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https://gitlab.com/ryandwyer/perfect-dark
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Decompile chrSetPadPresetToPadOnRouteToTarget
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@@ -191,7 +191,7 @@ u32 func0f04a4ec(struct chrdata *chr, u8 arg1);
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bool chrSetPadPresetToWaypointWithinTargetQuadrant(struct chrdata *chr, u8 arg1);
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bool func0f04a7dc(u32 chrnum, struct chrdata *chr, f32 distance, s32 padnum);
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bool func0f04a848(u8 chrnum, struct chrdata *chr, f32 distance, struct coord *pos, s16 *room);
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u32 chrIsInLoadedRoom(struct chrdata *chr);
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bool chrSetPadPresetToPadOnRouteToTarget(struct chrdata *chr);
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u32 func0f04aeb0(void);
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bool func0f04af84(f32 chrwidth, struct coord *pos, s16 *rooms, f32 angle, bool arg4, bool arg5, bool arg6);
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struct prop *chrSpawnAtCoord(s32 body, s32 head, struct coord *pos, s16 *room, f32 arg4, u8 *ailist, u32 flags);
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@@ -69,7 +69,7 @@
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/*0x003f*/ bool aiIfCanSeeTarget(void);
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/*0x0040*/ bool aiIfTargetNearlyInSight(void);
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/*0x0041*/ bool aiIfNearlyInTargetsSight(void);
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/*0x0042*/ bool aiIfInLoadedRoom(void);
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/*0x0042*/ bool aiSetPadPresetToPadOnRouteToTarget(void);
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/*0x0043*/ bool aiIfSawTargetRecently(void);
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/*0x0044*/ bool aiIfHeardTargetRecently(void);
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/*0x0045*/ bool ai0045(void);
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