Attempt to decompile acousticReset

This commit is contained in:
Ryan Dwyer
2021-01-04 15:07:44 +10:00
parent 3561f42f0a
commit e769524c34
7 changed files with 105 additions and 38 deletions
+1 -1
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@@ -9,7 +9,7 @@ void func0f0b6534(s32 arg0);
void func0f0b656c(s32 arg0);
u32 func0f0b65a8(void);
void func0f0b65f8(void);
void func0f0b6764(void);
void acousticReset(void);
f32 func0f0b69d0(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop, s16 *spawnpads, s16 numspawnpads);
f32 func0f0b72a8(f32 arg0, struct coord *pos, s16 *rooms, struct prop *prop);
void func0f0b72dc(void);
+2 -2
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@@ -579,8 +579,8 @@ extern u32 var8009dd40;
extern u32 var8009dd50;
extern u32 var8009dd60;
extern u32 var8009dd6c;
extern u32 var8009dd70;
extern u32 var8009dd78;
extern struct roomacousticdata *g_RoomAcousticData;
extern struct var8009dd78 var8009dd78[10];
extern u16 *var8009ddc8;
extern s32 var8009ddcc;
extern s32 g_DefaultWeapons[2];
+14 -2
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@@ -3503,8 +3503,8 @@ struct room {
/*0x0e*/ s16 unk0e;
/*0x10*/ u32 unk10;
/*0x14*/ struct room14 *unk14;
/*0x18*/ struct coord unk18;
/*0x24*/ struct coord unk24;
/*0x18*/ f32 bbmin[3];
/*0x24*/ f32 bbmax[3];
/*0x30*/ u32 unk30;
/*0x34*/ u32 unk34;
/*0x38*/ u32 unk38;
@@ -6792,4 +6792,16 @@ struct var8009cb08 {
u32 unk24;
};
struct roomacousticdata {
f32 surfacearea;
f32 unk04;
f32 unk08;
f32 roomvolume;
};
struct var8009dd78 {
s16 unk00;
f32 unk04;
};
#endif