00f0*/ bool ai00f0(void);
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/*0x00f1*/ bool aiIfAttacking(void);
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/*0x00f2*/ bool ai00f2(void);
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/*0x00f2*/ bool aiSwitchToAltSky(void);
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/*0x00f3*/ bool aiChrSetInvincible(void);
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/*0x00f4*/ bool ai00f4(void);
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/*0x00f5*/ bool ai00f5(void);
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@@ -7,11 +7,11 @@
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struct var80081058 *func0f1657cc(void);
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f32 func0f1657e4(void);
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void func0f1657f8(void);
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void func0f16598c(struct smallsky *sky);
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void func0f165c4c(struct sky *sky);
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void skyApplyType1(struct skytype1 *sky);
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void skyApplyType2(struct skytype2 *sky);
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void skySetStageNum(s32 stagenum);
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void func0f165eec(s32 stagenum, bool arg1);
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void func0f1660a4(f32 arg0);
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void skyChooseAndApply(s32 stagenum, bool arg1);
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void skySetTransitionFrac(f32 arg0);
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Gfx *func0f1664a0(Gfx *gdl, bool arg1);
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Gfx *gfxConsiderDisableFog(Gfx *gdl);
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bool func0f1666f8(struct coord *pos, f32 arg1);
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