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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f129900
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@@ -3,13 +3,13 @@
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#include <ultra64.h>
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#include "types.h"
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u32 func0f129900(struct prop *prop, struct coord *pos, s16 *room, s32 arg3, s32 playernum);
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bool func0f129900(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum);
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u32 func0f129940(void);
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u32 func0f129b08(void);
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u32 func0f129ba4(void);
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u32 func0f129c08(void);
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void alertNearbyChrsToNoise(f32 *radius, struct coord *noisepos);
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u32 func0f129f54(void);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *room, s16 arg3, s32 playernum, u32 arg5, u32 arg6, u32 arg7, u32 arg8);
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u32 func0f12acec(void);
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u32 func0f12af5c(void);
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u32 func0f12b0e0(void);
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