Decompile mpCalculateAwards

This commit is contained in:
Ryan Dwyer
2022-01-09 20:45:16 +10:00
parent 4b1c23bf39
commit e62f309bf4
4 changed files with 509 additions and 1502 deletions
+5 -5
View File
@@ -39,12 +39,12 @@ s32 mpGetWeaponSet(void);
bool mpIsPaused(void);
void mpSetPaused(u8 mode);
Gfx *mpRenderModalText(Gfx *gdl);
u32 func0f189cc0(void);
u32 func0f189dc8(void);
u32 func0f189ed0(void);
u32 func0f18a030(void);
s32 mpFindMaxInt(s32 playercount, s32 val0, s32 val1, s32 val2, s32 val3);
s32 mpFindMinInt(s32 playercount, s32 val0, s32 val1, s32 val2, s32 val3);
s32 mpFindMaxFloat(s32 playercount, f32 val0, f32 val1, f32 val2, f32 val3);
s32 mpFindMinFloat(s32 playercount, f32 val0, f32 val1, f32 val2, f32 val3);
void mpCalculatePlayerTitle(struct mpplayerconfig *mpplayer);
void func0f18a56c(void);
void mpCalculateAwards(void);
void mpEndMatch(void);
s32 mpGetNumHeads2(void);
s32 mpGetNumHeads(void);