Decompile func0f09aba4

This commit is contained in:
Ryan Dwyer
2021-04-08 21:41:25 +10:00
parent 23817a5804
commit e648b050b7
7 changed files with 223 additions and 790 deletions
+1 -1
View File
@@ -33,7 +33,7 @@ s32 handTickIncReload(struct handweaponinfo *info, s32 handnum, struct hand *han
s32 handTickIncChangeFunc(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
s32 func0f09a3f8(struct hand *hand, struct weaponfunc *func);
void func0f09a6f8(struct handweaponinfo *info, s32 handnum, struct hand *hand, struct weaponfunc *func);
bool func0f09aba4(struct hand *hand, struct handweaponinfo *info, s32 handnum, struct weaponfunc *func);
bool func0f09aba4(struct hand *hand, struct handweaponinfo *info, s32 handnum, struct weaponfunc_shoot *func);
bool handTickIncAttackingShoot(struct handweaponinfo *info, s32 handnum, struct hand *hand);
bool handTickIncAttackingThrow(s32 handnum, struct hand *hand);
s32 weaponGetMinClipQty(s32 weaponnum, s32 funcnum);
+1 -1
View File
@@ -13,7 +13,7 @@ struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
struct inventory_class *func0f0b11bc(struct shorthand *hand);
struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
f32 handGetXShift(s32 handnum);
f32 func0f0b131c(u32 hand);
f32 func0f0b131c(s32 handnum);
f32 currentPlayerGetGunZoomFov(void);
void currentPlayerZoomOut(f32 fovpersec);
void currentPlayerZoomIn(f32 fovpersec);