Decompile bioMenuTextName

This commit is contained in:
Ryan Dwyer
2020-08-13 19:34:25 +10:00
parent a0159e10e8
commit e561533bfe
4 changed files with 11 additions and 21 deletions
+1 -1
View File
@@ -30,7 +30,7 @@ char *htMenuTextName(struct menuitem *item);
char *htMenuTextOkOrResume(struct menuitem *item);
char *htMenuTextCancelOrAbort(struct menuitem *item);
char *htMenuTextTimeTakenValue(struct menuitem *item);
u32 func0f1a6c8c(void);
char *bioMenuTextName(struct menuitem *item);
u32 func0f1a6cc4(void);
struct menudialog *ciGetFrWeaponListMenuDialog(void);
void func0f1a7560(void *ptr, u16 fileid, u32 arg2, void *arg3, s32 arg4, bool arg5);
+1
View File
@@ -7,6 +7,7 @@ extern u8 g_FrIsValidWeapon;
extern s32 g_FrWeaponNum;
extern u8 var800888a0;
extern u8 var80088bb4;
extern u8 g_HangarBioSlot;
bool ciIsTourDone(void);
u8 ciGetFiringRangeScore(s32 weaponindex);