Decompile aiDamagePlayer

This commit is contained in:
Ryan Dwyer
2020-05-11 20:20:04 +10:00
parent 65176271d0
commit e7d3399ade
10 changed files with 933 additions and 1010 deletions
+3 -2
View File
@@ -3068,10 +3068,11 @@
value, \
bool,
#define damage_chr2(chr, value) \
#define damage_player(chr, u1, operation) \
mkshort(0x016e), \
chr, \
mkshort(value),
u1, \
operation,
// Likely related to being disarmed.
// Not sure what this does if the chr had no gun to begin with.