Decompile aiPlaySound and fix dprint

This commit is contained in:
Ryan Dwyer
2019-11-28 21:06:49 +10:00
parent c47b1d91c5
commit e43d5a7f53
5 changed files with 15 additions and 35 deletions
+1 -1
View File
@@ -208,7 +208,7 @@
/*0x00cb*/ bool aiMessage(void);
/*0x00cc*/ bool aiShowText2(void);
/*0x00cd*/ bool ai00cd(void);
/*0x00ce*/ bool ai00ce(void);
/*0x00ce*/ bool aiPlaySound(void);
/*0x00cf*/ bool ai00cf(void);
/*0x00d0*/ bool ai00d0(void);
/*0x00d1*/ bool ai00d1(void);
+1 -1
View File
@@ -6,7 +6,7 @@
void alarmActivate(void);
void alarmDeactivate(void);
bool alarmIsActive(void);
bool audioPlayFromWorldPosition(u8 channel_id, u16 audio_id, u8 volumemaybe, struct position *pos);
bool audioPlayFromWorldPosition(s8 channel_id, s16 audio_id, u8 volumemaybe, struct position *pos, s32 arg4, s32 arg5);
float countdownTimerGetValue(void);
bool countdownTimerIsHidden(void);
bool countdownTimerIsRunning(void);
+1 -1
View File
@@ -4,7 +4,7 @@
#include "types.h"
u32 calculatePlayerIndex(u32 playernum);
u32 dprint(char *);
u32 dprint();
u32 func0f11ecf0(void);
bool func0f11ed70(void);
bool func0f11ed78(void);