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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-07-30 23:54:40 -04:00
Decompile chrGetAttackEntityRelativeAngle
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@@ -20,8 +20,8 @@ bool weaponIsOneHanded(struct prop *prop);
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f32 chrGetRangedSpeed(struct chrdata *chr, f32 min, f32 max);
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s32 chrGetPercentageOfSlowness(struct chrdata *chr, s32 percentage);
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f32 chrGetRangedArghSpeed(struct chrdata *chr, f32 min, f32 max);
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f32 chrGetRelativeAttackAngle(struct chrdata *chr, u32 attackflags, s32 entityid);
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f32 chrGetDistanceToEntity(struct chrdata *chr, u32 attackflags, s32 entityid);
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f32 chrGetAttackEntityRelativeAngle(struct chrdata *chr, u32 attackflags, s32 entityid);
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f32 chrGetAttackEntityDistance(struct chrdata *chr, u32 attackflags, s32 entityid);
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void func0f02e3dc(struct coord *a, struct coord *b, struct coord *c, struct coord *d, struct coord *dst);
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void func0f02e4f8(struct coord *arg0, struct coord *arg1, struct coord *dst);
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f32 func0f02e550(struct prop *prop, f32 arg1, f32 arg2, u32 arg3, f32 ymax, f32 ymin);
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@@ -181,7 +181,7 @@ void chrTick(struct chrdata *chr);
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void func0f0482cc(u32 ailistid);
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void func0f048398(void);
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f32 chrGetAngleToPos(struct chrdata *chr, struct coord *pos);
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u32 func0f048b78(void);
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void chrGetAttackEntityPos(struct chrdata *chr, u32 attackflags, s32 entityid, struct coord *pos, s16 *rooms);
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f32 chrGetAngleFromTargetsFov(struct chrdata *chr);
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f32 chrGetVerticalAngleToTarget(struct chrdata *chr);
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bool chrIsInTargetsFovX(struct chrdata *chr, u8 fov360);
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+1
-1
@@ -1082,7 +1082,7 @@ struct act_attack {
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/*0x34*/ s8 maxshots; // number of shots to attempt in this anim
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/*0x35*/ s8 onehanded;
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/*0x36*/ s8 dorecoil;
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/*0x37*/ s8 doneburst;
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/*0x37*/ s8 dooneburst;
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/*0x38*/ u8 firegun[2]; // whether this gun is going to attempt to fire in this anim
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/*0x3a*/ u8 everytick[2]; // whether gun's fire rate is high enough to fire on every tick
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/*0x3c*/ u8 singleshot[2];
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