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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile func0f0bd3c4
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@@ -10,7 +10,7 @@ f32 explosionGetVerticalRangeAtFrame(struct explosion *exp, s32 frame);
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void explosionGetBboxAtFrame(struct coord *lower, struct coord *upper, s32 frame, struct prop *prop);
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void explosionAlertChrs(f32 *radius, struct coord *noisepos);
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bool explosionCreate(struct prop *prop, struct coord *pos, s16 *rooms, s16 type, s32 playernum, bool arg5, struct coord *arg6, s16 arg7, struct coord *arg8);
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u32 func0f12acec(void);
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void func0f12acec(struct coord *arg0, struct coord *arg1, struct coord *arg2);
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bool func0f12af5c(struct explosion *exp, struct prop *prop, struct coord *pos1, struct coord *pos2);
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u32 func0f12b0e0(void);
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u32 func0f12bbdc(struct prop *prop);
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@@ -19,7 +19,7 @@ void func00009c3c(s32 stagenum);
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void func00009ec4(s32 arg0);
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u32 func00009ed4(void);
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void func0000a044(void);
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u32 func0000aa50(void);
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void func0000aa50(f32 arg0);
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void func0000aab0(u32 arg0);
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u32 viGetUnk28(void);
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u32 vi2GetUnk28(void);
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