Decompile aiIfSeesSuspiciousItem

This commit is contained in:
Ryan Dwyer
2020-02-10 23:24:48 +10:00
parent c6655c699f
commit e281dabb76
9 changed files with 59 additions and 120 deletions
+1 -1
View File
@@ -1685,7 +1685,7 @@ u8 func0414_programmer[] = {
if_saw_death(0x00, /*goto*/ 0x96)
if_hears_gunfire(/*goto*/ 0x96)
if_stage_flag_eq(STAGEFLAG_PROGRAMMER_RAN_TO_GUARD, TRUE, /*goto*/ 0x2c)
if_dying(/*goto*/ 0x96)
if_sees_suspicious_item(/*goto*/ 0x96)
label(0x2c)
if_chr_stopped(/*goto*/ LABEL_LOG_ON)
endloop(0x93)
+2 -2
View File
@@ -1834,7 +1834,7 @@ u8 func041d_fbi[] = {
if_hears_gunfire(/*goto*/ 0x16)
if_saw_injury(0x00, /*goto*/ 0x16)
if_saw_death(0x00, /*goto*/ 0x16)
if_dying(/*goto*/ 0x16)
if_sees_suspicious_item(/*goto*/ 0x16)
endloop(0x19)
label(0x16)
@@ -2109,7 +2109,7 @@ u8 func041e_sealer1[] = {
if_hears_gunfire(/*goto*/ LABEL_ALERTED)
if_saw_injury(0x00, /*goto*/ LABEL_ALERTED)
if_saw_death(0x00, /*goto*/ LABEL_ALERTED)
if_dying(/*goto*/ LABEL_ALERTED)
if_sees_suspicious_item(/*goto*/ LABEL_ALERTED)
endloop(0x19)
// Crash happened