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https://gitlab.com/ryandwyer/perfect-dark
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Decompile func0f09aba4
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@@ -33,7 +33,7 @@ s32 handTickIncReload(struct handweaponinfo *info, s32 handnum, struct hand *han
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s32 handTickIncChangeFunc(struct handweaponinfo *info, s32 handnum, struct hand *hand, s32 lvupdate);
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s32 func0f09a3f8(struct hand *hand, struct weaponfunc *func);
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void func0f09a6f8(struct handweaponinfo *info, s32 handnum, struct hand *hand, struct weaponfunc *func);
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bool func0f09aba4(struct hand *hand, struct handweaponinfo *info, s32 handnum, struct weaponfunc *func);
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bool func0f09aba4(struct hand *hand, struct handweaponinfo *info, s32 handnum, struct weaponfunc_shoot *func);
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bool handTickIncAttackingShoot(struct handweaponinfo *info, s32 handnum, struct hand *hand);
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bool handTickIncAttackingThrow(s32 handnum, struct hand *hand);
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s32 weaponGetMinClipQty(s32 weaponnum, s32 funcnum);
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@@ -13,7 +13,7 @@ struct weaponfunc *currentPlayerGetWeaponFunction(u32 hand);
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struct inventory_class *func0f0b11bc(struct shorthand *hand);
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struct inventory_ammo *weaponGetAmmoByFunction(u32 weaponnum, u32 funcnum);
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f32 handGetXShift(s32 handnum);
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f32 func0f0b131c(u32 hand);
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f32 func0f0b131c(s32 handnum);
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f32 currentPlayerGetGunZoomFov(void);
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void currentPlayerZoomOut(f32 fovpersec);
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void currentPlayerZoomIn(f32 fovpersec);
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