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https://gitlab.com/ryandwyer/perfect-dark
synced 2026-08-17 21:03:21 -04:00
Rename prop linked list symbols and functions
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+7
-7
@@ -2592,7 +2592,7 @@ glabel func0f06803c
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struct defaultobj *objFindByPadNum(s32 padnum)
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{
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struct prop *prop = g_Vars.unk00033c;
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struct prop *prop = g_Vars.list1head;
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while (prop) {
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if (prop->type == PROPTYPE_OBJ) {
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@@ -5981,7 +5981,7 @@ glabel func0f06ad2c
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/* f06b304: 8faf0064 */ lw $t7,0x64($sp)
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/* f06b308: 51e00008 */ beqzl $t7,.L0f06b32c
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/* f06b30c: 8e380014 */ lw $t8,0x14($s1)
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/* f06b310: 0fc18171 */ jal func0f0605c4
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/* f06b310: 0fc18171 */ jal propRemoveFromCurrentList
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/* f06b314: 8e240014 */ lw $a0,0x14($s1)
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/* f06b318: 0fc180c0 */ jal propHide
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/* f06b31c: 8e240014 */ lw $a0,0x14($s1)
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@@ -10298,7 +10298,7 @@ glabel func0f06ef44
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/* f06efa0: 37280040 */ ori $t0,$t9,0x40
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/* f06efa4: 0fc19711 */ jal func0f065c44
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/* f06efa8: ae080040 */ sw $t0,0x40($s0)
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/* f06efac: 0fc18171 */ jal func0f0605c4
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/* f06efac: 0fc18171 */ jal propRemoveFromCurrentList
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/* f06efb0: 02202025 */ or $a0,$s1,$zero
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/* f06efb4: 0fc180c0 */ jal propHide
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/* f06efb8: 02202025 */ or $a0,$s1,$zero
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@@ -28023,7 +28023,7 @@ u32 func0f07e474(struct prop *prop)
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if (obj->damage == 0 && (obj->hidden2 & OBJH2FLAG_40) == 0) {
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if (obj->flags & OBJFLAG_00008000) {
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func0f065c44(prop);
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func0f0605c4(prop);
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propRemoveFromCurrentList(prop);
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obj->hidden &= ~OBJHFLAG_00000800;
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cmdoffset = setupGetCommandOffset(prop);
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@@ -28480,7 +28480,7 @@ s32 objTick(struct prop *prop)
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Gfx *propsRenderBulletTails(Gfx *gdl)
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{
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struct prop *prop = g_Vars.unk00033c;
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struct prop *prop = g_Vars.list1head;
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while (prop) {
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if (prop->type == PROPTYPE_CHR) {
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@@ -34684,7 +34684,7 @@ glabel var7f1aa978
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.L0f083cb4:
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/* f083cb4: 0fc20be2 */ jal func0f082f88
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/* f083cb8: 8fa40140 */ lw $a0,0x140($sp)
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/* f083cbc: 0fc1812f */ jal func0f0604bc
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/* f083cbc: 0fc1812f */ jal propPrependToList1
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/* f083cc0: 8fa40140 */ lw $a0,0x140($sp)
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/* f083cc4: 0fc180bc */ jal propShow
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/* f083cc8: 8fa40140 */ lw $a0,0x140($sp)
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@@ -42123,7 +42123,7 @@ glabel func0f08aa70
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struct weaponobj *weaponFindThrown(s32 weaponnum)
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{
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struct prop *prop = g_Vars.unk00033c;
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struct prop *prop = g_Vars.list1head;
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while (prop) {
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struct weaponobj *weapon = func0f08aa70(weaponnum, prop);
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