Replace literals with head/body constants and move some other defines into constants.h

This commit is contained in:
Ryan Dwyer
2020-01-19 21:52:37 +10:00
parent fde1b97431
commit e6e0218fe8
8 changed files with 188 additions and 187 deletions
+1 -1
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@@ -364,7 +364,7 @@ u8 props[] = {
tag(0x17, 1)
stdobject(0x0100, MODEL_CHRNIGHTSIGHT, 0xffff, 0x012405e1, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000)
rename_object(-1, 0x2d, 0x061b, 0x061c, 0x061d, 0x061e, 0x061f, 0x0000, 0x0000) // "Obtain Night Vision."
chr(0x00000400, 0x00, 0x0210, BODY_DRCARROLL, HEAD_RANDOM, AILIST_INIT_DRCAROLL, -1, -1, 1000, 100, 0x00000000, 0x00000000, TEAM_ALLY, SQUADRON_00, -1, 0, 0x00000000)
chr(0x00000400, 0x00, 0x0210, BODY_DRCAROLL, HEAD_RANDOM, AILIST_INIT_DRCAROLL, -1, -1, 1000, 100, 0x00000000, 0x00000000, TEAM_ALLY, SQUADRON_00, -1, 0, 0x00000000)
chr(0x00000200, 0x01, 0x0215, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRCMP150, 0x0001, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
chr(0x00000200, 0x02, 0x021b, BODY_DDSHOCK, HEAD_DDSHOCK, AILIST_INIT_SHOCK, -1, -1, 1000, 7, 0x00014400, 0x00000000, TEAM_ENEMY, SQUADRON_01, -1, 0, 0x00000000)
+1 -1
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@@ -396,7 +396,7 @@ u8 props[] = {
chr(0x00010400, 0x36, 0x0139, BODY_DD_LABTECH, HEAD_JON, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00004000, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x01000000)
chr(0x00010400, 0x37, 0x013a, BODY_DD_LABTECH, HEAD_DUNCAN2, AILIST_INIT_SCIENTIST, -1, -1, 1000, 10, 0x00000000, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x02000000)
chr(0x00000400, 0x3a, 0x0106, BODY_DDSHOCK, HEAD_DARLING, GAILIST_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
chr(0x00010400, 0x39, 0x010c, BODY_DRCARROLL, 0x00, GAILIST_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
chr(0x00010400, 0x39, 0x010c, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 1000, 100, 0x0000c200, 0x00000000, TEAM_ENEMY, SQUADRON_08, -1, 0, 0x00000000)
tag(0x0b, 1)
singlemonitor(0x0100, MODEL_SINISTERPC, 0x0246, 0x000004e1, 0x00000001, 0x00210000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0xffffff03)
tag(0x0c, 1)
+1 -1
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@@ -218,7 +218,7 @@ u8 props[] = {
weapon(0x0100, MODEL_CHRCMP150, 0x0020, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_CMP150, 0x00ffffff, 0x00000000)
chr(0x00000100, 0x22, 0x0192, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_ALLY, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0022, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00010500, 0x24, 0x0193, BODY_DRCARROLL, 0x00, GAILIST_IDLE, -1, -1, 100, 100, 0xc8080000, 0x00000000, TEAM_ALLY, SQUADRON_05, -1, 0, 0x00000000)
chr(0x00010500, 0x24, 0x0193, BODY_DRCAROLL, 0x00, GAILIST_IDLE, -1, -1, 100, 100, 0xc8080000, 0x00000000, TEAM_ALLY, SQUADRON_05, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0024, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)
chr(0x00000100, 0x23, 0x0194, BODY_MRBLONDE, HEAD_MRBLONDE, AILIST_BLONDE, -1, -1, 100, 100, 0xc8082000, 0x00000000, TEAM_ALLY, SQUADRON_0F, -1, 0, 0x00000000)
weapon(0x0100, MODEL_CHRAVENGER, 0x0023, 0x00004000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x000003e8, 0x00000000, 0x00000000, 0x0fff0000, WEAPON_K7AVENGER, 0x00ffffff, 0x00000000)