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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-09-12 20:16:02 -04:00
Decompile currentPlayerStartDeathAnimation
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@@ -7,11 +7,11 @@ void currentPlayerFlipAnimation(void);
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void currentPlayerUpdateIdleHeadRoll(void);
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void currentPlayerUpdateHeadPos(struct coord *vel);
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void currentPlayerUpdateHeadRot(struct coord *lookvel, struct coord *upvel);
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void currentPlayerSetHeadAmp(f32 headamp);
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void currentPlayerSetHeadDamp(f32 headdamp);
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void func0f1138a4(f32 arg0, f32 arg1);
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void func0f113f10(f32 arg0);
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void func0f1140bc(s16 arg0, u32 arg1, f32 arg2, f32 arg3);
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void func0f11412c(f32 speed);
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void currentPlayerStartDeathAnimation(s16 animnum, u32 flip, f32 fstarttime, f32 speed);
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void currentPlayerSetAnimSpeed(f32 speed);
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f32 func0f11416c(void);
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#endif
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+2
-2
@@ -2365,8 +2365,8 @@ struct player {
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/*0x03a0*/ bool resetheadpos;
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/*0x03a4*/ bool resetheadrot;
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/*0x03a8*/ u32 unk03a8;
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/*0x03ac*/ s32 unk03ac;
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/*0x03b0*/ f32 headamp;
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/*0x03ac*/ s32 headanim;
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/*0x03b0*/ f32 headdamp;
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/*0x03b4*/ u32 unk03b4;
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/*0x03b8*/ u32 unk03b8;
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/*0x03bc*/ u32 unk03bc;
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