Decompile currentPlayerStartDeathAnimation

This commit is contained in:
Ryan Dwyer
2020-11-22 14:35:25 +10:00
parent db6bffc51a
commit e8b5972191
4 changed files with 47 additions and 73 deletions
+3 -3
View File
@@ -7,11 +7,11 @@ void currentPlayerFlipAnimation(void);
void currentPlayerUpdateIdleHeadRoll(void);
void currentPlayerUpdateHeadPos(struct coord *vel);
void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
void currentPlayerSetHeadAmp(f32 headamp);
void currentPlayerSetHeadDamp(f32 headdamp);
void func0f1138a4(f32 arg0, f32 arg1);
void func0f113f10(f32 arg0);
void func0f1140bc(s16 arg0, u32 arg1, f32 arg2, f32 arg3);
void func0f11412c(f32 speed);
void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
void currentPlayerSetAnimSpeed(f32 speed);
f32 func0f11416c(void);
#endif
+2 -2
View File
@@ -2365,8 +2365,8 @@ struct player {
/*0x03a0*/ bool resetheadpos;
/*0x03a4*/ bool resetheadrot;
/*0x03a8*/ u32 unk03a8;
/*0x03ac*/ s32 unk03ac;
/*0x03b0*/ f32 headamp;
/*0x03ac*/ s32 headanim;
/*0x03b0*/ f32 headdamp;
/*0x03b4*/ u32 unk03b4;
/*0x03b8*/ u32 unk03b8;
/*0x03bc*/ u32 unk03bc;